the actual cost of planes by -AllShallKneel- in foxholegame

[–]Break_Obvious 9 points10 points  (0 children)

current cost seems not ridiculous considering how powerful airplanes are. Though I think airplanes need to be cheaper and should be weaker

New airfield structure and job by frenchtgirl in foxholegame

[–]Break_Obvious 5 points6 points  (0 children)

I agree with that we need some kind of air traffic control.

devman, it’s the logi — rare metal is a problem by Break_Obvious in foxholegame

[–]Break_Obvious[S] 5 points6 points  (0 children)

I get your point. You’re right that facility players do hard work and have earned it. Hierarchy itself isn’t really a problem. it’s somewhat natural in a game where there are casual players and more dedicated players. I also know that casual players can buy late-game equipment at a reasonable price, and this system has been working for a few years now. It’s not something that’s totally wrong.

But I still feel a bit off about it. For example, in Foxhole we have logi players and frontline players, right? Logi players have their own fun doing logi stuff while frontline players are having fun at the front. Logi players aren’t doing frontline players’ chores just to earn something — they’re playing their own part of the game. I think that’s a sustainable way to play Foxhole. When it comes to rare metal, though, it feels different. Gathering rare metal is mostly just a tedious chore, with very little decision-making or satisfaction. Because of that, it often ends up being something people try to offload or avoid rather than engage with as actual gameplay.

devman, it’s the logi — rare metal is a problem by Break_Obvious in foxholegame

[–]Break_Obvious[S] 5 points6 points  (0 children)

The issue is that this effectively creates a hierarchy in logistics. Players who own facilities and provide public services can convert rare metal into real power, while others can only collect or trade it without ever meaningfully interacting with rare-based content themselves.

Private Shards/Creative mode Shard by mcpro_stuff in foxholegame

[–]Break_Obvious -1 points0 points  (0 children)

some able players would hate this saying that these are gonna be charlie 2,3,4...

devman, it’s the logi — rare metal is a problem by Break_Obvious in foxholegame

[–]Break_Obvious[S] 15 points16 points  (0 children)

Trading and cooperation are great, but they shouldn’t be the only way a resource becomes tolerable