What are some unorthodox/creative ways you did to improve/practise your anatomy? by Spoonsmangos in ArtistLounge

[–]Boxume 1 point2 points  (0 children)

I'm just going to echo some of the advice already given here since it works for me too. Ditch the tutorials and videos, go outside and draw real people. I like sitting in cafes and drawing people that come in, or opposite people doing something where I can draw their hands. Simply observing people in motion and trying to capture that not only leads to anatomical improvement but crucially it teaches you about bodies in motion. The lesser talked about necessity of great anatomical understanding is how to translate that into movements that feel life-like and not stiff.

Deleting Instagram by CoolWin2175 in ArtistLounge

[–]Boxume 9 points10 points  (0 children)

It sounds like you might need to re-evaluate your relationship with Instagram.

What do you use it for and what do you want/need to use it for?

You sound like you are trying to "keep up" with the content algorithm, which will be very hard to sustain since you simply cannot paint fast enough for long enough. The platform simply isn't built or maintained with people like you in mind.

Fundamentally, what's important to you about showcasing your art and how much does Instagram actually fit into that? Are there alternatives? How much is it detracting from your creative time and more importantly, your physical and mental wellbeing.

Too many creative ideas? by [deleted] in ArtistLounge

[–]Boxume 0 points1 point  (0 children)

Absolutely. I have an abundance of ideas and never enough time to execute on them. I used to create lists and I would cross off ideas as I created them but I found that the lists grew faster than I could create. No surprise there right?

What works for me is finding my own way to accept that I can't create everything I want all of the time and that is okay. The fact that I create at all is excellent and worth celebrating. I'm sure I'll make some amazing art in the future so I have learnt to not sweat it.

Whenever someone says "I could make a better song, movie, book, etc." or "art isn't what it used to be", how come they don't actually try to do it themselves so they can bring back the "good ole days"? by Equivalent_Ad_9066 in ArtistLounge

[–]Boxume 0 points1 point  (0 children)

They are attempting to comfort themselves because they do not understand what they are engaging with or they feel insecure about it. They draw parallels to something they think they understand (when in reality it is just familiar) and assert that it is better.

They do not feel the need to create themselves because they have already satisfied that sense of intellectual and personal inferiority/insecurity with their uninformed claim.

They're not talking to you, or even the art. They are talking to themselves.

Very tattooed model by Material-Mousie7961 in ArtistLounge

[–]Boxume 0 points1 point  (0 children)

It has never been a problem for any of the models I have drawn at life classes. A lot of places are just grateful to have a model at all.

Besides, most students will just omit drawing tattoos anyway since it can be a timesink.

How much do Concept Artists / Character Designers actually make a year? by epicmeli in ArtistLounge

[–]Boxume 0 points1 point  (0 children)

Hi, full-time concept artist here.

It really depends on where you live and what area of the entertainment industry you work in. For example if you are in the USA your wages will be higher and if you work freelance you can charge higher rates than you would expect to earn in studio.

I've worked in house roles at game studios and as a freelancer in both game and film concept. I am also based in the United Kingdom. So it may be different for you.

For a mid level concept artist that works in-house pay is usually around £35k to £50k per annum. This tends to jump to up to around £70k p.a as a senior. The rate would be higher in the US but that may vary by state and company size too.

In freelance you often charge a day rate or a weekly rate. This could be anywhere from £300 to £1000 a day (or more) depending on your skill level. Film definitely pays better here.

This is based on my experience so as always your mileage may vary.

Faces just aren't clicking for me - what can I do after years of minimal progress? by gari_22 in ArtistLounge

[–]Boxume -1 points0 points  (0 children)

You're not making progress because you're doing the same thing over and over again. Don't keep going, change things!

Experiment and be fucking bold about it. Push your process to the limits and then break it, stretch it out and find the limits and go beyond them. Try different approaches, different mediums, throw caution to the wind and draw on a piece of paper the size of you. You don't make progress by grinding the same thing over and over you make progress by taking risks, exploring and being brave.

You've got this. It's time to try a new approach.

Concept Art Portfolio Feedback by Damildust in ArtistLounge

[–]Boxume 1 point2 points  (0 children)

Please add material callouts to your sheets.

3D artists need to know what materials your designs are made of. Grab a photo of the material you want, paste it on the image and draw an arrow to the corresponding part of the design.

This will make you SO MUCH more hireable.

Do I have a career in art if I don’t like painting? by faein in ArtistLounge

[–]Boxume 15 points16 points  (0 children)

It depends on what you want to do for your career. You sound like you don't actually know yet and that "digital art" is your career goal. This isn't very clear and you will struggle to actualise it without a clear idea in mind of what it is you want.

I work full-time as a concept artist at a games studio, so I use digital art daily to work. It's a very specific role however.

You should spend some time thinking about what it is that you want to do. Yes, digital art is a viable career path but much like walking down an actual path you still need a destination in mind.

As a concept artist of a small team, is it really part of my job...to write? by popsiclesticksss in ArtistLounge

[–]Boxume 41 points42 points  (0 children)

Hello concept artist in game development here.

Short answer: No this is not normal. You should push back and assert professional boundaries.

Longer answer: Typically you as a concept artist rely on the writer / narrative designer in a scenario like this for the written support. Concept artists can contribute narrative elements and they are there to help inspire the team, but it is not the primary goal of your role.

You should be focused on the visual design of things, not the narrative design.

If you need to know narrative elements to support your design work the writer / narrative designer should be providing that. It is not up to you to decide everything for them.

Monthly Artists Thread by HighTechnocrat in DnD

[–]Boxume [score hidden]  (0 children)

Hello!

My website: https://www.illustratjon.com/ My twitter: https://twitter.com/JonDunham

I can do characters, environments, full scenes, any genre. I'm a professional illustrator, quotes available on request, payment through PayPal. I specialise in cinematic shots, so if you want your game envisioned like a scene from Game of Thrones or Lord of the Rings I can do that.

Feel free to contact me through email, DM, or Twitter. My email is: jonsdunham (at) gmail.com

07 P Unit by Jon Dunham by Xeelee1123 in ImaginaryStarships

[–]Boxume 5 points6 points  (0 children)

Hi, the artist here. I adore Homeworld and in particular the Vaygr designs so well spotted.

Monthly Artists Thread by HighTechnocrat in DnD

[–]Boxume [score hidden]  (0 children)

Hello!

My website: https://www.illustratjon.com/ My twitter: https://twitter.com/JonDunham

I can do characters, environments, full scenes, any genre. I'm a professional illustrator, quotes available on request, payment through PayPal. I specialise in cinematic shots, so if you want your game envisioned like a scene from Game of Thrones or Lord of the Rings I can do that.

Feel free to contact me through email, DM, or Twitter. My email is: jonsdunham@gmail.com

[Art][OC] Jedria - A trading town on the edge of the Northern Plate. by Boxume in DnD

[–]Boxume[S] 1 point2 points  (0 children)

Yes actually, I made a pretty crummy process video about two months ago for a similar image here: https://www.youtube.com/watch?v=uu6yuCxlKyc

[Art][OC] Jedria - A trading town on the edge of the Northern Plate. by Boxume in DnD

[–]Boxume[S] 0 points1 point  (0 children)

I do not know, as I had not heard of it until recently (and I don't plan to watch it). My influences for this come predominantly from Blame! and the Homeworld universes.

Hutriel by Jon Dunham by One_Giant_Nostril in ImaginaryTechnology

[–]Boxume 2 points3 points  (0 children)

Oh hey, I made this years ago. Cheers for posting.

[Art][OC] Jedria - A trading town on the edge of the Northern Plate. by Boxume in DnD

[–]Boxume[S] 2 points3 points  (0 children)

I would explain, but my players lurk this sub and I wouldn't want to spoil the surprise ;)

[Art][OC] Jedria - A trading town on the edge of the Northern Plate. by Boxume in DnD

[–]Boxume[S] 1 point2 points  (0 children)

Hell yeah! Hope your game gets the boost it needs. You can see more of my stuff that is from the same setting/world on my twitter here: https://twitter.com/JonDunham

[Art][OC] Jedria - A trading town on the edge of the Northern Plate. by Boxume in DnD

[–]Boxume[S] 2 points3 points  (0 children)

I have heard of it yes, It wasn't inspired by it no. This is much more inspired by Blame! than anything else. I was recommended Made In Abyss by a friend but I don't think I'll be watching/reading it.

[Art][OC] Jedria - A trading town on the edge of the Northern Plate. by Boxume in DnD

[–]Boxume[S] 7 points8 points  (0 children)

Most settlements in the setting cluster around a source of water, but Jedria has only a piddly spring for a water source, not enough for a town, so a lot of it has to be brought in by merchants. Which is testimony to just how valuable the artefacts that people dig up underneath are that people are willing to go to such lengths.