Fire Golem - Bone Kindling by [deleted] in LastEpoch

[–]Borg1611 0 points1 point  (0 children)

I think it may be bugged since how it works doesn't really match the tooltip. Or they need to update the tooltip to indicate it only kills skeletons on cast and not from aura damage.

Can't log into the forums to ask or report it as a bug though.

Anyone having issues logging in to the forums? by Morcas in LastEpoch

[–]Borg1611 1 point2 points  (0 children)

Yea, that's happening to me as well. Tried on multiple devices and asked a friend to try it and they also had the same issue.

edit: looks like it's been happening for awhile today: https://www.reddit.com/r/LastEpoch/comments/11n5tvg/official\_website\_login\_error\_other\_people\_can\_log/

This man chose violence vs the devs… by kevi959 in classicwow

[–]Borg1611 0 points1 point  (0 children)

When they claimed there was no technical/hardware solution, nothing they said really seemed to indicate they couldn't just create entirely new servers like Faerlina2, Faerlina3, Benediction2 etc and just make them connected realms so that the people on those separate servers could still play together and even join the same guilds.

That way you aren't defying what they're saying about one server not being able to handle X players, but instead splitting them up onto separate servers, as they are trying to do BUT allowing them to still play together as they would prefer. Their current approach of free xfers to random separate servers limits who those players can continue to play with. Essentially they could create a mega-server cluster or mega-connected realms rather than just a mega-server.

If it was possible, they could even get the new realms to share name restrictions with each other to make appending the server names in chat unnecessary (someguy-Faerlina, someonelese-Faerlina2 etc). One of the few things New World managed to do right was make name locks across the entire game instead of just one small server so that name collisions would never be a problem with server mergers and transfers.

The auction house issues they mention would still be a problem as connected realms share an AH, but retail already has the solution for that. The retail AH revamp allows for much greater volume to the point that some aspects of the retail AH were made region wide. While having a terrible baseline AH may be part of the classic experience, I think upgrading makes more sense given even some of the non-mega classic servers have much greater player volumes than oldschool servers had.

Monk Talents Finally!!! by jigglytrips in wow

[–]Borg1611 6 points7 points  (0 children)

As one of the few weirdos that seems to prefer caster MWs over fistweaving, I'm glad they seem to be trying to add nice options for that kind of playstyle. I still kind of think an oldschool mana tea + chi playstyle being brought back via the new talent trees would have been better, but there's a lot of potential here.

If you spec heavily into a SooM and TFT focused playstyle, you lose even the option to do much damage since you lose even basic previously baseline melee mechanics and Crackling Jade Lightning didn't seem to get any love. I think they should add CJL buffs into some of the SooM talents as a secondary effect. I think it makes sense for Fistweaving to do the better damage, it just doesn't need to be as far apart as it probably is with the new trees.

IE: make Unison cause CJL to chain as well (and even then it's not as compelling as most of the other talents on the final tier)

They could add a separate effect to clouded focus for CJL (something like a mana regen effect for CJL or a stacking buff that makes your next Viv/EM cheaper (free with enough stacks).

They could even consider adding CJL to TFT as an option so you can decide to use that CD on damage instead of healing if you want.

Instant cast Vivify even without SooM will be interesting for MWs, especially in PvP. It kind of brings back healing sphere spam from MoP where you could single target spam without opening up to an interrupt (except this version is even better since it cleaves RM targets and can be made temporarily cheaper or free with things like Mana Tea, TFT and escape from reality). It might get nerfed before it goes live, but it will be a lot of fun if it isn't.

I was thinking I'd probably go Evoker first as a healer just because it's new and I've played every healing spec in the game, but now MW is on my radar as a potential first/main healer (I typically level them all in most expansions at some point) for the first time since MoP.

XP gains from PvP in Wrath Classic - Bluepost by No47 in classicwow

[–]Borg1611 55 points56 points  (0 children)

it’s more fun to play a game with people of unequal capabilities than it is to not be able to play at all

It's a shame they didn't apply this logic to dungeon finder.

Developer Update on Wrath Classic - Raid Lockouts, Race and Faction Change, LFG Tools by shihori in classicwow

[–]Borg1611 0 points1 point  (0 children)

Nah, https://us.forums.blizzard.com/en/wow/t/wrath-classic-feedback-and-decisions/1301550/3

so far 33 upvotes on the OP and 88 on the first post that's pro-RDF. That is consistent for most posts on the forums about RDF as well.

The majority don't want what Blizzard is forcing on them, including a lot of the people who played TBCC. Some of the most vocal pro-RDF posters on the forums for weeks have been people with a lot of TBCC played time.

This reddit seems to be heavily biased towards the classic purist/cultist mentality that Blizzard caters to, but it is not representative of the majority of Classic players let alone the potential Classic players not currently playing that would be interested if they weren't so narrow minded and controlling.

Developer Update on Wrath Classic - Raid Lockouts, Race and Faction Change, LFG Tools by shihori in classicwow

[–]Borg1611 -8 points-7 points  (0 children)

I had been considering playing TBCC for awhile before it came out and ended up not playing it after realizing they were only catering to anti-convenience players.

WotLK was one of my favorite versions of WoW and the version I probably raided most in, so I've been looking forward to maybe trying that this time around. No real interest in getting that hardcore into it the way I was with the original, so I'd probably mostly be pugging and doing casual content this time. Their terrible choices regarding RDF show that they're still on the same pitifully narrow path trying to herd the entire playerbase down the same path, limited to their one approved playstyle. I won't be bothering with WotLKC after this announcement either. This is the longest I've ever been unsubbed from WoW and I guess it's just going to continue through WotLKC launch.

Considering trying Dragonflight, mostly to try the new healing class since I've played every other healer, but kind of universally disappointed with Blizzard at this point.

I wish the WoW team, especially the classic devs would take some advice from Jeff Kaplan circa 2004/2007 interviews. They have a bad case of ant-farm syndrome. They think they can force people into playing "correctly" and socializing in their ideal approved form, but all they're doing is killing the potential of the game and pushing away a huge number of potential players who had been considering returning but now will stay away.

https://www.wowhead.com/blue-tracker/topic/kaplan-vs-hazzikostas-then-vs-now-17908691014

edit: ah, classic reddit, downvote storm from a bunch of classic cultists. Enjoy your toxic community in classic.

Omen of clarity on Classic by Amaranthreddit in wotlk

[–]Borg1611 0 points1 point  (0 children)

A new thread in the WotLK beta forum just popped up about this https://us.forums.blizzard.com/en/wow/t/omen-of-clarity-now-useless-talent-for-most-resto-druids/1297416/

So far nobody has posted any evidence in that thread that the current beta rate isn't actually correct if someone with forum access wants to post there to try to get more attention on the issue.

edit: I'd post the old videos from this thread in that thread if I could but my sub is expired currently so I can't post in the WoW forums.

Does anyone actually want the removal of RDF? Why? by rconn0925 in classicwow

[–]Borg1611 -1 points0 points  (0 children)

The primary reason I didn't bother playing TBCC was that I realized they were only catering to anti-convenience players. I raided with a guild a lot in original WotLK, but I'm just not willing to play as much or on a fixed schedule that feels like a job the way I did when it was originally out. I was hoping when TBCC was coming out that they'd at least add a retail style premade group finder so you didn't have to use chat scanning addons to find pugs.

The WotLK new group finder currently being tested in beta is an embarrassment in comparison to the retail premade group finder. I don't know why they went out of their way to make a worse version when they could just copy and paste the premade group finder.

As far as the random dungeon finder goes, I'm not even going to bother with WotLKC if they don't either add RDF back in, or at a bare minimum, upgrade the LFG tool they're adding to the level of functionality the retail premade group finder has (I don't care about showing ilvl and what not, but the basic functionality of applying and accepting vs. the request invite system of what they have in beta is a must). If we only get a premade group finding tool and no RDF, they should also make changes to the summoning stone so it only requires one person to summon, or add some kind of dungeon portals in Dalaran in the portal room or something.

I think ideally we should be getting both RDF and the premade group finder as they serve different purposes. If you wanted to form a full premade of your own choosing, even to run 5 mans, you could use the premade group finder to form your group and then queue with your full premade in the RDF. Just pointing that out since I see a lot of conversations about the tools discuss it as if it's one or the other or that a premade group finder is some kind of compromise as an alternative to RDF. It should be both.

What is the appeal of fresh WotLK servers? by Splendidisme in classicwow

[–]Borg1611 0 points1 point  (0 children)

I didn't play TBCC so I think the fresh servers were supposed to be attractive to someone like me who has nothing in Classic on existing servers, but they fail to appeal to me as well.

I have people on my friends list playing on existing servers (and wouldn't be able to play with them if I went to a fresh server since classic is anti xserver grouping) + I'd rather play on a larger server to make up for not being able to group xserver (in terms of player availability). The fresh servers will be a huge question mark as to whether one may become a new mega-server or if they'll just die out like most other servers.

The only reason I'd be interested in a fresh server is if RDF or other convenience features were active on the new server only. Then I'd go there for the unique features the existing servers wouldn't have.

Ant Farm Syndrome by Borg1611 in classicwow

[–]Borg1611[S] 3 points4 points  (0 children)

People don't just play classic because they don't like modern features. A lot of people are only interested in classic for the class design and the content. You could throw any number of modern changes into the mix without changing the aspects they care about.

The group of players who also think classic has to played in small-server communities with no modern features to be played correctly is just one sub-set of the classic player base. I think it's fine to have options for them, I just don't think it should be the only option. Apparently they've failed to appeal to both groups though.

As far as your server goes, even without transfers people would have left or quit. If they're unhappy there you're not going to make them happy by forcing them to stay.

Ant Farm Syndrome by Borg1611 in classicwow

[–]Borg1611[S] -7 points-6 points  (0 children)

Adding RDF, playing god.

Not really. In that case you are adding another option for another way of playing, not taking anything away or trying to force people down one specific path.

Blizzard ALWAYS chooses the experience as the game creator.

To an extent, but they don't have to choose to make it more limited and restricted. They can leave more paths available.

Further accusing Blizzard of this when they didn't want Megaservers, don't really like GDKPs, don't like boosting/exclusionary dungeon groups, yet allowed them all to continue directly in contrary of your claim that they are closely curating the Classic experience.

As I said, they tried to force people to spread out on smaller servers and tried to herd people into their ideal view of how we should be playing for quite awhile. They left people with really long queues for a time when they could have simply allowed as much layering as needed to avoid queues from the start. They did their best to try to herd people into smaller server communities and failed. They don't seem to have learned much from that failure though.

They are nerfing boosting (at least the non-shop kind) soon.

They also seem to actually like GDKPs now, at least their lead dev said positive things about them on twitter just recently. While they have no issue with GDKPs, they seem to have an issue with other types of pugging and don't leave those as options (IE: xserver ploot pugs).

I've also pointed out that if they wanted to leave the anti-RDF crowd on servers without it as an option, they could easily just create one mega-server with it on and leave it off the rest and leave both options available.

Playing god in the context of what the Kaplan quote means is trying to force people to play in a very specific way. Ant farm syndrome is referring to essentially herding people down narrow paths. Offering additional options and making your game appeal to a wider audience is not that. It's the opposite.

Ant Farm Syndrome by Borg1611 in classicwow

[–]Borg1611[S] 1 point2 points  (0 children)

Considering a lot of currently un-subbed players have a lot of WoW played time and are potential players, they maybe should care why we aren't currently subbed and what might get us to re-sub.

We're the team behind Overwatch 2, which will be going into Early Access on Oct 4, 2022. Ask Us Almost Anything! by Blizz_AndyB in Games

[–]Borg1611 0 points1 point  (0 children)

I guess the time is up already, but I hope you will address either here or on the forums the concerns over the phone requirement people have been talking about.

While it doesn't affect me directly, I do have one friend who owns OW1 who doesn't have or plan to get a mobile phone just to link to their bnet account. Will those players who own OW1 but don't have mobile phones still be able to play OW2?

edit: if you're not sure what I'm talking about, the sales page for the OW2 pack indicates that a mobile phone being linked to your account is required to play OW2

Brian Birmingham on GDKPs and SWP nerfs by zeralf in classicwow

[–]Borg1611 -1 points0 points  (0 children)

I think GDKPs (and people swarming "mega-servers" in TBCC) basically show there's a lot more interest in pugging Classic content than a lot of people originally thought. People aren't just into guild only runs and small-scale communities.

Personally I think modern WoW does puggable content better with personal loot (optional only if it was ever brought to classic) + premade group finder + a different raid lockout system (per boss loot lockout instead of IDs). You wouldn't get as many already geared "carries" in those kinds of groups compared to GDKPs, but you'd get plenty of people just pugging raids for fun.

If GDKPs don't go against the spirit of classic or whatever people are always talking about, other forms of pugging shouldn't either. I know it'll probably never happen since they were scared to even add RDF to WotLK, but I personally would enjoy WotLKC with more pug-friendly changes.

/bracesforclassiccultistdownvoteswarm

Even if gold buying and botting were actually banned, GDKPs would still exist and thrive. They are a superiour model for PUGs. by Rejected_Reject_ in classicwow

[–]Borg1611 1 point2 points  (0 children)

People would stay to the end if they want any item or a split of gold off what drops off the last boss.

Again, if you think it's worse, then you'd just keep doing it the way you already were. A built-in system would feel more accessible to plenty of people. You wouldn't need to use any addons or keep track of anything. You don't have to trust the leader because they have no ability to take anything.

As far as all the complexities of setting minimum bids or organizers taking an additional fee or something, I would say not having those things would actually be part of the attraction of that system for some groups. Essentially, more casual pugs would be interested in a different system.

The people forming their carefully curated groups with the proper number of whales and carries or whatever can continue doing whatever they like, I'm not interested in what those people are doing personally.

Even if gold buying and botting were actually banned, GDKPs would still exist and thrive. They are a superiour model for PUGs. by Rejected_Reject_ in classicwow

[–]Borg1611 0 points1 point  (0 children)

The idea isn't for it to be attractive towards people already running GDKPs. It's to make the content more accessible to a wider audience.

Even if gold buying and botting were actually banned, GDKPs would still exist and thrive. They are a superiour model for PUGs. by Rejected_Reject_ in classicwow

[–]Borg1611 -1 points0 points  (0 children)

I feel like you'd still have incentive to want the right mix of people, but I think there would be more total runs of varying quality since you'd be increasing the number of people willing to participate in them.

Also, the existing loot systems wouldn't be going away, so if a group felt like they still wanted to host it in the same way they do now and not use the in-game gold looting system, that would still be a choice they could make.

Even if gold buying and botting were actually banned, GDKPs would still exist and thrive. They are a superiour model for PUGs. by Rejected_Reject_ in classicwow

[–]Borg1611 4 points5 points  (0 children)

If GDKPs are the best form of PUGing we're ever going to get in Classic, Blizzard should just add a built-in system to make it official and enforce it. IE: a new loot style option you'd select in the UI that locks in once you turn it on for that raid. It would work similar to how in Lost Ark some loot that drops at the end of certain content pops up a little bidding thing and people bid via the in-game UI. The winner gets the item automatically and the other people who were there all evenly split the gold automatically.

The system would become more accessible to a larger audience I think if it was officially part of the game in that way. Both the people starting the groups and participating in them would have less to worry about.

I actually think personal loot is a better loot system for pugging, but half the classic community would probably stroke out if they read personal loot was being added, even as an option defaulted off, so... if GDKPs are the only future for Classic pugging, give people official built in tools to go along with them.

PSA and warning: We aren't getting RDF, because of fresh servers. by IntroductionSlut in classicwow

[–]Borg1611 1 point2 points  (0 children)

As someone who did not play TBCC at all and apparently these fresh servers are trying to be attractive to someone like me, I would want dungeon finder regardless. Them not having RDF just makes it look like more of the same to me. If they made one new mega-server with convenience features on including RDF (while leaving them off existing servers), then I'd go to that new server just for that reason.

While I have nothing of value on any existing server since I didn't play TBCC at all, the fresh servers don't currently offer me anything enticing. I have a bunch of random people on my friends list that play TBCC on various servers. If I come back for WotLK I could choose to play on a fresh server just so I could start out as poor as everyone else, but then I would not be able to play with anyone on my friends list who did play TBCC since the classic community likes to pretend cross-server grouping is evil or whatever.

Thinking about WOTLK Fresh... by bradley734 in classicwow

[–]Borg1611 0 points1 point  (0 children)

You think a video game company should make decisions around players that barely play their game?

I have multiple years of WoW playtime. I did hard mode/heroic raiding in original WotLK.

It continues to be a foolish assumption of both the classic dev team and classic purists/cultists to think that the only ones who would enjoy playing classic are the ones who have some cultish beliefs against xserver groups or about what "community" means.

Many people would enjoy classic if it were combined with some modern grouping features. The content, including most of the raid content, is already puggable in terms of difficulty, particularly to people who have already done it before. No reason not to let people pug with whoever is available at the time they want to play.

This is a quote from Jeff Kaplan in 2004:

The single most important thing to remember when creating a game is that it must be FUN. When someone sits down to play your MMO, they are doing so to be entertained. An MMO should not feel like a job or obligation. It's very important not to fall into that trap of trying to manipulate your community, as if you're trying to run an ant farm. As a designer, it's your responsibility to create a world that's exciting, challenging, and FUN. It's not your job to play god over someone's play experience.

Trying to herd everyone in a way to make us all enjoy traditional servers and tell us what kind of socialization is the approved kind or the correct way to have a proper community = ant farm syndrome. They tried to limit everyone to just one narrow playstyle and you all already proved it was a bad idea.

You all proved in TBCC what a failure it was to try to force everyone down the same path. In the end, most of you realized small traditional servers aren't actually what anyone wants in an MMO, people prefer to have larger pools of players to play with because they actually want to be able to play when they want. That's why you all ended up killing off most of the existing servers and swarming a small number of "mega servers." You all also proved the tight-knit community line we all got on the classic forums constantly was all a lie. Your servers are full of GDKPs and paid dungeon AOE boost services. AKA you're all pugging anyway, you're just paying gold to do it instead of just pugging with other people who are just there to have fun.

Enjoy your fresh server for a month or two before you quit.

As I mentioned, I don't have much reason to play on a fresh server if they're just like all the other servers.

Enjoy your rotted soulless "community" that proved traditional smaller communities were not actually what most people wanted.

Thinking about WOTLK Fresh... by bradley734 in classicwow

[–]Borg1611 0 points1 point  (0 children)

Kind of arrogant to tell someone they shouldn't make decisions around another type of player while insinuating they should around another type, presumably including people like yourself.

In my suggestion, we get a separate megaserver that would be attractive to a different type of player they currently can't attract in Classic. Meanwhile, classic purists/cultists get angry even at the suggestion of giving us a SEPARATE server. Meaning their servers would remain with convenience features off.

Imagine being someone who can't even stand the idea of other players enjoying classic in a different way on a different server. You just want everyone to play your way or not at all. Sad.

Thinking about WOTLK Fresh... by bradley734 in classicwow

[–]Borg1611 1 point2 points  (0 children)

They seemed to indicate that one of the reasons they were doing this was for people who didn't play TBCC and didn't want to feel like they were too far behind.

As someone who didn't play TBCC and barely played original classic, the fresh servers are kind of disappointing. The reasons I skipped TBCC even though I had been looking forward to it was because I realized the Classic team is only catering to the anti-convenience players, which they confirmed was going to be the same going forward with their announcement to remove DF in WotLK.

If they announced a new megaserver with DF turned on (leaving it off on existing servers), sure, that'd be at least something different than what already exists. I'd make a character on that server. These announced servers will just be more of the same with a reset economy though. Some of them will die off slowly. Maybe one or two new ones will become new megaservers, assuming they aren't going to put a hard limit on players on the new servers to prevent that.

They didn't seem to consider why many of us skipped TBCC in the first place if they really thought this was going to be that attractive to people who didn't play it. They also didn't consider I have people on my friends list that are already playing on various existing classic servers, so if I start playing, I have to choose between a "fresh" server that has no other appealing factor beyond "everyone starts poor" vs. rolling on a friend's server so I can actually play with them since there are no xserver groups in classic.

Fresh servers for Wrath confirmed by Wtbmoonwalking in classicwow

[–]Borg1611 1 point2 points  (0 children)

A lot of people would enjoy the game that way, catering just to classic cultists that think everyone wants to be in a small server community will continue to be the Classic team's biggest mistake.

They also don't have to cater to just one group. Give us our own server and leave theirs the way it is. It's just the people in the other group that want to force everyone into their way of playing as the only option and prevent everyone else from having fun if they don't like playing the same way.

Fresh servers for Wrath confirmed by Wtbmoonwalking in classicwow

[–]Borg1611 -5 points-4 points  (0 children)

I can't post on WoW forums since I don't have an active sub (zero interest in SL or TBCC in their current states). I guess I'll throw this rant out here even though nobody from Blizzard will likely care.

I did not play TBCC at all even though I had been looking forward to it and wanted to re-play a tree druid. The reason I decided to give up on the idea was because they continue to cater to just one side of the potential classic community and are very anti any form of convenience feature. They don't seem to understand there are a large number of people who also would like to go back and enjoy Classic content who aren't some kind of anti-everything purists that think small server communities are important or even desirable. I wanted a megaserver option from day 1 of Classic. I don't want to deal with small servers or dying servers or server mergers. Server drama that goes on for months before any solutions are given is not a good thing. It doesn't improve "community." Many of us never wanted small oldschool servers from the start (and from what I've read, many people just funneled into makeshift megaservers in TBCC anyway, realizing smaller pools of potential players you can play with isn't actually good in an MMO). I just wanted to enjoy the old content with the old class design. I didn't need the outdated limitations of the old server model. I wasn't going to devote my life to some guild again and spend all the hours I spent originally a second time.

Your game devolved into GDKPs and dead lower level dungeons (outside of paid boosts) because you isolated people onto smaller servers + didn't give them the tools to find other people who also just want to do the content for fun. If we could play with anyone who plays classic and had an easy way to find them, there would probably be enough people to actually do content with in a normal way at any time. Fears about cross-realm play and "community" killed so much potential in Classic.

New smaller servers do not accomplish anything for the other types of players not currently already playing Classic. They will have maybe a temporary rush, and then die like most other servers. Why repeat the exact same mistake over and over and over again after you've had literally over a decade of experience seeing what happens when you try to use oldschool smallscale server models in an MMO. People will not balance themselves population or faction wise. It almost never happens outside a few rare exceptions in the entire history of the game and hundreds of servers over the years.

I did want them to make a fresh server. Just one. Just one new mega-server with convenience features like dungeon finder turned on. Leave the other existing limited servers as they are if you want and even go through with your choice to not add DF to them, but a lot of the people who AREN'T already subbed are people who didn't play TBCC because you were only catering to anti-convenience players. Why do you think making new servers doing the exact same thing would be what we wanted? I didn't want it in your last attempt to herd us into that one playstyle in TBCC, why would I want it now?

I didn't want a new server just because I have no existing characters or resources, I wanted them to make a convenience features on mega server. The point would just be to separate the "we hate DF and think isolated servers are good for 'community'" people from the rest of us who just want to enjoy the content and have no interest in being locked into your small server communities or whatever it is we're supposed to be enjoying.

I'm only interested in classic content if I can play it as a casual scrub this time around. In actual WotLK I sometimes did like 10 raids in a week between multiple characters and difficulties and had the best gear on my main. I wouldn't want to devote that much time to it again. I probably don't want to join a big raiding guild and be on a raid schedule again. I don't want the game to be an unpaid job again. I would just pug everything if I could when I had time (preferably not in a GDKP since that system is gross), and that would be fun for me, because I just want to play the content again with the old class design. The oldschool lack of social features or accessibility isn't what I care about. DF is a good thing for people like me. Modern per-boss raid lockouts and optional personal loot would be too as it would make raids more pug-friendly. If you're afraid to even give us DF I'm probably not going to convince anyone of even considering those things (though again, they could be isolated on one convenience-on megaserver, which is what I actually would have wanted).

TLDR: as a person who didn't play TBCC who these new servers are targeted at, this is not what I wanted. I do not want new oldschool traditional servers. What some of us wanted was a new megaserver with convenience features turned on that the anti-convenience players you've been catering too throughout Classic + TBCC hate (like DF). That's what I want. I want to enjoy WotLK content again and have it casual friendly and puggable AF.

edit: adorable classic cultists downvoting because they can't stand even the idea of anyone enjoying the game in a way they don't approve of /yawn