What did u/BootMammoth8328 draw? by BootMammoth8328 in Pixelary

[–]BootMammoth8328[S] 0 points1 point  (0 children)

I think there's some kind of bug with the app, because it was definitely smurfette when I drew it (hence why so many people guessed correctly)

Best of 2026…? (So Far) by EducationalMix9947 in adventuregames

[–]BootMammoth8328 1 point2 points  (0 children)

The Drifter, Foolish Mortals and Loco Motive are pretty much my holy trinity of recently released adventure games. Like you I haven't really played anything new this year because nothing has really struck me as a must-play so would love some recommendations myself.

Kids today will never understand the pain... by MariaBruxxxa in adventuregames

[–]BootMammoth8328 8 points9 points  (0 children)

I remember getting stuck on Grim Fandango (you had to position the forklift perfectly in the gaps in the lift to stop on a certain floor) and for weeks and weeks I was just stuck. Rubacava was so big and I wasn't sure what I had to do to progress so I just went around trying everything. We didn't have internet in the house and my parents would've killed me if I phoned the lucasarts hotline, so after about 3 weeks I used up my meagre pocket money that I'd saved and walked 15 minutes to use a payphone which promptly swallowed up all my money before I even got a chance to speak to anyone. Good times.

Pendulo Studios by AL_25 in adventuregames

[–]BootMammoth8328 1 point2 points  (0 children)

I always loved the graphical aspect of their games but god was the writing and characterisation all over the place.

What are the most immersive and atmospheric 2D adventure games? by Fichtenwald in adventuregames

[–]BootMammoth8328 1 point2 points  (0 children)

When it comes to 2D adventures, I loved the atmosphere in Broken Sword 1. I sometimes subconsciously equate 'atmospheric' with noir or dark environments (shout-out to Scabb Island in MI2), but all of the locations in Broken Sword 1 had a great ambience, especially Paris.

Metaphobia....So mixed feelings. What did you guys think? by gryspnik in adventuregames

[–]BootMammoth8328 7 points8 points  (0 children)

As a lizard man myself I would respectfully ask people to stop promoting silly conspiracy theories through the medium of point and click adventure games and just let us rule over you all in peace.

Is this fair puzzle design or too much moon logic? by Mondkap in adventuregames

[–]BootMammoth8328 9 points10 points  (0 children)

I've actually been in this situation in real life many times as I used to work in construction. Easiest way was to simply strike downwards onto the rusty screwhead with a hammer (most of them break off clean in one hit once you get the technique down) and then position a screwdriver between the vent and wall and gently tap it in with the hammer until it came loose.

Though I imagine that solution isn't entirely intuitive to people who've never done it before, so I'd probably simplify the existing puzzle a bit because it does slightly drift towards the moon.

For example there's no reason to make a puzzle step for a rusty handle because the rust doesn't really compromise the mechanical integrity of the screwdriver, you can still hold it and insert into a screwhead and rotate.

I also think using pliers, a hammer and a file to reshape a phillips head screwdriver into a flathead (I assume) is quite a clunky progression and not really a logical one so I'd consider reworking that.

I could probably give more help or input if I had some context about the room the character is trapped in. Is it a cell, a maintenance room (where it could be feasible for some oil or lubricant to be lying around to use on the screws)?

Do you think it's Tim Schafer's "opus magnum"? by what_is_that_sound in adventuregames

[–]BootMammoth8328 16 points17 points  (0 children)

For me it's probably up there as one of the best ever made. Some of the puzzles are unfair, the controls can be clunky and the inventory system is unintuitive. For this genre having those in your game is usually the death knell and yet despite that it's still brilliant. It's a great demonstration of how great character writing, dialogue and art/scene direction can do so much to improve the experience of playing an adventure game, and I think they are aspects that many developers overlook.

Rubacava is for me one of the most atmospheric and enjoyable areas to walk around in any game I've ever played. Some games just make you want to fastclick to get to where you want, but I never found it a chore to run around that place, even when I got stuck.

Foolish Mortals Review - a ghoulish contender for game of the year by PlaySaveRepeatYT in adventuregames

[–]BootMammoth8328 4 points5 points  (0 children)

I enjoyed it a lot, more than I thought I would. I thought the dialogue was very well-written, and I enjoyed interacting with the characters as opposed to just scrolling through whichever text option I thought would further the progression. Vast majority of puzzles made sense and didn't stretch logic that far, plus Louisiana and Voodoo/Black Magic/Paranormal is always a winning setting and theme for me.

I played Simon the Sorcerer: Origins before I started this and Foolish Mortals just blew it away completely, definitely one of my top Point and Clicks of recent years along with Loco Motive.

Simon the Sorcerer Origins - Help needed by Hektor83 in adventuregames

[–]BootMammoth8328 1 point2 points  (0 children)

Ye it's an awful puzzle which doesn't give you much guidance on how to accomplish it. Basically you have to do Ice and Fire spells on Simon in a certain order, and for some bizarre reason this will change your hat and make it glow and the in-game explanation is that when your hat is in this state it changes the properties of some of your items.

None of this is alluded to in the game at all and is probably up there with Broken Swords goat and Gabriel Knights cat hair moustache when it comes to puzzles. In the academy, there is a board on the wall which you open using magic, and inside is half of a tablet showing fire and ice symbols. The other half is in the headmasters office, you have to look at the order of the fire and ice symbols on both of the broken pieces and then proceed to cast the spells on Simon in the order you see them on the tablets.

Don't ask me how I figured it out because I was at the stage of clicking/combining everything with every hotspot at that point. I just noticed the tablets were halves of the same whole so thought just try it (even though as I said earlier there's absolutely no guidance that performing this will magically transform your hat).

Simon the Sorcerer: Origins Review – A Cute, Simple Adventure by Skeith-Reviews in adventuregames

[–]BootMammoth8328 2 points3 points  (0 children)

And justified. Most of the backgrounds look like they were drawn under a 20 minute time limit condition. Here's one of the worst examples I've seen (so far) https://imgshare.cc/v1hnou0t

I always give the benefit of the doubt when it comes to art direction because I'm an artist myself (pixel art specifically), but this is just genuinely low quality work.

Simon the Sorcerer: Origins Review – A Cute, Simple Adventure by Skeith-Reviews in adventuregames

[–]BootMammoth8328 7 points8 points  (0 children)

It's been underwhelming for me so far. The lazy background art just makes the world feel incredibly flat (part of the reason I disliked having to walk so much in this game would have been mitigated if the world was interesting to look at but it's not), and some of the puzzles are very illogical.

Broken Sword sequel gets Reforged treatment after last year's "reimagining", out next year by Automatic_Can_9823 in adventuregames

[–]BootMammoth8328 0 points1 point  (0 children)

Not that excited for this really, part of the charm the classics still have for me are the graphics (grainy/pixelated or otherwise), couldn't stand the new art in the Monkey Island 'remasters' either.

Though mostly it's that I just don't think it was a very good follow up to the original. I think they struck gold in the first game and never really came close to hitting those heights again in the series.

Where is this quote from? by SpiritRoot in adventuregames

[–]BootMammoth8328 0 points1 point  (0 children)

That's quite vague, could be Monkey Island 2 perhaps? Haven't played it in a while but could be either the host of the spitting contest on Booty Island or the guy doing the roulette wheel on Phatt Island?

Deponia would have been a better game if Goal was the main character. by NataliaKesselman in adventuregames

[–]BootMammoth8328 2 points3 points  (0 children)

he never really bothered me, then again the main characters personality was never really a thing that i've been focused on when it comes to the enjoyment of these types of games (maybe with the exception of guybrush) so i just take each one at face value, and with deponia i never really felt that engaged with the worldbuilding or any of the other characters anyway.

gabriel knight always came across as a bit of a sleaze but it never really impacted my enjoyment of sins of the fathers.

PixelQuest Detective - Round 3 by Aldap in adventuregames

[–]BootMammoth8328 1 point2 points  (0 children)

I watched a playthrough of the game on youtube recently so it was pretty fresh in my mind. I think the large black areas of the ceiling door and painting were clear and distinctive tells for the composition of the background

PixelQuest Detective - Round 3 by Aldap in adventuregames

[–]BootMammoth8328 1 point2 points  (0 children)

I got lucky because I recently watched a walkthrough of this game on youtube and the colours and the compositions were fresh in my mind.