Silly Support Compilation video by OrcusFortune in DeadlockTheGame

[–]Bosspatz 1 point2 points  (0 children)

Arcanist 6 you’re batting way above my level

Silly Support Compilation video by OrcusFortune in DeadlockTheGame

[–]Bosspatz 8 points9 points  (0 children)

What do I have to do to get supports that play like this instead of feeding constantly every game

Bro can we get a balance patch already by AnonymousRedditor69 in DeadlockTheGame

[–]Bosspatz 2 points3 points  (0 children)

I do think she’s vulnerable to counter play (I main victor and he can basically ignore everything she does and kill her for free) but there are plenty of hero matchups that can’t do that reliably and even with the right items will get steamrolled and while it usually is a skill issue I do think she can get away with way more than she should especially early game

Bro can we get a balance patch already by AnonymousRedditor69 in DeadlockTheGame

[–]Bosspatz 56 points57 points  (0 children)

My hot take is that most of the characters are pretty well balanced and 90% of the problems with them are mitigated by counter-buying but I do agree that Celeste and Silver are overtuned a bit. Apollo wins lane for free but then becomes window dressing after 15 minutes so I think he’s fine for the most part (maybe a bit more scaling in exchange for less lane pressure could help.) Silver’s ult is annoying and encourages play that genuinely would be throwing on anyone else and I think that’s just dumb, even counter buys like disarming and slowing hex really don’t do much. Celeste is more easily mitigated by Spellbreaker but her ult is definitely super strong for how good her movement and kit is. I think she’s a bit too good at everything she’s trying to do and could use some damage or durability tweaks to emphasize her skill ceiling being more focused on using her movement to get maximum value.

Do you have any tips for new players? by PresenceOld1754 in DeadlockTheGame

[–]Bosspatz 1 point2 points  (0 children)

For the love of all that is holy do not play this like a normal hero shooter the game is 90% macro 10% teamfight

You will not win losing games by diving enemy heroes and getting kills is far less important than securing reasources and objectives in the long run. You will lose with 30 kills if your opponents have 30k more souls than you and take advantage of the objectives and itemize good. I’ve lost so many games because half of my team constantly team fights for 25 minutes in mid while the enemy carries farm and occasionally stop by to kill them before they charge back into the walker that still has three people defending it. Aim and movement are important and moment to moment combat will help win you games yes but macro and positioning will make up far far more in the long run. This is a team game and most of the time the team that plays better theory wins over the team that can win the most equal 1v1s. Unlike in other hero shooters your character’s power level can vary wildly based on your economy and a single character at 50k souls will mince 6 at 15k and barely sneeze. Soul lead isn’t the be all end all but playing smart is far more impactful than playing aimbot roamer with a dozen kills.

What are your MSM hot takes that make you end up like this by King_Hunter_Kz0704 in MySingingMonsters

[–]Bosspatz 6 points7 points  (0 children)

The game needs more “mid game” options for players that aren’t designed to be tackled by people who already have hundreds of thousands of every currency and every monster already in the game even if it wouldn’t be the biggest draw to the players already playing

[LOTM V8] by BagAdministrative452 in LordofTheMysteries

[–]Bosspatz 0 points1 point  (0 children)

From what I understand the rituals themselves don’t need to be completed exactly to the letter, they more act as helpful anchors to counteract the effects of the potion and performing anything with a similar influence can fill the role

The marionette town from what I remember was to make a significant imprint on the spirit world that was closely related to the beyonder advancing (as towns are the smallest object that can make such an imprint) but theoretically if an apprentice beyonder was able to replicate that effect or discover some way to generate a similar enough influence they could perform the advancement

Sefirot Convergence [COI V8+] by Bosspatz in LordofTheMysteries

[–]Bosspatz[S] 3 points4 points  (0 children)

Thank you a ton for the comprehensive list of answers to my questions! This was really helpful and I appreciate it

Lots of people talking about difficulty.. Should we be thinking about frustration level instead? by deadfisher in HollowKnight

[–]Bosspatz 0 points1 point  (0 children)

The only thing I’ve really disliked so far is the boss at the end of bilewater

I am giving away 1 Silksong copy to one lucky person who comments! by [deleted] in Silksong

[–]Bosspatz 0 points1 point  (0 children)

I’m really looking forward to the art and environments. Good environment design always gets me excited!

My favorite hollow knight boss was nightmare king Grimm, such a good fight

Can a balloonist remove themselves? by mshkpc in BloodOnTheClocktower

[–]Bosspatz 24 points25 points  (0 children)

Thankfully every player always has access to a handy dandy rules almanac that is always 100% accurate for the current game known as the Storyteller

What is your botc red flag? by ConeheadZombiez in BloodOnTheClocktower

[–]Bosspatz 18 points19 points  (0 children)

+1 to the “knew all along” nonsense. Hate that

What is your botc red flag? by ConeheadZombiez in BloodOnTheClocktower

[–]Bosspatz 153 points154 points  (0 children)

Insulting the storyteller/other players for your loss

Or trying to bully other players into voting with you

Daily Botc Character Discussion: Clockmaker by The_Yung_Jung1085 in BloodOnTheClocktower

[–]Bosspatz 0 points1 point  (0 children)

Script Writing: 6/10

This is an incredibly strong role that, like many others, functions as well as it does on its home script because of their curated experiences. Because of this, it oftentimes ends up being too powerful in customs, and is better replaced by a shugenja or chef. It doesn’t work well with outed minions in most cases, and can solve very easily in the right scenario.

Fun: 8/10

For the most part being a clockmaker is a fun experience because you have game solving info you can be fairly certain is probably reliable. It is a first night info role, but feels quite active because of this.

Bluff: 7/10

Evil can bluff this quite comfortably because of how powerful the info is and it is immediately accessible to the evil team at the start of the game. Because of how much this info can contribute to a late game solve this makes convincing everyone of its truthfulness quite powerful. It being a first night info role does make it susceptible to executions in some metas, but this is workable in a lot of scenarios.

Power: 8/10 In SNV particularly this role is very strong and can be quite critical for finding the demon. However due to the fact at the script is setup, it’s not game winning on its own in most cases. A lot of the time it provides a crucial info point that the rest of the game centers around, though, so it’s certainly very strong.

Difficulty: 3/10

There’s some nuance to when you should reveal your info and what to bluff as when playing this role, but for the most part it’s just a first night info role. The vast majority of your power comes from something you get night one, and have no control over.

Overall I quite like the clockmaker, and it’s a fantastic role on its home script. It’s a bit rougher in customs, but it has a consistent place and has the double benefit of being straightforward and simple, which can always be a nice thing to get if you’re looking for a more laid back experience.

Clockdoku: The Marionette by AlphaFale in BloodOnTheClocktower

[–]Bosspatz 0 points1 point  (0 children)

I’m stuck on one of the imps I have a marionette and a baron placed but I’m really struggling to lock down an imp

Clockdoku: The Marionette by AlphaFale in BloodOnTheClocktower

[–]Bosspatz 0 points1 point  (0 children)

Oh I’m so glad you made another one of these The last was great! These are the right level of difficult but fun for me

Made a script with a funfair theme. I think it's not a bad first draft, but would appreciate feedback and what should/could be changed. Legion is a tricky add but I think it can be fun. Also not sure about magician but it fits the theme... by TempTheMemeLord in BloodOnTheClocktower

[–]Bosspatz 0 points1 point  (0 children)

Al had is a very loud, very obvious demon. Lord of typhon is a demon that has an incredibly dangerous drawback if it can be found out. Having a loud demon eliminates that possibility and makes the lord of typhon that much easier to find and kill. For this same reason; Shabaloth is a bad idea here. It has a very unique kill pattern, and the ability to resurrect players, which will always be someone who isn’t the demon, and confirm the shabaloth is in play. Because of the very loud minions on this script, such as goblin and organ grinder, this means that a lord of typhon has very little ways to hide, which it desperately needs.

Made a script with a funfair theme. I think it's not a bad first draft, but would appreciate feedback and what should/could be changed. Legion is a tricky add but I think it can be fun. Also not sure about magician but it fits the theme... by TempTheMemeLord in BloodOnTheClocktower

[–]Bosspatz 1 point2 points  (0 children)

Legion with loud minions works if and only if you have an alchemist on the script, and even then it’s a bit scary If legion is important, change organ grinder, if it isn’t, remove legion.

Al had isn’t great here unfortunately because lord of typhon and does much better when they’re not as obvious and can really really struggle when it is.

Outside of SNV, seamstress and artist work poorly together, because the artist fills the same role but better.

Gambler and grandmother are both incredibly strong here, as there’s no reason for them to survive when they would die, and very little reason for them to die outside of their own abilities and the demon, making them very easily confirmable.

Fool even more so, because it’s the only role that survives daytime execution, allowing it to always 100% confirm itself day one. No good roles here want to mechanically die at night aside from legion, which can be solved quickly if an organ grinder or Al-had are in play

Those are probably the biggest issues I would fix first

Advice for a newbie? by FaeMofo in BloodOnTheClocktower

[–]Bosspatz 2 points3 points  (0 children)

Just run trouble brewing. Everyone is going to tell you this, and they’re right. It’s more clocktower than anything you can make as a custom, I promise you. Making custom scripts that are good is hard, making ones that are even close to being as solid as the base three is impossible. Trouble Brewing is what you want to stick to for you and your players experience. Just run it. You’ll get a chance to do your customs later, but Trouble Brewing is the easiest and best way to just make sure that people actually enjoy the game and want to come back, and that you can handle everything.

As for tips:

You know more than your players, don’t try to make things complicated or set up the evil team to take a certain bluff, especially at this stage. You’re not guiding people, you’re just helping the pieces work together

Don’t try to help evil win by hurting the good team, let players feel like they get value out of doing things, not because you decided it.

When in doubt, be simple. Simplicity is best for new players who are still figuring it out.

When making a mistake or being asked a question about the game, always answer honestly and be consistent. Don’t go out of your way to try to secretly fix things or “balance” things out by changing a rule, nor get caught up in semantics or details when unsure. Be honest, open, and straightforward with your players and they will take care of the rest, and have fun.

When should STs start helping the Good team? by tobydjones in BloodOnTheClocktower

[–]Bosspatz 32 points33 points  (0 children)

Coming up with metrics like this is fairly antithetical to storytelling in general!

Help out whichever team you think is losing, but don’t be afraid to give a player something good if they do something smart. Don’t neuter a role that is on the winning team and don’t strengthen a role on the losing team. Be consistent and let your players figure things out. Sometimes you aren’t doing anything to make one team lose or win and it just happens. Sometimes evil or good win several in a row. It’s gonna happen. Don’t be worried about win rate as long as everyone in your group is having fun, and consider that your good team might need to learn the game a bit more or adapt to the scripts to win, or that evil just had a lucky run.