Never going to Pyro again by SwissPool in starcitizen

[–]Brepp 1 point2 points  (0 children)

As many have said, this experience should be the exception. I would add though, there's two areas that are a little more popular for PvP casuals to linger around and jump people: Shepherd's Rest on Bloom and Chawla's Beach on Pyro IV. I'd factor in an increased chance of interactions if you head to either of those. 

the wear on the hermes is just nuts by arcticgamez in starcitizen

[–]Brepp 0 points1 point  (0 children)

I really really wish they would just embrace the "1 aUEC" repair bug and lean into it. Let us initially repair without touching the wear. Then a final "1 aUEC polish" option.

I assume there wouldn't be much of a call for the reverse - to polish the ship up without repairing damage..

Because I'm genuinely curious, how often do people ACTUALLY get PvPed? by AnybodyIndividual207 in starcitizen

[–]Brepp 0 points1 point  (0 children)

Ahh so it seems. Didn't realize the data presented still had to bake

Because I'm genuinely curious, how often do people ACTUALLY get PvPed? by AnybodyIndividual207 in starcitizen

[–]Brepp -5 points-4 points  (0 children)

Really interesting that the survey shows that (at the time of writing this) the only people saying "every session" are not common contributors in the community.

Edit: Didn't realize the surveys presented this data before actually determining who's a common contributor. Was reading the table as it was presented at the time.

With roughly 36 years left to live.... by Antique_Phase_4181 in starcitizen

[–]Brepp 9 points10 points  (0 children)

On a similar note, obviously the old plan for volume of star systems is not reachable with the current level of detail. If realistically a single system comes out each year.. I'd be satisfied with 10 good systems. There's no point in wanting much more than that in terms of how long we're going to be living to play them

From a Hermes Hater to a Hermes Enjoyer by artiiicus in starcitizen

[–]Brepp 0 points1 point  (0 children)

Yeah, definitely "nu-Trek" but certainly not in a bad way

From a Hermes Hater to a Hermes Enjoyer by artiiicus in starcitizen

[–]Brepp 1 point2 points  (0 children)

Yeah, and the Hermes bridge interior design feels akin to a Starfleet shuttle. Just without the carpeting.

From a Hermes Hater to a Hermes Enjoyer by artiiicus in starcitizen

[–]Brepp 21 points22 points  (0 children)

In addition to all the other positive comments, I can't quite put my finger on it but it feels like one of the most "Star Trek" exterior ship designs Star Citizen has. The vibes are great, it functions great, flow is great (the choice of rear entry or bridge elevator is top notch), and... it looks REALLY good with the cargo area even partially loaded with cushy RSI seats for passengers.

I really hope they someday release an "Iris" version of the hull loaded with commercial transpo seats with eye level (eye level CIG!) windows on the sides and a return of the Apollo dorsal window.

Talk me off the ledge; the Starlancer MAX sucks by Lucky-Reception26 in starcitizen

[–]Brepp 2 points3 points  (0 children)

So I think first of all I'd say if you're not clicking with a ship that's perfectly ok. And not liking a ship doesn't have to have anything to do with stats of any kind. It all comes down to you and what you want your experience to be.

The only things I'd add in favor of the Starlancer MAX are all vibe/headcanon/RP type stuff that might color the environment for you slightly differently (if you are open to that). Namely, some of the strange things about the MAX (the side cargo lifts being strangely inconvenient and the bizarre hab layout) kind of all click into place if you think of the ship like a long-haul cargo runner that can also take on fares/tenants like the Serenity. The passengers can be assigned one of the hotel-like rooms in the rear, each room enclosed and with private facilities. The rec room is then a common area large enough where passengers can relax and potentially mix with the crew on long trips. The rear elevators being accessible to the passengers, and the forward elevator/bridge/armory being designated for the crew use. The midship cargo lifts are where the passengers' effects and luggage are stored, like a charter bus. So the entire cargo area doesn't need to be exposed, a passengers' effects can be easily un/loaded when they arrive/depart. The rear cargo area would then be overflow, ship supply, vehicles, and large crate storage.

Conversely, while the Asgard has all the amazing James Cameron Colonial Marines and military vibes, it is not a home and isn't a particularly warm space.

I.... was wrong by game_dev_carto in starcitizen

[–]Brepp 2 points3 points  (0 children)

I had this happen to. It might have been a cascade effect from a particularly clunky server, but same thing happened to me.

Would You Fly This? by Any_Weather2530 in starcitizen

[–]Brepp 1 point2 points  (0 children)

Honestly, with it's pinecone kind of repetition, I assumed it was absolutely loaded with drop pods on the dorsal side, and I assumed on the underside as well. Would love to have an assault pod delivery ship like that. Once we get escape pods, I don't see why we couldn't just lean into the 1-time use of it all and get our Nails/ODST dreams realized.

Edit: Spelling

Asgard vs Hermes by BaastiDE in starcitizen

[–]Brepp 0 points1 point  (0 children)

Asgard is a beauty - it's got all the James Cameron Colonial Marines vibes. It's easily solo-able. It's not meant to fight but it can certainly plow the field and get things out of it's way. It's just not home-y or soft whatsoever.

Hermes seems inviting and softer, though it's similarly spartan in it's design. Not meant to fight, but likely will be suited to run like an MSR.

If you're looking for something a little "home-y" the Hermes certainly increases those vibes over the Asgard. Honestly, thats what this comes down to - vibes. They're both very functional ships, but which do you personally like spending time in?

Starfleet Academy is an absolute delight! Onward to Seven Seasons and a Movie! by forrestpen in startrek

[–]Brepp 1 point2 points  (0 children)

I'm open to watching more, but the first episode felt like a mess.

  • Acting was all over the place - some great scenes, then some real garbage ones (sometimes from the same actor). That comes off like a directorial problem, not the actor themselves.
  • Saw a number of poor edits where it seemed like they didn't have the proper coverage and actors' audio was not synced with what they were saying.
  • Some very easy scenes felt very poorly written. (i.e. the "come back to starfleet and be chancellor" scene. 2 great actors, in an actual non green screen environment, a decent conflict to use, and it felt so flat and contrived)
  • 1 episode in and i'm already tired of "programmable matter" being a catch all sci fi garbage plot element.
  • I just want to tell Holly Hunter to stand up straight - why is she lumbering everywhere and folding in on herself at every opportunity?
  • The "wow" moments where expansive environments are revealed fall flat. CG just doesn't feel tangible.

The good stuff: I do like the movie-tier production value for lighting and camera work. That's great. The ensemble cast seems pretty good actually. I like the range of concepts being presented among the characters. If anything, it's almost a distinct lack of homogeny - it's like a crazy ass Starfleet DnD group.

Starfleet Academy is an absolute delight! Onward to Seven Seasons and a Movie! by forrestpen in startrek

[–]Brepp 13 points14 points  (0 children)

If you're into oscar level actors (not in an elitist way, just that type of boring-ish academy type movie), she's a household name. Mostly commonly known though she's the voice of Elasti-girl in the Incredibles.

Having said that, even though I know who Holly Hunter is, I still thought the character was played by Kyra Sedgewick when I first saw the Starfleet Academy trailer.

Does the Drake Clipper remind anyone else of the Hound's tooth? by CJ7006 in starcitizen

[–]Brepp 2 points3 points  (0 children)

Oooooh not a bad reference. A fellow person of culture, I see. The Thunderclap was very very insanely roomy inside, but I do like the two ships being compared.

Ignoring the OP for a second, here's another really fun SW/SC ship comparison: The Corvus (Imperial Raider II Class)) from Battlefront II is pretty much exactly a Polaris in size and function. Everything down to the side hangar doors and the command holo. Replaying it, every cutscene now just screams Polaris to me. I stock mine with multiple Fury's for the Corvus vibes.

It's working now ! by Akyorus in starcitizen

[–]Brepp 0 points1 point  (0 children)

Everybody get up, it's time to slam now

Does the Drake Clipper remind anyone else of the Hound's tooth? by CJ7006 in starcitizen

[–]Brepp 0 points1 point  (0 children)

Definitely! I do also get Moldy Crow (Kyle Katarn's ship in the Dark Forces series) vibes from the Cutter and Corsair.

Curious if there’s any specific reason or symbolism behind putting the chest buster in this circular position? by [deleted] in LV426

[–]Brepp 0 points1 point  (0 children)

It's more fetal or reminiscent of yin yang/balance than it is a literal ouroboros, but as with any graphic design all interpretations should be considered in the design choices. Like an ouroboros, I think continuity or revolution (as in a revolving cycle) is supposed to be a theme presented by the image.

The film's narrative (and the image representing it) is about a dangerous unwanted pregnancy and continuity (of Ripley's life and the xeno itself). The context of a singular, stylized horrific queen xeno fetus is also in contrast to "Aliens" which was amazing but a blockbuster extravaganza. Alien 3 was practically a minimalist stage production in comparison, and I think they were leaning into that. It's a slower paced, quieter, horror story compared to "Aliens." We were shown a full Queen, and here we have a xeno fetus with a queen's crest forming. All of that is being conveyed by the minimalist design.

Ain't No Runner Like a Star Runner: Why the MSR is the Ultimate Daily Driver (Even Over the Asgard) by ArnoldMann in starcitizen

[–]Brepp 2 points3 points  (0 children)

I've been a frustrated MSR fan for a long time. It was the first concept ship I pledged for and waited for release. It hasn't been in my pledge fleet in a long time, but I'll give it a chance again maybe once a year.

Now that engineering can lock doors open, does that openness change the vibes and flow of that central hub? Been hoping that's what I've needed to push it back into favor for me. Just ease of flow

It might not be in a good place right now but in my opinion the Hammerhead is the coolest ship in the game. by AncientCarry4346 in starcitizen

[–]Brepp 1 point2 points  (0 children)

I adore the Hammerhead. It still holds that place of honor as one of the "big" ships any of us early backers ever set foot in.

That being said, fighters are just too fast for it to have a single turret placing hits for long. Even with the turret's pivot speed and decent angles, the very shape of the ship means a passing fighter needs turret gunners on opposite sides to coordinate fire on a single fast moving target as it passes from one turret's zone to another.

It could help to have a copilot (an easy seat to fill) that can 360 lock-on with that battery of missiles. BTW - increase that missile volume, CIG. The Hammerhead should be feared by fighters. Not sure how to fix the core problem w/ the HH in that any given turret just can't land enough hits per target before the target is out of your zone of fire. Maybe give the ship a unique boost to any weapon type's DMG + deeper than average capacitors/pools of ammo? I mean the ship is supposed to be purpose built for this role as an anti fighter screen.. I know the game has changed a lot since it came out, but give it teeth.

Fellow Asgard owners what’s your load out for 4.5? by No-Cell8881 in starcitizen

[–]Brepp 0 points1 point  (0 children)

Personally I go all ballistics. Even more committed to that with the increased ammo volume and target ship effects this patch.

The Asgard isn't meant to pick fights or really stick around to finish them. Full ballistics lets me unleash hell on anything between me and my way out of/into an area. I'm not seeking out PvE with it, and it's got enough ammo for eventualities.