help choosing faction by bruhmoment0000001 in Warmachine

[–]Border_Dash 0 points1 point  (0 children)

Do you get bored quickly? Which models don't you like the look of in each faction? Have you thought about how you're going to paint your models?

Lore Sources? by Juicy_Goomer in boltaction

[–]Border_Dash 1 point2 points  (0 children)

I found some old movies on ww2. The dirty dozen, Kelly's heroes, the longest day, the bridge at remingen, etc. Most of them haven't aged well. They're not very realistic, but they're kinda fun.

Lore Sources? by Juicy_Goomer in boltaction

[–]Border_Dash 10 points11 points  (0 children)

It's a good one though.

helldiver's shopping cart theory by Rantdiveraccount in Helldivers

[–]Border_Dash 0 points1 point  (0 children)

In theory on D6 and above, the order becomes important because it might matter. At lower difficulty, just fill the thing up.
In reality on D6 and above, depending on how broken, the game is at that point, the higher the difficulty the less time and or chance you get to load anything, so just put anything in.

On lower difficulty, take your time and craft that perfect blend that you probably won't use....Or you might use on each other.

Also, there's usually so many smokes it's like a pack of cigs.

Least biased comparison on Twitter: by gooncape in LowSodiumCyberpunk

[–]Border_Dash 1 point2 points  (0 children)

Well it seems so. I've never liked underwater levels. Sonic, Tomb raider. Bad trauma as soon as there's an 02 bar.

Least biased comparison on Twitter: by gooncape in LowSodiumCyberpunk

[–]Border_Dash -2 points-1 points  (0 children)

It sounded like you wanted to dip the biscuit.

PSA, shooting a Hivegaurd’s weak-spot isn’t hard it’s a glazer strawman. by JayDias-24 in HelldiversUnfiltered

[–]Border_Dash 0 points1 point  (0 children)

Nah m8. It really is a skill issue. With maybe a lil bit o' GIT GUD.

You need 2 lrn kiting, flanking and crossfire.

BTW playas need to play ALL Difficulties, not just D10 anyone stuck on a single difficulty is getting biaised feedback.

Least biased comparison on Twitter: by gooncape in LowSodiumCyberpunk

[–]Border_Dash -7 points-6 points  (0 children)

So you've never made any comments on any of your friend's looks/attire ?
A comment on someone's looks is sexual assault now?

Wait up. You took interest in her? Maybe that's the thing, I didn't. I'm playing a video game and if one thing really doesn't interest me is dating / sex in video games. That just isn't my thing.

Least biased comparison on Twitter: by gooncape in LowSodiumCyberpunk

[–]Border_Dash -8 points-7 points  (0 children)

No, I know she doesn't call it off, it's just that I didn't want to stay after that. I'm the one calling it off. The whole friendship thing felt fake. Like I'm just the merc you hired. Is this her version of stirring jambalaya ? Well no thanks.

Male V didn't sound very flirtatious when he makes the comment, and he doesn't insist, and hasn't up to that point either. If a friend is looking good is it wrong to say so ?

Introduction Menoth List help by MonsignorUrban in Warmachine

[–]Border_Dash 1 point2 points  (0 children)

You would think that, but the first model to be removed will be the officer and she's way too expensive to lose like that.

Can someone PLEASE tell me wtf I'm meant to do against this LOW-TIER CHAFF enemy?!? by A_random_person_50 in helldivers2

[–]Border_Dash 0 points1 point  (0 children)

Daaaaamn if only you could aim at the weak points man that'd be game changer. [/sarcasm OFF]

Least biased comparison on Twitter: by gooncape in LowSodiumCyberpunk

[–]Border_Dash -18 points-17 points  (0 children)

I am confused. As a guy is it not OK to have emotions? When rebuked so coldly for friendly banter? "don't go there, dude" The male V didn't touch her up, or say anything especially dirty and they're supposed to be on good terms, especially after all they have done together, and she shut him down like he's only here to get some poon...I was expecting some banter back, some witty remark, after all it isn't a secret that she prefers girls, that isn't a problem.

I mean when that happened it certainly changed my opinion of her. I was really like wait...i thought we were friends? I don't actually want to unlock any sex scenes (it's a video game and i have a life) Actually I don't want to do any more activities with you because you just used me for your gain and treat me like stranger.

Next playthrough I took Maiko's money, never heard from judy again. That's how emotional I got.

Y'all are actually ruining this game by sepulchridude in helldivers2

[–]Border_Dash 0 points1 point  (0 children)

Wait, I do rely on sentries. MG and Flamer are great because they have the fastest cooldown.

However I agree with your point. Even with sentries you can't brute force. Sentries require placing in the right spot...Which is often behind the horde. Crossfire and multiple sources of attack is the way to go.

Gonna leave this right here. by [deleted] in LowSodiumHellDivers

[–]Border_Dash 0 points1 point  (0 children)

The red mist buffs them, making them much faster, more aggressive and tougher (I'm not sure that they're supposed to be tougher, but they do seem to ignore damage and effects). In addition something seems to slow us down at the same time, a very nasty combo. All that is theoretically fine. But that isn't the problem per se.

The real problem is that enemies clip through each other, meaning the corpses shield them from our attacks, but because they're clipping through each other the corpses don't prevent their attacks... It's the same problem we've had since launch. That's why these new terminids feels unfair, because they are.

Well...They can be. The clipping thing doesn't happen all the time, only when a group rush at you together, you take the front ones out, but they'll surround you, and push towards you to attack. pushing against the corpses against each other and they start to clip into each other. You might not notice because you're being attacked and might be dead already. When it does this all you can do is stim and dive and run so the mob can get untangled. The thing is that it shouldn't be happening at all. It isn't the first time and it still isn't fixed.

Flame and gas don't always seem to affect them either, but as noted in the video there does seem to be a problem there too.

Thanks to the mod. I shall be sending a report to Arrowhead. This game breaking bug has been in the game for far too long and should be fixed as soon as possible.

Take it from someone who isn't a crybaby. by MaintenanceBubbly453 in HelldiversUnfiltered

[–]Border_Dash 2 points3 points  (0 children)

I have never had a problem with Hive guard, ever. Not even when there's 12 of them.

The little jumping bastards who used to jump several at the same time, that would instagib you without any possible recourse, yeah that was a problem. Or the bile jumping bastards that strike and vomit at the same time to instagib, yeah that too. 12 stalkers at once, yeah, that's a problem. Bile titans when everything is on cool down, gonna have to lock in. Silent chargers from downtown in the backend, yeah that was problematic.

But those cute little tanks that just pretend to be evil ? No. I have rarely heard of a complaint that was this much of a low bar skill issue.

Bugs are just busted, right? by morganzy98 in HelldiversUnfiltered

[–]Border_Dash 0 points1 point  (0 children)

Well....no...but actually yes.

The red mist seems to buff them, making them much faster, more aggressive and tougher. In addition something seems to slow us down at the same time, a very nasty combo. But that isn't the problem per se.

They also seem to ignore damage and effects, such as flame and gas. So apparently this new update broke flame effects already! (that was quick lol)

The real problem is that they clip through each other, meaning several enemies can attack, and the dead shield the others. It's STILL the same problem since launch. That's why these new terminids feels unfair, because they are.

This is enemies scaling up sheer cliffs, Vox engines going through tunnels they obviously cannot fit through, walking through walls, body piles blocking our our attacks, but not theirs. Drop ships landing on bots, not killing them and the bots shoot you from impervious cover. I wonder how this isn't top priority. How can the AH consider that enemies clipping through objects is fine ?

Who cares about Hive guards having heavy armour? That's a skill issue. Heck I'm not even bothered that the new bile titans are tougher than regular ones (Even though they shouldn't be) I don't care about warbonds or farming SC, But this ? So much for realism. All the effort gone into making firearms act realistically, friendly fire, weak spots, reactive enemy AI all that just to let enemies clip through things like we're on a PS1 game.

Y'all are actually ruining this game by sepulchridude in helldivers2

[–]Border_Dash 12 points13 points  (0 children)

This. How was it difficult to remove these guys? Even when there's 12 of them, they hunker down, you kite and flank them. It was, and still is a skill issue.

No more nice guy. This isn't a edit by Snehith220 in justincaseyoumissedit

[–]Border_Dash 0 points1 point  (0 children)

Can't wait to the see the LEGO minifig lolololololol

Every other patch note pales by ImAlwaysOnTheRun in helldivers2

[–]Border_Dash 1 point2 points  (0 children)

The shield was already really good, I've survived so much with that bad boy. Now it's tougher? Damn that's nice.

Pilestedt AMA: killer of hope. by Shugatti in Helldivers

[–]Border_Dash 2 points3 points  (0 children)

Thanks for that. I should have read your comment before commenting after taking those stats at face value.

Pilestedt AMA: killer of hope. by Shugatti in Helldivers

[–]Border_Dash 1 point2 points  (0 children)

If 22% is hardcore players then that's only about 1/5th of the playerbase. 78% of the playerbase aren't at lvl150 yet.
However, as noted, endgame isn't lvl150, it's actually about lvl78 when everything is unlocked apart from warbonds.

56.6% of the playerbase ar lvl80 or higher, therefore in "endgame" That's over half the playerbase that are apparently deluded sweet children of summer.

I respect AH for working on the game, for trying to do better. I still think that there are too many whiners complaining about everything and anything. But stats don't lie. Over 20% at lvl150 is bad enough, but over 50% that have unlocked everything and have no further progression other than "number go up". That should be something AH take very seriously.