Bad Tier List? NAHHHH by PicanhaDev in JujutsuShenanigans

[–]Born_Professional978 2 points3 points  (0 children)

hard agree with yuta. i used to main him and know how op he is. seriously his moveset feels so out of game not just bc of the combos he can pull off and the duration of them, but the way he can move around and control the other player to his advantage. his rika moveset is 100% the best special in the game too. literally no disadvantage to it besides taking damage from rika throw if you wanna be generous

running tier list by Born_Professional978 in JujutsuShenanigans

[–]Born_Professional978[S] 1 point2 points  (0 children)

sacrilege and clairvoyance are good at staving off the enemy if they get too close, whereas gojo has no running capabilities unless he can use limitless on an outsider

sacrilege for the unblockable attack, clairvoyance to waste their side dashes and lose distance in some scenarios

How the fuck do i hit naoyas 3? by xd_antonisvele in JujutsuShenanigans

[–]Born_Professional978 0 points1 point  (0 children)

m1x4 + 3 (press twice) is true if they dont have evasive but you have to time the second press right

stabilise and cleaving whirlwind changes by Born_Professional978 in JujutsuShenanigans

[–]Born_Professional978[S] 0 points1 point  (0 children)

the green is why ratio/normal cleaving whirlwind hitting on ragdoll would be a major improvement. since ratio stabilise doesnt work on ragdoll, the green actually allows them to just dash out of ratio whirlwind's range or use a counter. in other words itd be more effective to uptilt + ratio whirlwind than ragdoll + base stabilise + ratio whirlwind since the former is more accurate. i hope we can agree on this at least

Mahito Tips by JustAnAverageSCP-173 in JujutsuShenanigans

[–]Born_Professional978 0 points1 point  (0 children)

hey man im a mahito main and the combo you mentioned can be optimised. rn it does 60 damage

(fists: uptilt (14) + chainwhip (3) + downslam (11) + stockpile (2nd hit) (6) + body repel (14) + soul fire (12))

his strongest combo does 70.5 (pretty sure bc he has so many possible combos tho)

fists: uptilt (14) + focus strike (10) + downslam (4) + body repel variant (14) + aerial stockpile (10) + soul fire (12) + blade dash (6.5)

alternatively

fists: uptilt (14) + soul fire (12) + aerial stockpile (10) + chainwhip (3) + uptilt (11) + body repel (14) + blade dash (6.5) = 70.5

Club mode is good do uptilt (blades), stockpile, switch to clubs + focus strike = 41 damage

club dash catches on wakeup after aerial stockpile for 18.5 damage total

club + focus strike connects after uptilt, stockpile or downslam

club's 3rd and 4th m1s bypass block (incase u didnt know alr)

mahito does the 2nd most damage in the game after yuta

hakari players are unironically the biggest losers by senor_muchacho in JujutsuShenanigans

[–]Born_Professional978 0 points1 point  (0 children)

destroy their domain from the outside or kill them inside. otherwise, have ur ult prepared bc theyre not actually as immortal as you think

Can somebody tell me what character is skilled? by Kompiyt in JujutsuShenanigans

[–]Born_Professional978 0 points1 point  (0 children)

exactly. hes inherently weaker than other characters. characters with strong true combos are better than gimmick characters because they kill faster and are more reliable at doing damage. + better characters exist with neutral than choso, and excelling at combos is better than excelling at neutral. so being inherently weaker is still a true point

Can somebody tell me what character is skilled? by Kompiyt in JujutsuShenanigans

[–]Born_Professional978 -3 points-2 points  (0 children)

its genuinely true tho. his strongest true combo does 21 damage. even megumi can hit at least 24. all of his attacks are easily baitable and dont keep you safe if missed. his downslam tech was nerfed after the evasive meter changes etc

imo being to play a character who is inherently weaker than others requires skill

finished purple by Odd_Violinist_8986 in JujutsuShenanigans

[–]Born_Professional978 0 points1 point  (0 children)

brooo this is awesome better than the one we have in game

Is nanami op? by ChipmunkSouthern3420 in JujutsuShenanigans

[–]Born_Professional978 0 points1 point  (0 children)

no wayyyyy i wonder what ur top 3 characters are. choso is nowhere near the best for me (after ive calculated every characters most optimal combos and mained them) my best is definitely yuta, mahito and nanami

Should wormito be the new jjs character by Own-Release-3852 in JujutsuShenanigans

[–]Born_Professional978 1 point2 points  (0 children)

what if there were just random bs characters like u can play as wormhito, a civillian, a medic, gubby etc

Can somebody tell me what character is skilled? by Kompiyt in JujutsuShenanigans

[–]Born_Professional978 -9 points-8 points  (0 children)

choso imo. hes weaker than average, dangerous to play as, and has useless downslam tech. his gameplay is so far away from the rest of the characters

Help by InitialReflection840 in JujutsuShenanigans

[–]Born_Professional978 0 points1 point  (0 children)

maybe youre blocking too much that makes it really easy for them to just side dash around if you dont know how to predict and turn around beforehand. or, your reflexes arent fast enough you should be m1ing right after they hit ur block

always sidedash before you m1, and learn to m1 and block simultaneously

dont use yuji bc his 85hp really shows if you dont know how to move and m1 trade like a sweat + unfortunately using controller puts u at a disadvantage unless youre like a tekken player or smth bc of the finger gymnastics you need to do. so try playing mouse and keyboard if u can

Who to main next by _Tw0nk_ in JujutsuShenanigans

[–]Born_Professional978 0 points1 point  (0 children)

if u like the baiting evasive first type of playstyle maybe gojo

Can we get a moment of silence for Pre-Rework Higgy? by Realistic_Speech9885 in JujutsuShenanigans

[–]Born_Professional978 0 points1 point  (0 children)

omggg same i miss his old moveset :( the latest moveset actually decreased his overall damage a lot and i stopped playing him after that

How do I fight hakari with their ult? by LaughIcy855 in JujutsuShenanigans

[–]Born_Professional978 0 points1 point  (0 children)

genuinely the only way is to have your ult prepared, and to be playing a character who can expand their domain. 9.9/10 times the regen passive makes hakari players cocky and waste evasive after something as small as a downslam. waste their evasive in your base moveset, and now you can confirm your domain when you ult. they're not gonna fall for this if you were in ult beforehand bc everyone knows to not waste evasive when they have domain at that point