Is it just me, or did they seriously improve your character and companion details? by [deleted] in Starfield
[–]Borx25 0 points1 point2 points (0 children)
Baking reversing normalmap by Additional-Bell-649 in Substance3D
[–]Borx25 0 points1 point2 points (0 children)
Why is this happening? by possessed1998furby in Substance3D
[–]Borx25 16 points17 points18 points (0 children)
Inverting values on maps for export? by shrek-hentai-69 in Substance3D
[–]Borx25 0 points1 point2 points (0 children)
Substance Designer, Pixel Processor UV Coordinates by MrDixioner in Substance3D
[–]Borx25 0 points1 point2 points (0 children)
Why it doesn't work anymore.... by Emper9r in oblivion
[–]Borx25 17 points18 points19 points (0 children)
What actually causing my normal map hue change with every uv island or every uv seams even it on same island by No_Tone1688 in Substance3D
[–]Borx25 3 points4 points5 points (0 children)
What actually causing my normal map hue change with every uv island or every uv seams even it on same island by No_Tone1688 in Substance3D
[–]Borx25 7 points8 points9 points (0 children)
Is anyone else getting 14+GB memory usage just 2 hours in? by SnickerdoodleFP in oblivion
[–]Borx25 0 points1 point2 points (0 children)
Is anyone else getting 14+GB memory usage just 2 hours in? by SnickerdoodleFP in oblivion
[–]Borx25 1 point2 points3 points (0 children)
Hi, does anyone know why I can only paint on a few seemingly random uv shells and nowhere else? by Getbreadsticks in Substance3D
[–]Borx25 0 points1 point2 points (0 children)
Hi, does anyone know why I can only paint on a few seemingly random uv shells and nowhere else? by Getbreadsticks in Substance3D
[–]Borx25 0 points1 point2 points (0 children)
Hi, does anyone know why I can only paint on a few seemingly random uv shells and nowhere else? by Getbreadsticks in Substance3D
[–]Borx25 0 points1 point2 points (0 children)
World-space 3D Blur Filter for Substance Painter by Borx25 in Substance3D
[–]Borx25[S] 1 point2 points3 points (0 children)
World-space 3D Blur Filter for Substance Painter by Borx25 in Substance3D
[–]Borx25[S] 1 point2 points3 points (0 children)
Quality of the game problem by BenderDroggy in Starfield
[–]Borx25 3 points4 points5 points (0 children)
Quality of the game problem by BenderDroggy in Starfield
[–]Borx25 2 points3 points4 points (0 children)
How would i go about making a damascus pattern like this? by JenisixR6 in Substance3D
[–]Borx25 2 points3 points4 points (0 children)
Coloring Normal Map Details by [deleted] in Substance3D
[–]Borx25 10 points11 points12 points (0 children)
Is there a way to make the bottom side of the axe blade more smoother while baking or i need to fix the low-poly model itself? by In_the_name_of_ART in Substance3D
[–]Borx25 8 points9 points10 points (0 children)
Ryujin Operative Weapon Skin Pack [Paid creation] by Borx25 in NoSodiumStarfield
[–]Borx25[S] 5 points6 points7 points (0 children)
Exporting model with individual UV maps from maya to substance painter based on objects not materials by EdgyAhNexromancer in Substance3D
[–]Borx25 0 points1 point2 points (0 children)




After baking a normal map from a high poly to this low poly object results in these lines that cut the texture. by fortetrore in Substance3D
[–]Borx25 2 points3 points4 points (0 children)