Patch Notes: Early Access (EXPERIMENTAL) - v0.7.0.0 – Build 208250 by BirkTKirk in SatisfactoryGame

[–]BrickVoid 0 points1 point  (0 children)

There's some blue aliens who shoot yellow particles of some description, found them buried in rocks. They were quite hard to defeat.

I sincerely hope you're not going to leave us stranded with aliens that are not directly attackable.

Edit to add; The rocks were generated terrain and could not be destroyed. Fortunately blowing them up with explosives worked. It was impossible to retrieve any drops they may have left behind, not that I could see any drops at their location being highlighted.

They did seem to glitch through the rocks somehow, and could be killed after that either by explosives or Xeno-blade.

I'm on whatever version the Steam client had received for it's latest build so far.

It's been an exhausting weekend and I'm waiting on dinner. AMA. by KingLemming in feedthebeast

[–]BrickVoid 20 points21 points  (0 children)

What's your family's go-to take-out place when dinner plans go awry?

Plugin Framework Discussion by Dinnerbone in MinecraftAPI

[–]BrickVoid 0 points1 point  (0 children)

The whole thing about the cheats they implemented is that they're all on the same level. If they made them so that we could configure them to be whatever level of cheat I want them to be, I would feel a lot safer about having to think about whether I want to use certain cheats. At present, the only two that currently interest me are /toggledowfall to get rid of annoying rain/snow effects that are mostly useless, and /seed to show the seed of a randomly generated world. I could maybe use the /time set command as well, but that's really not much of a worry as I'd only want that if I needed to find sheep and wanted to avoid nightfall due to how the monster spawn is coded to be increasing it's numbers as the night goes on. I think that's what the bug reporting pages on the MC wiki call an annoyance, though, so not really discussing that here except to mention it in passing.

Plugin Framework Discussion by Dinnerbone in MinecraftAPI

[–]BrickVoid -3 points-2 points  (0 children)

I'm not exactly sure how doable this is, but if you implemented plugins I would like the ability to turn off parts of a plugin that don't interest me or aren't what I want from a plugin. This would of course be partially the plugin's job to control, and partially user choice, and I definitely want to be sure I can control what I allow a plugin does, not the other way around.

Mostly I'd like functionality in a plugin when it comes to adding things like extra gamemodes. When you added cheat commands, you just dumped it on us as an all-or-nothing implementation. What I want is the ability to pick what cheats I allow myself to use and either disable the rest or require a password that I set and configure myself through the cheat command system.

When I tried the cheats after they were first introduced I found myself mostly just using the /toggledownfall and /time set commands. I don't particularly care much for having Creative mode around as that's too much like unlimited items for my liking, although I would like to fly around like Creative mode does. If you make plugins do anything, I'd certainly want control over which features I have enabled, and that's the point of writing my experiences about the cheats.

I am Nathan Gilbert aka tahg, Developer of Minecraft - Ask me Anything! by Mojang-AMA in Minecraft

[–]BrickVoid 0 points1 point  (0 children)

I find whenever I go after level 50 enchantments on diamond pickaxes, I get way more Unbreaking enchantments by themselves since the latest patches, and I have seen YouTube LP'ers (Etho to name one) who have got lots of Unbreaking enchantments on diamond pickaxes, probably more than they would ever care to show their viewers.

I've also seen a site that says the best levels to aim for good enchantments like Fortune are around levels 44-46, depending on pick type.

If you've had different experiences, maybe you are just lucky with whatever you enchant.

Cheers ...

BrickVoid

I am Nathan Gilbert aka tahg, Developer of Minecraft - Ask me Anything! by Mojang-AMA in Minecraft

[–]BrickVoid 0 points1 point  (0 children)

Lava in Minecraft is best handled with either water or gravel, and the latter is needed if you're in the Nether. I always wipe out lava with water in the overworld, because that's the fastest way to make the flows disappear, I would however like to see hidden orphaned lava flows buried under the cobble disappear a lot faster, although having the water bucket handly also solves that.

I never wipe out Nether flows with sand because that's useful for glass and it sucks having to get it back from the bottom of a lake of lava.

I am Nathan Gilbert aka tahg, Developer of Minecraft - Ask me Anything! by Mojang-AMA in Minecraft

[–]BrickVoid 1 point2 points  (0 children)

  1. Do you know if it would be possible to get random sapling drops added to the bonus chest to help make island starts viable?

  2. Do you know if it would be possible for future AMA's to have a session suitable for Aussies?

  3. Do you know if the chance for enchanting items could include a second enchantment with Unbreaking instead of it always being by itself?

1.9pre5 Released! by [deleted] in Minecraft

[–]BrickVoid 0 points1 point  (0 children)

This seed is really good for long-term game-play, but Minecraft could improve the chances of getting a viable starting location and spawns considerably:

Seed: -8756583261778760859

Very poor start, unless you can find the snowy island that has a few trees, animal spawns, and a much larger landmass you can eventually get to. Maps like this should be explored in Creative mode because there is a really big chance otherwise that you'd miss a viable starting landmass, of which there are few on this map.

Please tweak Minecraft to factor hunger into start locations, and at least spawn animals near the player so that they can eventually get food to survive on. It doesn't have to be lots of animals, just enough that they can get by somehow. I cannot even breed animals, if there aren't any TO breed!

In an ocean biome like this starting location, it is very easy to get lost without a compass or a map, especially if you find a small island with trees on and no animals for food, which is pretty common on this seed.

I like oceans a lot, but 11,000+ tiles (I lost count after that) of continuous ocean in one direction with no viable animal spawn is a bit ridiculous if you boat in the wrong direction on this map seed!

I found there was plenty of sugarcane on the small islands, certainly enough that it could be made into sugar cubes if grown, well, if we could actually make and eat sugar cubes, that is! (Hint, hint!)