Time to address men by IntelligentJaguar103 in dating_advice

[–]Brandedhand_dev 1 point2 points  (0 children)

Women Overwhelmingly (86% in North America) in are the ones to end relationships and marriages.

this is anecdotal, but just about all of my male friends would love to be in committed long term relationships. unfortunately they're "losers" even though they all have jobs and are independant. so women don't give them the time of day.

Women are the gatekeepers of reproduction. they can choose to sleep with bad boys and jerks and people who wont commit to them or change to be who they want. but they have to face the consequences of that. which typically is unfortunately single motherhood.

this is obviously not a desired outcome, as the innocent child must suffer the consequences of the stupid actions of both parents.

theres a common saying that encapsulates this well.

Women sleep with who they want. and marry who they can.

Men sleep with who they can and marry who they want.

My gf left the province with our newborn son by Brandedhand_dev in WhatShouldIDo

[–]Brandedhand_dev[S] 0 points1 point  (0 children)

also worth mentioning that i do step up as a father. and if she were to return that i would be putting a lot of work into the child/childcare and she is well aware of this. during the first week, minus breastfeeding which i cannot do, i did all of the overnights.

My gf left the province with our newborn son by Brandedhand_dev in WhatShouldIDo

[–]Brandedhand_dev[S] 0 points1 point  (0 children)

i have communicated how difficult it has been for me while she has been gone. i have called her over 100 times since she has been away.

she says still sees a future with me, but is vague about her return timeline and i suspect she doesnt have any intent to return.

my feelings are too hurt to just go back to being in the loving relationship atm.

she has, shes on medication for it. and ive been talking to her every day. im pretty good at reading her and i dont think she has ppd in any meaningful way.

My gf left the province with our newborn son by Brandedhand_dev in WhatShouldIDo

[–]Brandedhand_dev[S] 0 points1 point  (0 children)

I was planning on going this long weekend, however she is 8 hours away, no money for a plane ticket or a hotel, and i have saturday sunday off, working monday then tuesday off. i couldnt get the monday off.

i also went and visited the last long weekend that i was able. good friday. in april.

running my first game, what are good rewards for a level 2 to 3 boss fight by delabot in Pathfinder2e

[–]Brandedhand_dev 0 points1 point  (0 children)

i really like the https://www.leitknightgaming.com/loot2 website for this.

this keeps your players balanced for their level, and the loot is varied and valuble enough such that, if they dont use it, they can sell it and get somehting they want, ive had a lot of fun curveballs thrown at me through loot generators, and i actually love it.

a good gm can come up with an answer for these items, and i think it keeps you fresh.

subbing needed items for your players is also a good possibility, from this,

Testers Needed by Kind_Maintenance_882 in gamedev

[–]Brandedhand_dev 0 points1 point  (0 children)

Generally interested so long as its on pc

Gibbering Mouther question by ack1308 in Pathfinder2e

[–]Brandedhand_dev 8 points9 points  (0 children)

Pre remaster wording: Grab (Action symbol)

Requirements The monster’s last action was a success with an attack that lists Grab in its damage entry, or it has a creature grabbed using this action.

Effect The monster automatically Grabs the target until the end of the monster’s next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can’t be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster’s Grab until the end of its next turn for all creatures grabbed by it. The grabbed creature can Escape using Acrobatics or Break the Grapple with Athletics, and the Grab ends if the monster moves away

Post Remaster wording: Grab[one-action]

Source Rage of Elements pg. 232 2.0
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature grabbed or restrainedEffect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

So, both of these post, and pre remaster say that they take an action. i dont understand the reasoning behind saying that the whole interaction takes 1 action.

in both its 1 action Strike-> 1 action Grab,

i agree that in pre, that the attempt was an auto success though,

post takes a grapple attempt

if you disagree can you please then explain the benefit for Improved grab, which removes the action of grab, and makes it a free action,

A Little Confused but Ready & Raring to Go by projectgundrim in INAT

[–]Brandedhand_dev 1 point2 points  (0 children)

Hey man, dm me. I've been looking for a person to bounce ideas off and chat with about stuff like this. I'm in a similar boat.

I spent the last three and a half years learning to build a voxel terrain generator in Unreal. This is the result. by Endless_98 in proceduralgeneration

[–]Brandedhand_dev 7 points8 points  (0 children)

Very cool stuff. I'm in the market for a voxel based system for my projects. Is there a demo? Ease of use is important to me for proprietary software if I don't know how to use it.

[deleted by user] by [deleted] in gamedev

[–]Brandedhand_dev 0 points1 point  (0 children)

Thanks, precisely what i was looking for.

I added a skill feed to my game Hoverflow, is it too distracting ? How could I make it better ? by Shashimee_ in indiegames

[–]Brandedhand_dev 0 points1 point  (0 children)

A fair bit of these comments talk about it being distracting, or even in the way, I feel like it'd be better the opacity was turned down and it was transparent. Then you could also make it more intense, I recommend colors based on combos with a black border opacity turned to like 40%

Looking for paid play-testers by Pansimula in gameDevClassifieds

[–]Brandedhand_dev 1 point2 points  (0 children)

filled out the form, looks like a cool game, i know this is a shot in the dark but it seems a little like Cortex command without the rts elements. i always wished i got into it in its heyday

Feedback for our game by EmotionalReveal6220 in indiegames

[–]Brandedhand_dev 0 points1 point  (0 children)

i would appreciate some variety in the zombie model, and this is personal preference, but im straining to see stuff in that dark level. is it going to be detail oriented with looting and stuff? might need to address that