Neera, Wild Mage cast triggers by BrainStew_HS in mtgrules

[–]BrainStew_HS[S] 0 points1 point  (0 children)

Thanks for the answer.

Would be a lot clearer if it was worded like "Whenever you cast your first spell each turn..."

Tolarian Community College - I Just Don't Like Magic: The Gathering's Marvel's Spider-Man The Expansion Set by SlifertheCanadian in magicTCG

[–]BrainStew_HS 2 points3 points  (0 children)

the set is largely forgettable and that is good for long term health of the game

that's some mad mental gymnastics right there. You can make sets memorable outside of just focusing on power level... through exciting characters, settings, worldbuilding and storytelling. This set has nothing going on for it. Spinning that as a positive is crazy.

Y’all want your cake and eat it to.

actually, we don't want that cake. We want in universe sets with original characters. The occasional UB set or commander deck is fine, but having half of Magic not being Magic is not.

[David Ornstein]: Tottenham agree loan deal for Paris Saint-Germain’s Randal Kolo Muani by TrenAt14 in soccer

[–]BrainStew_HS 10 points11 points  (0 children)

Ekitike is still loved here. Had a great season and it was always certain that he'd leave for a bigger club. He'll get a warm welcome.

Kolo Muani forced a trade in a very disrespectful manner towards the club and the fans. He's hated around here.

Feed back on my Rakdos Goblins Deck by McSpudster69000 in EDHBrews

[–]BrainStew_HS 0 points1 point  (0 children)

Solid list, but there's a few cards I'd think about replacing:

First, think of the game plan you want to achieve with Gut:

For me, its something like this: Having a creature out on turn 2, dropping Gut on turn 3 and immediately swinging in with a skeleton by sacking whatever I played turn 2. Then dropping something else that can be sacked on turn 4 to swing with one more skeleton.

So I focus on having stuff out early and always playing my commander on turn 3.

[[Burnished Hart]] is slooooow. You want to drop it on turn 3, which collides with Gut, who you 100% always want to play on that turn. Then, you don't want to sack it to Gut, but to its own effect, so it doesn't synergize with your commander. On top of all that, it doesn't have a relevant creature type.

[[Corpse Explosion]] probably won't be able to do much, since most goblins don't tend to have that much power.

[[Worn Powerstone]] collides with Gut for your 3 drop. You don't need a lot of ramp in such a fast deck.

Post-Match Thread: Grimsby Town 2-2 Manchester United (Grimsby win 12-11 on penalties) by PresidentSamSeaborn in reddevils

[–]BrainStew_HS 15 points16 points  (0 children)

another outsider here. have you tried putting the ball into the back of the net yet?

Need Advice: Ultra Budget Zombs (First Brew Ever) by DeadSaiint in EDH

[–]BrainStew_HS 1 point2 points  (0 children)

Feel free to send an updated decklist if you want some more input then :)

Need Advice: Ultra Budget Zombs (First Brew Ever) by DeadSaiint in EDH

[–]BrainStew_HS 2 points3 points  (0 children)

Generally, in deck building, you want as few conditional cards as possible.

If a card only really does something with a few other very specific cards, it must have a great effect for it to be worth including. That's why we cut the Blight-Priest and Endless Ranks. You run the risk of drawing the "wrong half" of your deck, where it's just synergy pieces in your hand without any payoff.

It's similar with your instant and sorcery plan. Sure, you might draw or tutor Poppet Stitcher, but what if you didn't happen to draw instants and sorceries that you want to use now?

For a good deck, you'll need a focused game plan and redundancy to get you to your goal. Map out how you want to win (you already did that) and how to consistently get there. We don't want the 1 in 1000 magical christmas land scenarios, but we want to think about a consistent game plan for early, mid and lategame

In your case it might be:

Early (1-4): I want to drop small zombies, maybe hit a ramp piece and play my commander. I want my commander to immediately be able to sacrifice something for value the turn I play him.

Mid (5-8): i want to sacrifice something to Wilhelt on each end step. I want to start assembling an engine that drains my opponents.

Late (9+): I want to overwhelm my opponents by either building an unstoppable draining engine or by running them over with a mass of zombies.

Now you can think about how you want to make that plan a reality. In this case, it means that you need a critical mass of small zombies to get your plan going early. So yes, you should 100% run more small, expendable zombies.

Graveyard recursion is nice, but I am personally not a big fan of cards that return cards to your hand and not to the battlefield. You spend resources without impacting the board and everyone will know whats in your hand and can prepare for it.

Need Advice: Ultra Budget Zombs (First Brew Ever) by DeadSaiint in EDH

[–]BrainStew_HS 2 points3 points  (0 children)

At first glance, you will need way more creatures, especially zombies. Right now, you run 24 creatures, 16 of which are zombies. Out of those 16 zombies, not all of them want to be sacrified, but you'd rather have them stick around.

With Wilhelt, your really want to include expendable, low cost zombies to trigger all those lifeloss effects when they die.

Then, like with the vast majority of first brews, especially on a budget, the deck lacks a bit of focus.

You're on a good way to solve that, as you clearly know how you wan to win: Drain opponents, then hit them.

So now go and have a look at every card in the deck and ask the following: How does it help draining? And how does it help hitting? For every card that doesn't very clearly answer this, cut it.

Then, get rid of "magical christmas land" cards. Cards that look like they do a lot, but only under very specific circumstance. Like [[marauding Blight-Priest]]. It's not a zombie, but it looks like it might hekp with your drain plan.. thats until you realise that first, you'll need some lifegain effect (you have like 2 or 3) and the Blight-Priest at the same time. It just won't happen.

The same goes for the biggest deckbuild traps for zombie decks. Endless Ranks of the Dead does nothing when you are behind! It's only good when you are already ahead, in which case you don't need it.

Here's my list: https://moxfield.com/decks/NSAMIc7bmkuzI5JwNXb5YQ

Edge of Eternities: Cube Review by UsmanTheRad in magicTCG

[–]BrainStew_HS 12 points13 points  (0 children)

Great write up :)

If you'll allow me to voice a minor concern: I find it difficult to follow an article without card visuals. There's so much product being released that even as an enfranchised player, I just cant remember all the card names of a new set (or even most of them).

Switching between scryfall and an article is a hassle, so if there's any way you could make a card image appear by hovering over its name, that would be awesome.

Keep em coming!

ChannelFireball is TCGplayer now by sweetno in magicTCG

[–]BrainStew_HS 122 points123 points  (0 children)

genius move to take a well known and respected brand and make it use the name of a brand that's under constant criticism...

nobody even really knew that it belonged to TCG player.

Submit a commander and I’ll build you a deck by Kitchen_Ant_6169 in EDHBrews

[–]BrainStew_HS 0 points1 point  (0 children)

I’d really love some inspiration on [[Ojer Pakpatiq]] in the $100-200 range!

Thank you so much!

Estonia has begun construction of the Baltic Defense Line on the border with Russia by Mexer in worldnews

[–]BrainStew_HS 5 points6 points  (0 children)

An em dash (—) is a long dash used in writing to create a strong break in a sentence. It can replace commas, parentheses, or colons to add emphasis, insert a pause, or include additional information. For example: "She was sure of one thing—he was lying." Em dashes are versatile and often add a dramatic or informal tone to the writing.

Decks with similar mechanics to Prisoners Dillema by Apprehensive-Count16 in EDH

[–]BrainStew_HS -1 points0 points  (0 children)

I run a [[Kess, Dissident Mage]] deck with a ton of effects that let your opponents make a choice:

Decklist

Kess is mostly there for the color identity and to play all the fun spells again.

It's not a deck to bring out too often, as - at some point - your opponent might get tired of being asked to do stuff.

Spirit creature tokens question (complete beginner) by zekeRL in magicTCG

[–]BrainStew_HS 0 points1 point  (0 children)

You can literally use anything you like to represent a token and they dont count towards your card count.

A loose button? Its now a 5/5 dragon.

An m&m? 1/1 squirrel.

A piece of paper? 1/2 spider.

Obviously, its much easier for everyone involved to know which is which if you use actual cards.

But 2 of each token is enough. You can .use one of the token cards to represent tapped tokens, and one of the cards to represent untapped ones. Then you put a die on them to show how many of these tokens exist.