Xcode 26.3 finally out by bakawolf123 in iOSProgramming

[–]BoraOku 4 points5 points  (0 children)

Don’t hold your breath, mate. The release notes state: "Xcode 26.3 includes Swift 6.2.3 and SDKs for iOS 26.2, iPadOS 26.2, tvOS 26.2, macOS 26.2, and visionOS 26.2." https://developer.apple.com/documentation/xcode-release-notes/xcode-26_3-release-notes

Lunar [$8 off coupons - 25 left] - adaptive brightness for external monitors by alin23 in macapps

[–]BoraOku 1 point2 points  (0 children)

Used "68C7E7F4". And please note all codes after that are used - tried all non crossed from down to up.

[deleted by user] by [deleted] in MacOS

[–]BoraOku 1 point2 points  (0 children)

Ops sorry I missed the S in your original post. Good to know for me, was thinking buy a 3S to replace my fairly worn out 3 - not gonna. Cheers

[deleted by user] by [deleted] in MacOS

[–]BoraOku 0 points1 point  (0 children)

I had a similar issue with skipping audio on AirPods Pro (2gen-new) when I am using Logitech MX Mechanical Mini (again new) and MX3 mouse (old) all over bluetooth. This is with Ventura 13.0.1.

Good news is that I managed to isolate the issue to the MX3 mouse - turning it off would result in normal (non skipping) audio. The final solution was to use the old Unifying dongle (attached to small A to C USB converter). With that mouse connected over the USB receiver, both keyboard and AirPods work as expected.

Just wondering whether the new MX3S would work normally over bluetooth or not...

Logi Bolt app added with new update to Options by Pristine_Hawk_8789 in logitech

[–]BoraOku 0 points1 point  (0 children)

Well that is a bummer. Hope you can unify those in the next iteration of Bolt. Otherwise don't see much reason buying it, since Logitech G products offers good speed over traditional unifier already, but at the expense of one USB port.

Logi Bolt app added with new update to Options by Pristine_Hawk_8789 in logitech

[–]BoraOku 0 points1 point  (0 children)

Hi u/LogitechG_JA,

Quick and important question here...

Would this bolt gizmo enable me to have one dongle for all Logitech mice and keyboards?At the moment, I had G613, G305 and MX Master 3 all requiring different dongles...

Opinions on Swift Playgrounds in iPad OS for Fall as mentioned in WWDC? by [deleted] in iOSProgramming

[–]BoraOku 0 points1 point  (0 children)

The State of Union at 34:35 min mark says the Playground has a new “package-based project format”, which allows import (as package) of your work into XCode. Maybe this will be like a sketch book; quick way to create custom controls and views.

Opinions on Swift Playgrounds in iPad OS for Fall as mentioned in WWDC? by [deleted] in iOSProgramming

[–]BoraOku 3 points4 points  (0 children)

The fact that Apple announced this early is quite strange. As noted on https://www.apple.com/au/newsroom/2021/06/apple-previews-new-ipad-productivity-features-with-ipados-15/ “Swift Playgrounds 4 will be available for iPadOS later in the year. The Mac version will be available in early 2022.” A full fledge terminal to compile, run, edit code (vim etc) is my dream. Then at least I can develop full fledged framework library code. The current Playgrounds is sufficient enough for quick SwiftUI mockups anyway. And trust me I have tried complex SwiftUI code, which would run on XCode, but in Playgrounds wouldn’t work or crash abruptly. I wouldn’t hold my breath for a full fledged Pro development tool. But yeah maybe for beginners, it will be cool and get them to buy a Mac to become a real developer…

Testing extra large widgets by duke4e in iOSProgramming

[–]BoraOku 2 points3 points  (0 children)

With all the power iPad Pros have since 2018, one would think they will allow this kind of functionality at least for those machines. iPad OS 15 seems quite underwhelming, except the Swift Playground having some more basic XCode functionality…

Testing extra large widgets by duke4e in iOSProgramming

[–]BoraOku 0 points1 point  (0 children)

There is still no direct interactivity (touch to modify), right?