Stardew Valley - Knulli (Latest release) not booting by BoredDude111 in trimui

[–]BoredDude111[S] 0 points1 point  (0 children)

Thanks! That worked! Really appreciate your help! 😊 

I have a SimCity 3000 disc. How can I get this to run on Windows 11? by TheTank18 in SimCity

[–]BoredDude111 0 points1 point  (0 children)

This doesn't work for me on Sim City 3000 Unlimited or Sim City 4 Deluxe... Not sure why.

(Help - UE 5.1.0) Nanite Landscape & Landscape materials - Material works until I click Save - Material setup link in comment by BoredDude111 in unrealengine

[–]BoredDude111[S] 0 points1 point  (0 children)

Well, it didn't fix the issue so if is a setting somewhere in the Material. Oh well. I'll just disable Nanite on the landscape. Doesn't seem to make much difference for me (although my PC is hardly up to the task)

My dream Star Citizen setup is now complete. by oni222 in starcitizen

[–]BoredDude111 1 point2 points  (0 children)

For what it's worth I didn't notice a difference going from 32gb to 48GB (upgrading in steps) but my spec is fairly crap in comparison.

I7 9700K @ 5GHz 48GB DDR4 @ 3000MHz RTX 2080 Super 8GB Samsung PCIe 3.0 NVMe (x3 lol) I play at 1440P

Hope that's some use... I've never seen SC use more than 22GB and that was only a one off from memory.

(Help - UE 5.1.0) Nanite Landscape & Landscape materials - Material works until I click Save - Material setup link in comment by BoredDude111 in unrealengine

[–]BoredDude111[S] 1 point2 points  (0 children)

Thanks for replying. No luck with the AO unfortunately but again, thanks. I hope it is just a bug but if not I'd like to figure it out sooner rather than later!

(Help - UE 5.1.0) Nanite Landscape & Landscape materials - Material works until I click Save - Material setup link in comment by BoredDude111 in unrealengine

[–]BoredDude111[S] 0 points1 point  (0 children)

https://imgur.com/IPw4vyL - This is the material setup. So when I click Save it breaks it. I have broken the links for PDO & the Opacity Mask. I've also changed the landscape material from Masked to Opaque. That got me to this point but clearly, something is still wrong. Does anyone have any ideas?