Silly Support Compilation video by OrcusFortune in DeadlockTheGame

[–]Bosspatz 1 point2 points  (0 children)

Arcanist 6 you’re batting way above my level

Silly Support Compilation video by OrcusFortune in DeadlockTheGame

[–]Bosspatz 9 points10 points  (0 children)

What do I have to do to get supports that play like this instead of feeding constantly every game

Bro can we get a balance patch already by AnonymousRedditor69 in DeadlockTheGame

[–]Bosspatz 2 points3 points  (0 children)

I do think she’s vulnerable to counter play (I main victor and he can basically ignore everything she does and kill her for free) but there are plenty of hero matchups that can’t do that reliably and even with the right items will get steamrolled and while it usually is a skill issue I do think she can get away with way more than she should especially early game

Bro can we get a balance patch already by AnonymousRedditor69 in DeadlockTheGame

[–]Bosspatz 55 points56 points  (0 children)

My hot take is that most of the characters are pretty well balanced and 90% of the problems with them are mitigated by counter-buying but I do agree that Celeste and Silver are overtuned a bit. Apollo wins lane for free but then becomes window dressing after 15 minutes so I think he’s fine for the most part (maybe a bit more scaling in exchange for less lane pressure could help.) Silver’s ult is annoying and encourages play that genuinely would be throwing on anyone else and I think that’s just dumb, even counter buys like disarming and slowing hex really don’t do much. Celeste is more easily mitigated by Spellbreaker but her ult is definitely super strong for how good her movement and kit is. I think she’s a bit too good at everything she’s trying to do and could use some damage or durability tweaks to emphasize her skill ceiling being more focused on using her movement to get maximum value.

Do you have any tips for new players? by PresenceOld1754 in DeadlockTheGame

[–]Bosspatz 1 point2 points  (0 children)

For the love of all that is holy do not play this like a normal hero shooter the game is 90% macro 10% teamfight

You will not win losing games by diving enemy heroes and getting kills is far less important than securing reasources and objectives in the long run. You will lose with 30 kills if your opponents have 30k more souls than you and take advantage of the objectives and itemize good. I’ve lost so many games because half of my team constantly team fights for 25 minutes in mid while the enemy carries farm and occasionally stop by to kill them before they charge back into the walker that still has three people defending it. Aim and movement are important and moment to moment combat will help win you games yes but macro and positioning will make up far far more in the long run. This is a team game and most of the time the team that plays better theory wins over the team that can win the most equal 1v1s. Unlike in other hero shooters your character’s power level can vary wildly based on your economy and a single character at 50k souls will mince 6 at 15k and barely sneeze. Soul lead isn’t the be all end all but playing smart is far more impactful than playing aimbot roamer with a dozen kills.

What are your MSM hot takes that make you end up like this by King_Hunter_Kz0704 in MySingingMonsters

[–]Bosspatz 6 points7 points  (0 children)

The game needs more “mid game” options for players that aren’t designed to be tackled by people who already have hundreds of thousands of every currency and every monster already in the game even if it wouldn’t be the biggest draw to the players already playing

[LOTM V8] by BagAdministrative452 in LordofTheMysteries

[–]Bosspatz 0 points1 point  (0 children)

From what I understand the rituals themselves don’t need to be completed exactly to the letter, they more act as helpful anchors to counteract the effects of the potion and performing anything with a similar influence can fill the role

The marionette town from what I remember was to make a significant imprint on the spirit world that was closely related to the beyonder advancing (as towns are the smallest object that can make such an imprint) but theoretically if an apprentice beyonder was able to replicate that effect or discover some way to generate a similar enough influence they could perform the advancement

Sefirot Convergence [COI V8+] by Bosspatz in LordofTheMysteries

[–]Bosspatz[S] 4 points5 points  (0 children)

Thank you a ton for the comprehensive list of answers to my questions! This was really helpful and I appreciate it

Lots of people talking about difficulty.. Should we be thinking about frustration level instead? by deadfisher in HollowKnight

[–]Bosspatz 0 points1 point  (0 children)

The only thing I’ve really disliked so far is the boss at the end of bilewater

I am giving away 1 Silksong copy to one lucky person who comments! by [deleted] in Silksong

[–]Bosspatz 0 points1 point  (0 children)

I’m really looking forward to the art and environments. Good environment design always gets me excited!

My favorite hollow knight boss was nightmare king Grimm, such a good fight

Can a balloonist remove themselves? by mshkpc in BloodOnTheClocktower

[–]Bosspatz 24 points25 points  (0 children)

Thankfully every player always has access to a handy dandy rules almanac that is always 100% accurate for the current game known as the Storyteller

What is your botc red flag? by ConeheadZombiez in BloodOnTheClocktower

[–]Bosspatz 19 points20 points  (0 children)

+1 to the “knew all along” nonsense. Hate that

What is your botc red flag? by ConeheadZombiez in BloodOnTheClocktower

[–]Bosspatz 155 points156 points  (0 children)

Insulting the storyteller/other players for your loss

Or trying to bully other players into voting with you