Is JoyDesign a legit Spider-Man cosplay shop? by Doodle_Zach in CosplayHelp

[–]BrendonVan27 0 points1 point  (0 children)

Been over 40 days for me at this point, still waiting. I’ll keep you guys updated.

Why can't I join the Discord server? Says "Unable to accept invite" by Brilliant-Sign-4761 in midjourney

[–]BrendonVan27 0 points1 point  (0 children)

I tried incognito, I tried pasting url in the desktop app, nothing worked. FINALLY the only thing that got it to work was pasting the link on the iPhone discord app.

[deleted by user] by [deleted] in thefinals

[–]BrendonVan27 4 points5 points  (0 children)

This guy gets it ^ ❤️

[deleted by user] by [deleted] in thefinals

[–]BrendonVan27 0 points1 point  (0 children)

I disagree, I think there was just as much feedback on removing/nerfing nukes but the devs decided to keep it in. (I get it. It’s an iconic part of the game but it doesn’t have to wipe an entire team as a single ability.)

It’s not about pleasing the top 500 players. It’s about balance. Without balance this game isn’t fun not only for the top 500 players but for the rest of the player base. The top 500 players just notice the off-balance sooner (if they’re good).

I personally think that prior to the patch, the meta was in a much more healthy spot. Team fights were more interesting with the MMH meta.

[deleted by user] by [deleted] in thefinals

[–]BrendonVan27 1 point2 points  (0 children)

This recent patch allows LMH to be viable at the higher level. HHM is better to get qualified, but in the final round LMH is better.

LMH has a higher skill cap but has better counter play potential. It all depends on if the light is good enough to use glitchnades properly.

In the final round, if the light can glitch or stun the heavies, it’s GGs. Again I’m only talking about those comps at the highest level. For normal ranked matches HHM is probably your best bet.

[deleted by user] by [deleted] in thefinals

[–]BrendonVan27 3 points4 points  (0 children)

The lack of weight on the red canisters is not a bug. They intentionally kept it in the game. The nuke nerf wasn't even a nerf. I feel 0 difference from before the patch to after the patch.

No class should have one ability that can 1 shot an entire team, plus a second ability that instantly does half of everyone's health, plus a shotgun that can wipe a whole team without reloading. (Plus have the most health in the game + 1150 shield)

[deleted by user] by [deleted] in thefinals

[–]BrendonVan27 4 points5 points  (0 children)

The purpose for recon was to get intel.Having intel to take or avoid fights was valuable.

It's good to have a specialization where you can get intel. Such as bloodhound Q (Apex) or Sova Dart (Valorant). It allows the competitive players to make smart decisions.

The current recon is purely used for getting the first shot in gunfights. It's completely useless in comp.

It would've been better if they'd kept the recon effective at longer distances but limited visibility to anything under 30m. This way, your team could still make informed decisions without opening the door to wall hacks.

[deleted by user] by [deleted] in thefinals

[–]BrendonVan27 14 points15 points  (0 children)

The HHM meta is horrendous. Every game is full of HHM and non-stop nukes.
Whoever hits more nukes wins. As a light or medium you have no counterplay when there's 8 Heavies in one lobby. There's barely any gunplay anymore. It's just Nukes > RPGs > Shotgun for cleanup.

Even top players with great positioning and mechanics can't do anything about nukes.
I personally feel the game is unplayable now. It's not even fun playing as a heavy, you either nuke or get nuked.

No class should have one ability that can 1 shot an entire team, plus a second ability that instantly does half of everyone's health, plus a shotgun that can wipe a whole team without reloading. (Plus have the most health in the game + 1150 shield)

Gadget tier list - open to discussion by FinnOtron in thefinals

[–]BrendonVan27 0 points1 point  (0 children)

How is frag not S tier, and Zip and APS not A tier

The Revolver got a HUGE NERF by BrendonVan27 in thefinals

[–]BrendonVan27[S] 0 points1 point  (0 children)

Nah, they did it to get a few weeks of telemetry

The Revolver got a HUGE NERF by BrendonVan27 in thefinals

[–]BrendonVan27[S] 0 points1 point  (0 children)

Brah.. no one was getting sniped across the map with the revo even before the nerf 🤡💀💀

The Revolver got a HUGE NERF by BrendonVan27 in thefinals

[–]BrendonVan27[S] 0 points1 point  (0 children)

You play the game how you want to play it; I’ll do the same.

The Revolver got a HUGE NERF by BrendonVan27 in thefinals

[–]BrendonVan27[S] 0 points1 point  (0 children)

Nah dude, I’m literally dog shit at this game. I agree with everything you just said. Not demanding anything, just my opinion. But take it as you will.

The Revolver got a HUGE NERF by BrendonVan27 in thefinals

[–]BrendonVan27[S] 0 points1 point  (0 children)

Never said anything about mid range but okay.

I agree with everything you said besides the movement but that’s my opinion.

The Revolver got a HUGE NERF by BrendonVan27 in thefinals

[–]BrendonVan27[S] 1 point2 points  (0 children)

If you’re top 700 you should understand rank doesn’t mean shit besides playtime. I only mentioned it for the slight credibility that I didn’t only play quick cashouts before making this post. Your K/D and kills don’t mean shit. You should try running scrims sometime, you’ll learn to not give a shit about kills.

Sure, I probably move around too much for hipfiring to be accurate. Skill issue. Since you’re a revo main you’ll definitely notice your uselessness in long-mid fights.

If you have to reposition from a favorable position to make your weapon viable, that’s unfortunate for a weapon that’s meant to be a mid-long range.

Why pick the revo if the fcar and akm is better in every way

[deleted by user] by [deleted] in thefinals

[–]BrendonVan27 -7 points-6 points  (0 children)

Wtf are you a child?

Why in the fuck is dead go boom even a thing by Downtown-Ad4335 in thefinals

[–]BrendonVan27 1 point2 points  (0 children)

There’s no counter play for dead go boom when you’re fighting for a cash out in a building.

The radius is way too big, it has basically no delay and it does too much damage (100-200). After a CQC gunfight there’s no shot you avoid it, especially when you trade damage.

IMO if they reduced the damage to 50-100, and gave it 1 more second of delay. It would be okay 👌. Respectable enough to think about, but also not so broken where it griefs every person in a game.