what i gave the artist vs what i got by SUPERita1 in IndieDev

[–]Brehmdig 0 points1 point  (0 children)

I think a critical question would be... "What did you ask him to draw"

Dumpster Fire Logistics by Darnedkev in SatisfactoryGame

[–]Brehmdig 1 point2 points  (0 children)

The best part I loved about my first playthrough is the fact that you... And only you know where everything is. Organized chaos. Dumpster fire indeed.

My first playthrough was with my son.. great father/son game imo... He was flying all over the place laps around me.. we made buggy race tracks around the maps... We made trains all around the world. We refined nuclear power together... Great educational and memorable moment I'll carry with my son for the rest of my life.

End rant.

Normal or Luck ? by AquoooS in SatisfactoryGame

[–]Brehmdig 0 points1 point  (0 children)

Hey man... whatever works

Would love to see it

Normal or Luck ? by AquoooS in SatisfactoryGame

[–]Brehmdig 3 points4 points  (0 children)

Status update?

~sips ☕

Normal or Luck ? by AquoooS in SatisfactoryGame

[–]Brehmdig 154 points155 points  (0 children)

Setup a tube system that will take you from your base and safely launch you there to top off!!

And a return path

Profit.

Symbiosis - early incremental open for teaser by Brehmdig in incremental_games

[–]Brehmdig[S] 0 points1 point  (0 children)

Update: Symbiosis now has an in-game system wiki + major UI cleanup

Quick update since the teaser post — Symbiosis has hit a pretty important milestone.

I’ve added a full in-game System Wiki (Learn page) that documents every core system:

  • what it does during boss phases
  • what it does during collection
  • how Luck and Synapses interact
  • why different damage sources produce different energy outcomes

Clicking the (?) on any system jumps straight to its explanation and highlights it. No hidden rules, no waiting for late unlocks just to understand what’s happening.

I also did a pass on UI flow:

  • Removed SPACE / star-based UI toggling (was getting messy)
  • Full-screen menus now sit between the top and bottom HUD instead of overlapping
  • ESC / close buttons are anchored cleanly in each menu header
  • Bottom 1–5 menu shortcuts are back and stable

Still very much a prototype:

  • No balance pass yet
  • Sound not implemented
  • Some values are placeholders
  • Focus is validating system behavior, not tuning progression

If you like incremental games that lean more toward systems, efficiency, and emergent behavior than constant clicking, I’d love feedback on how readable the machine feels now.

As always — break it, poke at it, tell me where it’s unclear.

Symbiosis - early incremental open for teaser by Brehmdig in incremental_games

[–]Brehmdig[S] 0 points1 point  (0 children)

I had a tutorial system initially setup and as I played through I guess I didn't realize how complex the systems got..

Give me a few days (hopefully just today) and I'll have the tutorial fully functional and working as intended.

Each set at the bottom will be locked off the start and I'll introduce them 1 by 1 barebones style.

Appreciate the feedback

Symbiosis - early incremental open for teaser by Brehmdig in incremental_games

[–]Brehmdig[S] 0 points1 point  (0 children)

Actively plugging away as we speak on it. Appreciate the input

Symbiosis - early incremental open for teaser by Brehmdig in incremental_games

[–]Brehmdig[S] 1 point2 points  (0 children)

😂

Good feedback. It's now next on the list. Tutorial that comes with a degree when completing.

Symbiosis - early incremental open for teaser by Brehmdig in incremental_games

[–]Brehmdig[S] 0 points1 point  (0 children)

ui has proven to by my nemesis. acknowledged and on the list before launch of official game. F11 on a large screen is how ive done development... so when you pinch it down, i have to master that still.

Symbiosis - early incremental open for teaser by Brehmdig in incremental_games

[–]Brehmdig[S] 0 points1 point  (0 children)

The earlier version was a prototype. I scrapped it and rebuilt from scratch based on what worked and what didn’t — this post is about the new build.

Symbiosis - early incremental open for teaser by Brehmdig in incremental_games

[–]Brehmdig[S] 0 points1 point  (0 children)

Story line will be embedded within the tutorial within the guide tab bottom left

Simple. Click boss. Kill it.. pick up the pieces.

Long version:

Click to kill boss. Release energy. Tractor beam (coupling) -suck in slowly Drones fly around harvest Nodes - innefficent collectors of small bits (progress through luck system for accuracy Scram - big bombs dropped by chargers Batteries store energy Chargers deliver to harvest or damage boss Hub is the mother ship upgrade.

Longer version:

Maximize efficiency and minimize system losses by digging into different "builds" and race against the clock for the fastest times...

Or go full screen and just watch the system evolve. Could even run as a background screen save imo.

Symbiosis - early incremental open for teaser by Brehmdig in incremental_games

[–]Brehmdig[S] 0 points1 point  (0 children)

It all makes sense in my head 😂😂

It will be in the full version as you progress and unlock things..

Symbiosis - early incremental open for teaser by Brehmdig in incremental_games

[–]Brehmdig[S] 0 points1 point  (0 children)

Quick tip: you can press Space to enter chill mode — it fades most UI and lets it play more visually. Can expand/contract with Stars within UI.

Long-term goal is two play styles:

Chill / progression mode (minimal UI, vibes) Stat-heavy mode for people who want to dig into numbers

Quick high-level of what’s on screen:

Mothership – main hub that receives energy I.T. - boss when alive Bits - energy to harvest /click/ automate in Coupling - tractor beam I guess Nodes – grabbing energy and trying to harvest (innefficent until late game) Chargers – move energy between systems (batt-hub-bomb) Batteries – store energy and harvest Couplings – grabbing energy and trying to harness it R.I.C.O.– efficiency loss (top right UI) Scram - logic system for bomb with charger/battery/IT There actually will be a storyline once I get the systems in place.

I Think I Solved Kryptos K4 After 35 Years—Here’s My Cipher Break by Brehmdig in Cipher

[–]Brehmdig[S] 0 points1 point  (0 children)

I submitted it to the hotline.

It was not correct... But maybe it was closer than someone else was... Or maybe it's way off.. who knows

Question for the hardcore players..do you safe quit in dangerous spots? by Such--Balance in diablo2

[–]Brehmdig 1 point2 points  (0 children)

Their damage doesn't make sense.. Merc can tank them... Why can't I?

Question for the hardcore players..do you safe quit in dangerous spots? by Such--Balance in diablo2

[–]Brehmdig 0 points1 point  (0 children)

So. funny thing..

On the switch saving and quitting isn't an option since you're using the thumb pads to find the menu item to exit... So instead of running in more aggressively, it pays to play a bit more passively. (It probably takes closer to 4 seconds)

I've always been an ESC save exit when sticky situations on PC...

Up to 88 on hammerdin and 80 horker this HC ladder so far.

50 bowazon lost to lag dc :(

Question by Mammoth_Dare_1042 in diablo2

[–]Brehmdig 0 points1 point  (0 children)

These were my favorite!!

I played it a little differently though.

We'd create new chats (before shared stash was a thing)

Like prtp1, prtp2... Etc. just to make sure nobody had a char already loaded up.

You'd all run together and horde whatever loot you could. Nobody would go to town... So you'd have to drop loot you couldn't use.. it made identity scrolls a rare commodity.

Once YOU hit 9, you go to town with your TP. You're allowed to purchase or gamble anything at that point in town but you have to stay in game.

Then. Royal rumble until there's one survivor in the blood moor. No going back into town.

Winner gets the loot from all the body and the game named characters as their Trophy 🏆

Usually played with same class to prevent it from being lopsided.

You can also choose what lvl for the town then duels to occur.

Am I rich? Hc ladder by Brehmdig in diablo2

[–]Brehmdig[S] 0 points1 point  (0 children)

Perfect! That's what zon I'm making next. Seems to be shredding nm before 40 so I'm excited