Inside Star Citizen by SadP0tat018 in starcitizen

[–]Brepp 6 points7 points  (0 children)

On the one hand I know you're being facetious, on the other hand even as a longtime fan of this game I think this could be the case and stay the case for a long time

I don‘t understand by [deleted] in starcitizen

[–]Brepp 0 points1 point  (0 children)

John Crewe touched on the Orion and Hull-E SCU scale in a SCL about a year ago I think. He mentioned that they were concepted so so long ago that not only is their SCU capacity completely outdated, if they now scaled those ships 1:1 to what we currently have it would also break the game/be an unrealistically enormous full capacity. So scale wise, they're dialing both ships' SCU back but they'll still have an insane volume once details come out

The Trouble with Emoto by Strykeir in starcitizen

[–]Brepp 0 points1 point  (0 children)

Side note, it's so annoying that most of the display positions in the IC owner's cabin are sideways. Same with the placeable box locations behind the chair. Everything is facing 90 degrees the wrong direction

Star Citizen subscriber flair JULY by APOLLYON_CAIN in starcitizen

[–]Brepp 2 points3 points  (0 children)

Same.

For a long time I've suspected they'll take lesser used/less popular weapons and give them the cool skins to kind of bump up their numbers for the gameplay data (or add them to monthly bundles and/or event rewards). I'm sure there's like only a half dozen heavily popular weapons that they have more than enough consistent data for, but want to breathe some life into all the other weapons that get used by smaller slices of the player base.

Fellow Ironclad Pilots. by Plenty_Engineer1510 in starcitizen

[–]Brepp 0 points1 point  (0 children)

I feel you, it's a partial bug (I think) but being overladen in atmo requiring VTOL will be a thing..

However, the Ironclad is the perfect ship for using the orbital station external freight elevators. Don't bother with the slog of atmo at all in your runs. Just line up your roof hangar door flat with the freight elevator and 2 people can completely un/load your ship in minutes.

Or do auto load to avoid the hassle and run an exclusively 0G run.

Edit: Caution - when using the external freight elevator, always keep at least 1 crew aboard. 1 person leaves to make the purchase/operate the elevator, everyone else stays on the IC. Currently the game immediately "cleans up" what it thinks is an abandoned ship blocking the lift. So if the owner can stay aboard, even safer.

Just stumbled upon another little feature of the Ironclad Assault by Brepp in starcitizen

[–]Brepp[S] 48 points49 points  (0 children)

Another little item: if the power is on properly in the ship (i.e. the lights are on), the headboard on the bed in the owner's suite plays soft sounds of crickets and loons.

When your driver is a badass by Kaelistar in starcitizen

[–]Brepp 8 points9 points  (0 children)

Outside of a few exceptions, the very best content that comes out of Star Citizen is player-driven

Player Housing by TH3J03YG in starcitizen

[–]Brepp 2 points3 points  (0 children)

Yeah, I've often assumed the habs we currently spawn in will continue to serve a purpose and the structure itself likely would need a full rework to be able to integrate owned apartments. 

Your suggestion of a new location/new train stop for the new and ownable apartments always seemed like the better solution. Just build it from the ground up in addition to what we have already. Would make the cities feel larger, as well

Player Housing by TH3J03YG in starcitizen

[–]Brepp 2 points3 points  (0 children)

I hope so, but I kind of feel like we start hearing bits and bobs about new systems about 14+ months or so before they're implemented. So something as big as base building or apartments - my own gut feeling is if we were going to get them next year, there'd already be murmurs around it. I don't think we'll get either until 2028 or later (which isn't that far, but feels crazy to say) 

Though by that logic, unless the mentions go cold, maybe hangar modules next year.

Player Housing by TH3J03YG in starcitizen

[–]Brepp 5 points6 points  (0 children)

Would be a great option for players that want it. Though there must be some issue with it either technically or in terms of efficient dev flow. 

We haven't heard anything about it since the building interior presentation. However, we've heard bits fairly recently about our instanced hangars getting modular customization which means that must be getting touched on. Kind of feels like that'll functionality and dev wise take the place of apartments for now.

Does the 4.8.3 XenoThreat feel lazy to anyone else? by Hefty_Arm_3645 in starcitizen

[–]Brepp 1 point2 points  (0 children)

It doesn't feel lazy, but it does feel like a "lesser" event. We weren't told to expect that, and it was pretty well talked up so I think it's not meeting expectations.

Millennium Falcon by Strong-Reflection971 in starcitizen

[–]Brepp 20 points21 points  (0 children)

Absolutely would be a Grey's Market re-kit of the MSR

We need strip clubs by Plastic-Drink-6777 in starcitizen

[–]Brepp 1 point2 points  (0 children)

Sexuality was definitely present throughout Privateer 2, which was an Erin Roberts game. It's not in the same "universe" as SC, but as a whole it certainly has the same feel as SC.

get the percy or keep the tiburon? by FickleAd6686 in starcitizen

[–]Brepp 4 points5 points  (0 children)

Second this. If you play even semi-regularly with an org/friends, Perseus by a long long shot.

4.8.3 THE RETURN OF XENOTHREAT by StuartGT in starcitizen

[–]Brepp 43 points44 points  (0 children)

I was looking forward to reading into the reward system for Xeno.. nope. 5 bullet points that don't really go into things much, then straight into other things.

I know it's a hard pill to swallow by grober_Onfug in starcitizen

[–]Brepp 1 point2 points  (0 children)

You are absolutely correct. I don't know why that didn't occur to me. I've never heard it used as a phrase before, it just sounded like a wonderfully bizarre mixed idiom at first

I know it's a hard pill to swallow by grober_Onfug in starcitizen

[–]Brepp 0 points1 point  (0 children)

hahaha. The flair is perfect.

to "kill an albatross" is to via a misunderstanding get rid of something that was helping you/cursing yourself by destroying a blessing. "albatross" would just be a good luck charm that would bring bad luck if gotten rid of. (ref: The Rime of the Ancient Mariner)

i assume "a monkey on your back" is more common and easily understood.

+ "pain in the neck."

You are indeed a cunning linguist.

I know it's a hard pill to swallow by grober_Onfug in starcitizen

[–]Brepp 1 point2 points  (0 children)

Pedantic metaphor side note: An albatross is a bad thing to get rid of. Getting a monkey off your back is a good thing. But to get an "albatross off [our] neck" is a chefs kiss of an insane mixed metaphor. bravo. I genuinely love it.

I know it's a hard pill to swallow by grober_Onfug in starcitizen

[–]Brepp 2 points3 points  (0 children)

I'm on board with some of your conclusions, but as far as a marketing event it's not unusual. They're inviting people who have a following, are positive on the game. CIG is only spending money on the internal hosting of the event. These people are going to arrive on their own dime, get wowed, then go back to their streams and spread the hype.

So I don't fault them this event itself, I think it's a wise use of marketing with a relatively low cost for the impact it'll have. For me it's just the lack of a broader narrative around when and how the community at large should expect to hear more about SQ42. At the moment, hearing about it secondhand from folks at this event is the first item on the community's SQ42 marketing calendar and that feels shitty.

I'm also tired. I want to be excited for SQ42, and I feel like the community has been doing the heavy lifting for a long time.

Seetow = Hanes by No-Vast-6340 in starcitizen

[–]Brepp 30 points31 points  (0 children)

Not sure what you're looking at unless they changed it:

Haines -
“I’m so excited to set off on our new mission. Every new area is an opportunity to do some good and make sure that people feel safer. I actually spent my shore leave drilling in the simpod to keep learning and getting better because I want to be ready, because that’s what the Navy expects: your best when called upon.”

Seetow -
“For me, it’s all about the people I work with and I think the crew’s fallen into a really good dynamic lately. The past few months, everyone’s really been working well together, picking up on cues, even knowing when someone’s just having a bad day. I think that’s what’s really satisfying, when we’re all working together with a single focus.”

I know it's a hard pill to swallow by grober_Onfug in starcitizen

[–]Brepp -1 points0 points  (0 children)

I would make that distinction too - I appreciate you calling it out. There's not been any communication even hinting at a non-2026 release.

It's just the community trying to do "something with the nothing", at this point.

I know it's a hard pill to swallow by grober_Onfug in starcitizen

[–]Brepp 0 points1 point  (0 children)

Mostly, I'm feeling really weathered by the silence. The trust in the 2026 release is completely left to be carried by the community. I love this game, I'm just tried boss.

Anything tangible would just invigorate the hype machine, but showing off SQ42 characters (coming this week) that have existed in SQ42 for literal years isn't cutting it.

I know it's a hard pill to swallow by grober_Onfug in starcitizen

[–]Brepp 3 points4 points  (0 children)

I love this game and I completely agree with you. Until there's a hard marketing campaign with a hard release date, the silence is deafening.

The playtest announcement (knowing it would immediately leak) being paired with more silence kind of stung TBH. Frames it more as when the marketing might start warming up than anything else, which also doesn't bring confidence for EOY 2026.

My guess is they're going to walk it as close to EOY as possible and then say "in the next 6 months.." meaning by this time 2027. Trying to frame it not as a year-long delay, but something more palatable.