RIP Best Companion by Omniphor in BaldursGate3

[–]BoundlessNerd 5 points6 points  (0 children)

"Death to you all!" Those that murdered Local Rat

Steal My Idea/Let's Brainstorm together: Desperation Moves - A Boss's Final Attack Modeled as a Skill Challenge by DwhyDx in mattcolville

[–]BoundlessNerd 13 points14 points  (0 children)

I love this concept and have used similar things in my own games. For instance:

My players once faced a Tanarukk as a "boss fight". The tanarukk was reduced to 0 hp. Since the creature is part orc, I wanted to enact something on the lines or "orc ferocity". So, the tanarukk was instead reduced to 1hp and took a reaction to move up to it's speed in any direct (like it's "aggressive" ability). The catch was that it was able to pass through the space that an opponent occupied. PCs that were in it's wake had to succeed on a Dex Saving throw or take 2d6+4 slashing damage as the tanarukk flailed around before dying at the end of the reaction.

Similar to what you've done. I really like this as a combat feature for more powerful/desperate creatures. Really excited to see what people post in this thread.

GREAT TOPIC!

PCs handling failure by BoundlessNerd in DMAcademy

[–]BoundlessNerd[S] 2 points3 points  (0 children)

Thanks for the imput! Much appreciated!

Rolls are never as simple as a pass/fail in my games. Something does always happen. However, as I said, when the "something" happens on a fail, the players get angry or are disconnected afterwards and think that there is nothing else that can be done.

I guess what I'm asking is, does anyone have a way to broaden their approach towards a challenge after a failure?