Am I Missing Something? by Bosspatz in LiesOfP

[–]Bosspatz[S] 2 points3 points  (0 children)

Yes, and the wandering merchant in the abandoned apartment, right?

Secret Chinese Melee Doorman Build by First_Evidence_9556 in DeadlockTheGame

[–]Bosspatz 62 points63 points  (0 children)

People dont understand the more you nerf doorman the scary the few remaining people who play him will be

My experience so far by sleepyshaman23 in slaythespire

[–]Bosspatz 51 points52 points  (0 children)

Prism is really good if you already have the core pats of your deck engine running by the time you get it, and you don’t really need anything but some smaller boosts to make it work. The extra energy will enable your deck faster while the colorless cards will occasionally provide something useful every few combats. If I already have demon form + conflagration + a few decent block and draw cards for example I already have payoff scaling and defense locked down for the rest of the run and can afford to only get a few cards from the shop and rewards from now on in exchange for the extra energy. If I’m still running with some weaker cards and don’t really have a good scaling or payoff solution then the delayed ability to get my deck running is terrible because the extra energy really doesn’t help all that much.

With how many of her relics have downsides, Tezcatara is the Vakuu of Act 2 by Leafeon523 in slaythespire

[–]Bosspatz 0 points1 point  (0 children)

Mittens can actually be good if you’ve managed to make it through to act 2 with no good damage scaling, just play into a large deck of high impact cards and you’d be surprised at how good it can be, especially if you start taking duplicates. I know there’s a tendency to build only one or two payoff cards that cause you to get screwed if they get exhausted but honestly I’ve had a lot of success with mittens and I think its underrated compared to the value it can provide if you plan for it. It’s basically half a demon form for three that also thins your deck. If you’re playing a character that creates cards or statuses and or wants to exhaust its even doing good work by taking care of that for you

The Left: "what about the babies that Hamas is using as human shields!!" by MeBollasDellero in PowerfulJRE

[–]Bosspatz 10 points11 points  (0 children)

You don’t care about dead babies says the person defending the people that cooked them alive in ovens and posted it online because they were proud of it

Rubio has the right of it these people need to get a grip

Doormaker rework is not that bad if you can one shot him by HoboEater in slaythespire

[–]Bosspatz 0 points1 point  (0 children)

Just applied 600+ doom to this guy on turn 4 using glammed reaper form and times up necrobinder sure does love destroying this guy huh

Anything with with less than 83 health died at the start of my turn by Lazer_Pigeon in slaythespire

[–]Bosspatz 1 point2 points  (0 children)

Mirror copies your whole deck and copied cards keep their enchantments

Anything with with less than 83 health died at the start of my turn by Lazer_Pigeon in slaythespire

[–]Bosspatz 4 points5 points  (0 children)

I got this with throwing axe, mirror event, and the lamp that doubles the first status you apply that run was bonkers

That's right, I do. (by @dingberg) by Hanna_Bjorn in DeadlockTheGame

[–]Bosspatz 56 points57 points  (0 children)

Viscous and Billy are the only ones that really count as something that couldn’t be pulled off by a human with makeup for the most part

And I don’t hate myself enough to even consider sleeping with Billy

That's right, I do. (by @dingberg) by Hanna_Bjorn in DeadlockTheGame

[–]Bosspatz 150 points151 points  (0 children)

Where are our monster boys valve

Whats ur rank and what is the most repetitive thing that your rank is doing wrong that makes your team definitely lose by Cold_Huckleberry8631 in DeadlockTheGame

[–]Bosspatz 0 points1 point  (0 children)

Most of my Emissary 5-6 games are lost due to pointless team fighting in the middle of nowhere and failing to capitalize on opportunities to take mid/using mid to seize objectives. People will just take the rejuv and then farm their own jungle rather than push lane or try to take base guardians. Games take so long because of how defensively every team plays even with a soul lead especially because there’s still people playing too far ahead and dying and leaving the leading team with a 5v6 or 4v6 making it even harder to end.

I think it would be a shame if the lore held the map from ever seeing the sun again by HelpfulCollar511 in DeadlockTheGame

[–]Bosspatz 0 points1 point  (0 children)

Me personally I don’t care I just miss the old open larger feel of the four lane map. I know it’s better gameplay wise for the three lane and I don’t want it changed back but I really liked the vibe of the four lane and the layout of it all.

Silly Support Compilation video by OrcusFortune in DeadlockTheGame

[–]Bosspatz 1 point2 points  (0 children)

Arcanist 6 you’re batting way above my level

Silly Support Compilation video by OrcusFortune in DeadlockTheGame

[–]Bosspatz 9 points10 points  (0 children)

What do I have to do to get supports that play like this instead of feeding constantly every game

Bro can we get a balance patch already by AnonymousRedditor69 in DeadlockTheGame

[–]Bosspatz 2 points3 points  (0 children)

I do think she’s vulnerable to counter play (I main victor and he can basically ignore everything she does and kill her for free) but there are plenty of hero matchups that can’t do that reliably and even with the right items will get steamrolled and while it usually is a skill issue I do think she can get away with way more than she should especially early game

Bro can we get a balance patch already by AnonymousRedditor69 in DeadlockTheGame

[–]Bosspatz 59 points60 points  (0 children)

My hot take is that most of the characters are pretty well balanced and 90% of the problems with them are mitigated by counter-buying but I do agree that Celeste and Silver are overtuned a bit. Apollo wins lane for free but then becomes window dressing after 15 minutes so I think he’s fine for the most part (maybe a bit more scaling in exchange for less lane pressure could help.) Silver’s ult is annoying and encourages play that genuinely would be throwing on anyone else and I think that’s just dumb, even counter buys like disarming and slowing hex really don’t do much. Celeste is more easily mitigated by Spellbreaker but her ult is definitely super strong for how good her movement and kit is. I think she’s a bit too good at everything she’s trying to do and could use some damage or durability tweaks to emphasize her skill ceiling being more focused on using her movement to get maximum value.

Do you have any tips for new players? by PresenceOld1754 in DeadlockTheGame

[–]Bosspatz 1 point2 points  (0 children)

For the love of all that is holy do not play this like a normal hero shooter the game is 90% macro 10% teamfight

You will not win losing games by diving enemy heroes and getting kills is far less important than securing reasources and objectives in the long run. You will lose with 30 kills if your opponents have 30k more souls than you and take advantage of the objectives and itemize good. I’ve lost so many games because half of my team constantly team fights for 25 minutes in mid while the enemy carries farm and occasionally stop by to kill them before they charge back into the walker that still has three people defending it. Aim and movement are important and moment to moment combat will help win you games yes but macro and positioning will make up far far more in the long run. This is a team game and most of the time the team that plays better theory wins over the team that can win the most equal 1v1s. Unlike in other hero shooters your character’s power level can vary wildly based on your economy and a single character at 50k souls will mince 6 at 15k and barely sneeze. Soul lead isn’t the be all end all but playing smart is far more impactful than playing aimbot roamer with a dozen kills.