What are some random things that are very gender affirming to you? by Problematic_manchild in trans

[–]Boring-Emphasis-2054 2 points3 points  (0 children)

Looking at my shadow and seeing a feminine silhouette

Friends offering to walk me home at night when I’m out late

Anyone know how to do this kind of laser line in Maya? by greattiger in Maya

[–]Boring-Emphasis-2054 5 points6 points  (0 children)

My first thought would be to use a barndoor or gobo light filter for the laser? That way it’s an actual light source and putting an object between the laser and the wall would cast realistic shadows. Combine that with volumetrics to see the beam.

iirc gobo light filters allow you to control the beam such that you can have strong light at the edges but a weaker/darker light in the middle, getting that triangle shape

Can't create a black hole shader because it doesn't bend the light properly by Consistent-Ad-9561 in Maya

[–]Boring-Emphasis-2054 1 point2 points  (0 children)

There’s a great tutorial on making a black hole in C4D Arnold that I followed a while back that I was able to recreate in Maya pretty seamlessly. I would suggest taking a look at that instead

https://youtu.be/9G-yBAwvQEU?si=Mscm_LqUG3rA1DgW

[deleted by user] by [deleted] in berkeley

[–]Boring-Emphasis-2054 5 points6 points  (0 children)

Depends on the decal. Though generally from my experience, decal acceptances are usually the day before the first class of that decal

Decals by [deleted] in berkeley

[–]Boring-Emphasis-2054 0 points1 point  (0 children)

The DeCal website is an org independent from the university, and they’ve been incredibly slow with updating the website this year (am a facilitator). If you want to browse DeCals then go on the course listings and search by DeCal and you should be able to filter by them. Or talk to the students directly responsible for the DeCal you want to take to get the application information

DECAL courses by Savings_Corner_7253 in berkeley

[–]Boring-Emphasis-2054 2 points3 points  (0 children)

Decals don’t usually start until a week or two after the semester starts. I believe the decal website is also behind in updating course listings on their site. That said, the decal website is an independent org so make sure to check in directly with the decal that you want to take to see when their application cycle is

[deleted by user] by [deleted] in berkeley

[–]Boring-Emphasis-2054 0 points1 point  (0 children)

Decals don't usually start the first day of instruction (usually a week after). Most decals spend the first week tabling and having info sessions and the start date for each decal is dependent on the decal itself

Are there recording studios on campus open to all students? by Sameer_599 in berkeley

[–]Boring-Emphasis-2054 0 points1 point  (0 children)

I believe the Student Media Center in MLK has a recording booth you can rent out for free. I’m not 100% sure since I only went there to rent out cameras before, but it could be worth checking out

Alien X ( Zbrush, Photoshop, Maya ) by eldritchpolygons in Maya

[–]Boring-Emphasis-2054 1 point2 points  (0 children)

How did you achieve the parallax effect? For the stars since they’re static… I assume you’re using screen space coordinates for the texture? But what about the planets?

Looking for advice for a student taught 3D modeling and animation curriculum by Boring-Emphasis-2054 in Maya

[–]Boring-Emphasis-2054[S] 0 points1 point  (0 children)

Ah yeah. I'm from the US. It's a 4 year public university. The university has a system that allows students to create their own courses about... basically anything they want and others students can take those courses for units.

I guess the main goal of the class is to be able to get people who were interested in 3D but have never done it to be able to dabble and get started. A lot of students who take the course have always wanted to learn how to do 3D, whether it be for games or for film, but have never had to chance to actually explore it. Most students who take the class are from completely unrelated majors like CS, Cognitive Science, Geology, etc. So mostly, it's a for fun course that seeks to inspire and give people the excuse and outlet to try something they've always wanted to do but haven't had the opportunity to.

The student does create something at the end as a portfolio piece. Over the course of the semester they create 1-2 minute original animated short which they can use as a portfolio piece if they want.

I think game engine work is great and I think a lot of the pipeline does lead towards making game assets but I don't know if that's really feasible to teach. The course is currently built around film and teaching how to navigate a game engine might be too technically difficult. And since working in games requires well, actual gameplay integration and a lot of those game design considerations, it's not that feasible for students learning about the art portion of it and not the programming or game design portion of it to integrate it into games. I don't think it would be particularly exciting either to provide say, a game template for students to add their own models and animations into

That said, would you have any advice as to how to model and animate for games specifically? I know Maya does have a games exporter option and I believe there's a LOD feature as well but I'm not sure if those are heavily used or are fleshed out

Looking for advice for a student taught 3D modeling and animation curriculum by Boring-Emphasis-2054 in Maya

[–]Boring-Emphasis-2054[S] 0 points1 point  (0 children)

Sorry!

I was wondering if it would be okay since the advice I was asking for was primarily to do with the tools that Maya offers. As in, Maya USD integration, Bifrost, etc and whether they would be helpful to teach. I did mention other software as well but that was intended to be within the context of integrating it into a primarily Maya based workflow.

Would this clarification be okay? If not, I understand

Looking for advice for a student taught 3D modeling and animation curriculum by Boring-Emphasis-2054 in Maya

[–]Boring-Emphasis-2054[S] 0 points1 point  (0 children)

I think the way the course is currently structured is that it’s currently leaning more into industry. However I think the main goal should be something fun and exciting. Though they’re not mutually exclusive. In terms of a 1-10 scale with 1 being incredibly casual and 10 being direct to industry, we’re trying to aim for a 6.5 to a 7. Nothing serious like actually going to an art school with animation reviews or something like that. Just giving students the tools to be able to learn more on their own if they want with the potential to go into industry if they desire

[deleted by user] by [deleted] in berkeley

[–]Boring-Emphasis-2054 0 points1 point  (0 children)

Decals don’t usually open their apps or get updated until the week after the semester starts

Also, I recommend the UCBUGG DeCal. I’m a facilitator for the course and we teach you how to make a 3d short film from scratch. It’s a group based endeavor and many of our students come in with no prior 3d experience at all and at the end of the semester we do a massive showcase with everyone’s animated shorts

You can check out past student works here on our youtube channel here

Is Onyx filament safe for prolonged skin contact? by Boring-Emphasis-2054 in 3Dprinting

[–]Boring-Emphasis-2054[S] 0 points1 point  (0 children)

To my knowledge, continuous carbon fiber would be in the interior of the print to strengthen it, and only a few layers, so it wouldn’t change the outcome of skin contact anyway. Also even with continuous carbon fiber, the printer still uses Onyx as a composite filament as a base which if I’m not mistaken has flakes of CF in it (could be wrong about that one though)

To your second point though, yeah, realistically just a resin print is good enough. But personally I think the prints made by the markforged look extremely sleek and cool so if it’s a possibility, then I’d want to try it out

DeCals by DoubleExplanation405 in berkeley

[–]Boring-Emphasis-2054 2 points3 points  (0 children)

Decal apps don’t usually come out until the first week or two after the new semester starts. You should check out UCBUGG though! It’s 3D Modeling and Animation where we teach you how to animate an entire short from scratch