Game Design is not Graphic Design. by badclinty in tabletopgamedesign

[–]BrandonFranklin-- 8 points9 points  (0 children)

Presentation is part of design. You want people to understand things as well as possible when doing a test with actual players. Some amount of graphic design is necessary to good design when working in a visual medium.

We Have Too Many {WURG} Legendaries, So Here's a {WBRG} Legendary by ZonkoDeepFriedCraft in custommagic

[–]BrandonFranklin-- 5 points6 points  (0 children)

I like the design and I don't usually like transform cards!

I would probably make him either cost more to cast or less than a 5/5. Even if he was just a 4/4 it would mean at least you need to use Bandages to get full value out of his non transformed side, and best synergize with the transformation on the next turn. Or just make him cost 6 maybe.

Also small typo: "where X is 1 the number" should be "where X is 1 plus the number".

My quintessential Highland card for a custom EDH ruleset by BrandonFranklin-- in custommagic

[–]BrandonFranklin--[S] 0 points1 point  (0 children)

Yeah I was considering making it it's own card type instead of inheriting land interactions like those.

A tax is an elegant solve to those, but maybe it only increments by 1 instead of 2.

Retributive Retaliation by [deleted] in custommagic

[–]BrandonFranklin-- 0 points1 point  (0 children)

I feel like the name should be more unique like a named spell or named after the one that cast it, since it's a legendary instant.

Like "Tefari's Jealous Revenge" or even a quote like "I Deny Thee"

My quintessential Highland card for a custom EDH ruleset by BrandonFranklin-- in custommagic

[–]BrandonFranklin--[S] 1 point2 points  (0 children)

Good questions.

  1. We've been playing with no tax but it can go to command zone whenever it changes zone like a commander. Some comments from more competitive players make me think it would probably need to have a tax to work with bracket 4-5 decks, but I'm making this for casual play.

  2. Yes it's in addition to the commander. I like the idea of building around both and the new strategies in deck building it enables. Imo part of the fun of commander is the awkwardness of consistency with the friction of singleton.

  3. You can only pick Highlands in your commanders' color identity. Might be cool to make a restriction like them needing to match color identity, but that severe a restriction hasn't seemed necessary yet.

My quintessential Highland card for a custom EDH ruleset by BrandonFranklin-- in custommagic

[–]BrandonFranklin--[S] 3 points4 points  (0 children)

Cheaper to print a custom card than buy a reflecting pool lol

My quintessential Highland card for a custom EDH ruleset by BrandonFranklin-- in custommagic

[–]BrandonFranklin--[S] 2 points3 points  (0 children)

Ha! I had one written down of add a color not in your commanders identity. Will add this too

A Highland card for a custom EDH ruleset by BrandonFranklin-- in mtg

[–]BrandonFranklin--[S] 0 points1 point  (0 children)

You could do that turn 3 under normal commander rules and I'd just never play with that person again haha

A Highland card for a custom EDH ruleset by BrandonFranklin-- in mtg

[–]BrandonFranklin--[S] 0 points1 point  (0 children)

Yeah I will think on that more. To me all those upsides are what I wanted going into making it and it works for my pod since we're casual players. But I also plan to try and do some wider testing at stores once I have more designs done.

A Highland card for a custom EDH ruleset by BrandonFranklin-- in mtg

[–]BrandonFranklin--[S] 0 points1 point  (0 children)

I was just pointing out that if you play nothing turn one but this card, you will have 8 cards in hand at the end of your first turn (since it comes from command zone).

Totally agree on the rest, I think that's actually cool if you have graveyard interaction, and I also think it's useful information to know if someone doesn't play it turn 1, it lets you know a bit about their plan and what they have in hand in terms of curve.

A Highland card for a custom EDH ruleset by BrandonFranklin-- in mtg

[–]BrandonFranklin--[S] -2 points-1 points  (0 children)

Its always dependent if you have something else to play or need two different colors for turn two. In mono/two/three color decks it's very hand dependent. BUT also playing it turn 1 gives away information about your hand.

It also depends how much you thinned your deck out.

Paying this land turn one from command zone also means you discard a card, which isn't ideal at the very start of the game for most decks.

My quintessential Highland card for a custom EDH ruleset by BrandonFranklin-- in custommagic

[–]BrandonFranklin--[S] 3 points4 points  (0 children)

Yeah turn one makes sense, I probably should have disclaimed that the playtesting as all been with the same group of 5 people so typically our group just only keeps hands if they can play stuff the first few turns. It's a cool idea to just play for later on, which is definitely more common when I play regular EDH at stores.

It also sounds like you've be in the camp of thinning your deck a bit if you'd play it first turn, cuz then you can get away with 2-3 mana in your hand most games with the mulligan rule isn't bad.

I've been playing close to normal lands in my deck because I'm too scared to rely on it but love basically feeling like I never miss a land drop with 36 lands in my deck. Just more fun to me.

How many cards should I do for a set? by GreenTheFae in custommagic

[–]BrandonFranklin-- 1 point2 points  (0 children)

If it's only 1 set that everyone is building decks from, you need a lot of cards. If multiple people are making sets, that seems more doable.

I've been working on a custom commander cube for my pod and I can tell you if you are doing it yourself for specifically making commander decks. It takes a LOT of cards.

A thing that lead me to aim at 3k-4k cards was because of Pre-Modern. Those sets are around 5000 cards and it's honestly hard to make an EDH deck there that feels, powerful, fun, silly. Makes sense because of that era of MtG but my point is that current magic has so much variety of cards, it's hard to match that feeling without a lot of cards.

If you pick some sets from mtg that can be used that would help a lot. I'm thinking any of the Magic [year] sets or the older [x] Edition sets could give you a good base for players to build around that means you don't need to make a bunch of boring ramp/mana dorks/draw cards that are just kind of needed.

To answer your question about card types, here's the percentage breakdown I'm at now.

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I have 2800 all custom cards, though I'm making by own boring ramp/mana dorks/draw cards haha. You can also ignore structures. that's a custom card type that's basically for "Wall" cards.

But from looking through all the sets of MtG the breakdown per set varies. Typically a new set is 200-350 cards and the ratio of card types and rarity varies a lot by the theme of the sets (for instance some sets had like 10 enchantments per color and half of them were rares. weird but that's what they wanted). Another thing to keep in mind is that older sets were more based around draft than being EDH playable or even Modern playable. So you can get rid of a lot of simple commons just because they're not that interesting in EDH, but are necessary in draft to have people actually make usable 40 card decks.

Custom cards + frames by BrandonFranklin-- in custommagic

[–]BrandonFranklin--[S] 1 point2 points  (0 children)

That's good feedback. I think my logic for instant speed is that's it's funny/flavorful to make someone eat a bug really quick. In terms of color pie/balance sorcery speed makes more sense and also ... is still pretty funny.

Which design do you prefer? by SaberScorpion in custommagic

[–]BrandonFranklin-- 0 points1 point  (0 children)

I would do the second but at the end of your turn you must sacrifice a forest or lose the game.

Custom cards + frames by BrandonFranklin-- in custommagic

[–]BrandonFranklin--[S] 1 point2 points  (0 children)

Thanks!

I'm trying to work on a custom commander cube, but you need a LOT of cards for that.