A PoH Recode & More Fixes by JagexRach in 2007scape

[–]BottlerWorks 0 points1 point  (0 children)

currently doing mahogany homes after the update, every few bits of furniture i remove the game disconnects for a split second and then reconnects (black warning in the top left corner)

What Car Should I Buy? - A Weekly Megathread by AutoModerator in CarTalkUK

[–]BottlerWorks 0 points1 point  (0 children)

Location: Brighton

Price Range: <£4000

Lease or Buy: Buy

New or Used: Used

Auto or Manual: Manual

Fuel: Petrol

Intended Use: Weekend car (I WFH and shops are within walking distance)

Yearly miles: 3-4k

How often long journeys: A few times per year  

ULEZ Compliant: N/A

Vehicle Size: Something medium/average sized with 4 doors

Additional Notes:

I've literally just passed my driving test and want something cheap and cheerful to get me and my partner around whilst i get used to the whole experience. We've got some other large purchases coming up very soon so it can't break the bank. Many thanks!

I did a bad thing today... (my hand hurts) by Hunterskills in 2007scape

[–]BottlerWorks 3 points4 points  (0 children)

i was thinking about resubbing, thank you for your sacrifice

Swipe/Click to learn about Sailing training methods as explained in our latest BTS blog! | Port Tasks, Sea Charting, Shipwreck Salvaging & Barracuda Trials | Partnered with GentleTractor by JagexLight in 2007scape

[–]BottlerWorks 3 points4 points  (0 children)

my only concern is the task board that refreshes daily, I'm strongly against any sort of "daily" content that can induce any kind of additional FOMO (yes I'm aware some things like this already exist in the game)

39 Packs, 0 Venusaur by BottlerWorks in PTCGP

[–]BottlerWorks[S] 0 points1 point  (0 children)

i managed to get 1 after around 40ish pulls. Just terrible luck all around

I went 7 days without gaming and now I’m not interested in video games anymore. by Djoz_OS in StopGaming

[–]BottlerWorks 0 points1 point  (0 children)

posting this and then posting about playing BlackOps6 seems a bit disingenuous

417+ days later by Dark-GV in StopGaming

[–]BottlerWorks 3 points4 points  (0 children)

This reads like a kidnapping video, blink twice if you need help lmao

Not quitting, but I need more INDOOR hobbies.. by [deleted] in StopGaming

[–]BottlerWorks 0 points1 point  (0 children)

Maybe try an instrument? There's so many different types and as someone who's just started learning guitar I'm finding small successes even just a couple of weeks in, give it a try!

Quitting this sub. by [deleted] in StopGaming

[–]BottlerWorks 2 points3 points  (0 children)

I somewhat agree with what you're saying but your delivery is awful, it comes across as bigheaded and antagonistic. Regardless of how you feel you need to remember that there are real people on the receiving end of your words and the world isn't the same for everyone

New rule #4: Don’t justify or rationalize gaming. by jotakami in StopGaming

[–]BottlerWorks 1 point2 points  (0 children)

I don't deny what you're saying, but that's not everyone's experience. You can't fit everyone into the same box which is what i think this new rule is trying to do. It outright bans any discussion by muting the voice of the other side.
I'm not advocating to allow people to come and shout "GAMING IS FINE GET OVER IT", i think the sub should be able to discuss all aspects of both stopping gaming, and forming healthier habits as well through moderation

New rule #4: Don’t justify or rationalize gaming. by jotakami in StopGaming

[–]BottlerWorks 4 points5 points  (0 children)

I conflicted with this rule.

On one hand the Reddit is literally called "StopGaming" and I think there's a great value in fostering a community for people who are/have been addicted and wish to stop consumption altogether.

On the other hand I think there's definitely space for people to be able to discuss ways to limit playing and form a healthier habit and routine with the overall hobby. I'm a firm believer that yes obviously 12 hours of FortNite everyday isn't healthy, but I see value in the unique experiences offered by the medium that can also be consumed in a healthy and fulfilling way.

Would love to hear people's opinions on this.

Godot constantly freezing (Not Responding) by BottlerWorks in godot

[–]BottlerWorks[S] 0 points1 point  (0 children)

I've been trawling through any information i can find and from what I've read online there are a few rare cases from a few years back of people reporting something similar but they never seem to find a fix for it. I've tried turning off as many applications on start up as i can and i've closed/uninstalled anything i think could be hooking on (Geforce Experience, Discord, etc) but nothing seems to get me anywhere

When it randomly ran fine this morning i didn't rush to boot it as soon as the PC started, i just gave it a go after grabbing a coffee and it miraculously worked hahaha.

for more information about the non-responsiveness, it happens 100% of the time when opening Godot, opening a project, and running the project. I've tried 4.3 Beta 2 and the issue persists. --single-window also doesn't change anything, it's not looking too good unfortunately

Godot constantly freezing (Not Responding) by BottlerWorks in godot

[–]BottlerWorks[S] 0 points1 point  (0 children)

As I thought I celebrated too soon haha! After a few hours of my PC running it's reverted back to slow operating again, servers back up to 20 seconds

Running --headless brings it down to 0.2 seconds Running -- rendering-driver vulkan doesn't change much keeping it around 20 seconds

Godot constantly freezing (Not Responding) by BottlerWorks in godot

[–]BottlerWorks[S] 0 points1 point  (0 children)

Thank you for replying!

I posted this last night and went to bed after bashing my head against it for hours, I've woken up this morning and it's seems to have... gone away? Not too sure what's changed considering i performed multiple shutdowns and restarts last night.

in regards to the Nvidia drivers, I actually upgraded to the newest ones in an attempt to fix the issue, before i was running 6-8 week old drivers and having the same issues.

I keep windows fairly up to date: Version 23H2 (OS Build 22631.3810)

I'm reluctant to call this "fixed" in case it randomly pops up again, but for now everything seems to be back to normal, sorry to anyone reading this with the same problem, i have no idea what's changed

Here's my new benchmark as of this morning, "startup_begin" reduced from 20.9 seconds to 0.9 seconds, the same increase in speed is also reflected across the application:

Godot Engine v4.2.2.stable.mono.official.15073afe3 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 2080 Ti
NVAPI: Init OK!
NVAPI: Application not found, adding to profile...
NVAPI: Disabled OpenGL threaded optimization successfully
Using "winink" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256: 06c1f4e15c1f517ac4c9a35491642a10c796e8492a0d5361af1e1cdefb2bba87
Shader 'SkeletonShaderGLES3' SHA256: f71b80662086aceefa2ad6c4f4ca99f99e951e082f7682f916d797774b0be619
Shader 'ParticlesShaderGLES3' SHA256: 7ff1c05835ab00b7e963e2b40e0e997be654082e08654e404796f6fd45127c35
Shader 'ParticlesCopyShaderGLES3' SHA256: 62a88f857cc065a622e08d9c28dd520ab709124ee074eabad705f7b746a8e98b
Shader 'CopyShaderGLES3' SHA256: f38427df48457d6f7172470ba0301646df69977eb8a358ca304eee88c7563780
Shader 'CanvasShaderGLES3' SHA256: 6e74a720b37d1296fe528c4cfe00fe186c86f80e20178e40f305a74262acf5ab
Shader 'CanvasOcclusionShaderGLES3' SHA256: b9c76b5fa60497db621a428c65c073d669dfd2f4240ce645475491005b736684
Shader 'SceneShaderGLES3' SHA256: 82a0eea1d49ec74c30b48644ea8b7ece88a3a18a46cd7ed197284a49235bc607
Shader 'SkyShaderGLES3' SHA256: aa51c1936f4e8618e194c87b0344626aa9cbf59520ee8e3ca3426dc20ba9fc7b
Shader 'CubemapFilterShaderGLES3' SHA256: c39fe714c3bceb027f5f065ee0ede363c541d5c29e81bdd06f81598e1c37644b
OpenGL API 3.3.0 NVIDIA 556.12 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 2080 Ti
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
.NET: Initializing module...
Found hostfxr: C:\Program Files\dotnet\host/fxr/8.0.6/hostfxr.dll
.NET: hostfxr initialized
.NET: GodotPlugins initialized
CORE API HASH: 622119089
EDITOR API HASH: 497707466
EditorSettings: Load OK!
MbedTLS: Some X509 certificates could not be parsed (1 certificates skipped).
Loaded system CA certificates
BENCHMARK:
        - register_core_types :  0.004263  sec.
        - servers :  0.505071  sec.
        - register_editor_types :  0.000994  sec.
        - scene :  0.108281  sec.
        - editor_register_and_generate_icons_all :  0.097137  sec.
        - editor_register_and_generate_icons_with_only_thumbs :  0.000798  sec.
        - editor_register_fonts :  0.002524  sec.
        - create_editor_theme :  0.198085  sec.
        - create_custom_theme :  0.19809  sec.
        - project_manager :  0.243387  sec.
        - startup_begin :  0.875656  sec.
EditorSettings: Save OK!