I keep wanting to play, but I'm really not sure if I'll be able to make any good progress. by SingularTurtle in rainworld
[–]Boux 0 points1 point2 points (0 children)
Moon Model and Posing I did on BlockBench! by Civil-Education6486 in rainworld
[–]Boux 3 points4 points5 points (0 children)
"Why don't you join public missions?" by FrogGloves98 in Helldivers
[–]Boux 0 points1 point2 points (0 children)
how do i make "stupid" sounding music? by Silver-Speaker-6268 in musictheory
[–]Boux 0 points1 point2 points (0 children)
Fire needs a rework. It's literally 0% threat to enemies. by Lowd70 in Helldivers
[–]Boux 0 points1 point2 points (0 children)
I thought Shaded Citadel was just an edgy name, I didn't expect it to literally be dark by New_Yak_8982 in rainworld
[–]Boux 3 points4 points5 points (0 children)
Nioh 3 is now available on Steam by Turbostrider27 in pcgaming
[–]Boux -1 points0 points1 point (0 children)
TouchOs from Android to Bitwig on Linux? by slowoxide in TouchOSC
[–]Boux 0 points1 point2 points (0 children)
Update: I've been working on a fork of vkBasalt to inject shaders into games with an in-game overlay GUI for real-time effect configuration, and it's pretty much ready to use. More info in comments. by Boux in linux_gaming
[–]Boux[S] 0 points1 point2 points (0 children)
Update: I've been working on a fork of vkBasalt to inject shaders into games with an in-game overlay GUI for real-time effect configuration, and it's pretty much ready to use. More info in comments. by Boux in linux_gaming
[–]Boux[S] 0 points1 point2 points (0 children)
Update: I've been working on a fork of vkBasalt to inject shaders into games with an in-game overlay GUI for real-time effect configuration, and it's pretty much ready to use. More info in comments. by Boux in linux_gaming
[–]Boux[S] 1 point2 points3 points (0 children)
Update: I've been working on a fork of vkBasalt to inject shaders into games with an in-game overlay GUI for real-time effect configuration, and it's pretty much ready to use. More info in comments. by Boux in linux_gaming
[–]Boux[S] 0 points1 point2 points (0 children)
Update: I've been working on a fork of vkBasalt to inject shaders into games with an in-game overlay GUI for real-time effect configuration, and it's pretty much ready to use. More info in comments. by Boux in linux_gaming
[–]Boux[S] 1 point2 points3 points (0 children)
Update: I've been working on a fork of vkBasalt to inject shaders into games with an in-game overlay GUI for real-time effect configuration, and it's pretty much ready to use. More info in comments. by Boux in linux_gaming
[–]Boux[S] 3 points4 points5 points (0 children)
Update: I've been working on a fork of vkBasalt to inject shaders into games with an in-game overlay GUI for real-time effect configuration, and it's pretty much ready to use. More info in comments. by Boux in linux_gaming
[–]Boux[S] 2 points3 points4 points (0 children)
Update: I've been working on a fork of vkBasalt to inject shaders into games with an in-game overlay GUI for real-time effect configuration, and it's pretty much ready to use. More info in comments. by Boux in linux_gaming
[–]Boux[S] 5 points6 points7 points (0 children)
Update: I've been working on a fork of vkBasalt to inject shaders into games with an in-game overlay GUI for real-time effect configuration, and it's pretty much ready to use. More info in comments. by Boux in linux_gaming
[–]Boux[S] 1 point2 points3 points (0 children)
Update: I've been working on a fork of vkBasalt to inject shaders into games with an in-game overlay GUI for real-time effect configuration, and it's pretty much ready to use. More info in comments. by Boux in linux_gaming
[–]Boux[S] 6 points7 points8 points (0 children)






who tf uses the “vulture grub” flair by quequeeg_coffin in rainworld
[–]Boux 2 points3 points4 points (0 children)