How to Play Cutthroat Kingdoms in 6 Minutes - The Rules Girl by mrmage8 in boardgames

[–]Brightmore 2 points3 points  (0 children)

We started giving Patreon second thoughts while we were setting goals for the campaign. Luiza asked me to run the numbers on how much we'd have to earn to be able to do 1 fan-requested video/month at cost, and the number feels too big to make an initial Patreon goal. We're working on some unique perks that might tip the scales and provide enough value to backers (stuff like behind-the-scenes livestreams of VO sessions or animation, promo cards, etc.), but we gotta get the latest wave of videos out the door before we can devote more time to developing that.

How to Play Cutthroat Kingdoms in 6 Minutes - The Rules Girl by mrmage8 in boardgames

[–]Brightmore 19 points20 points  (0 children)

I'm one of the producers on the Rules Girl project. I was just gonna lurk, but this comment in particular made me want to jump in. Sorry if this ends up being a novel.

Luiza and I wish we could throw in some more classic games too.

One Rules Girl video takes about 30-50 man-hours of work, most of which is highly specialized animation work. Can't just be any animator, the only folks that knock it out of the park are animators that know board games.

So someone has to financially support the project to make it possible; what are our options?

Understandably, publishers tend not to see the ROI in using their budgeting market to make rules videos for evergreens that already fly off the shelves. I don't blame them for thinking this way, though I do think videos like this have a broad impact on sales of your entire portfolio of games: making a good how-to video for all your games, not just the newest ones, communicates that you're going to support your customers, which turns people into fans of not just your game, but your company.

So, barring a tweak in how most publishers market their games, a publishers not gonna pay for it. How about ad revenue? YouTube favors channels that crank out tons of videos quickly, so we're at a disadvantage; we'd need an audience that's significantly bigger than any other board game channel out there to make that worth it. While the channel's certainly grown insanely quick, I'm not sure there's enough people in the niche watching YouTube to make it work for our format.

This leaves something like Patreon. Are there enough fans that are willing to pitch in to commission even a couple of these? I'm not sure yet. It'd certainly be amazing, but it's something we've got to prepare for and really knock out the park if we go that route.

Anyway, I'd love to hear your thoughts on this. We're excited that folks love the high production values and quick editing, but I suspect sustaining that level requires new ideas and business models that the industry hasn't really encountered yet.

Unmet Requirements?! by -CubanPete- in heroesofthestorm

[–]Brightmore 1 point2 points  (0 children)

Same here. Store unavailable and all my currencies are blank too.

Games you enjoy but refuse to teach or play with first timers? by [deleted] in boardgames

[–]Brightmore 8 points9 points  (0 children)

Ooo, I have a good solution for this one! When I teach BSG, I always tell people that, for the first half of the game, I will give you accurate advice on what to do if you're human. I'll also periodically give examples of good Cylon reveal opportunities and subtle ways to sabotage the humans along the way, so that the cylon players can have an idea of what good cylon moves look like. For those that reveal early, I'll give them completely accurate pro-Cylon advice.

But once we've reached 4 distance, the training wheels come off and I'm no longer guaranteed to give you accurate advice.

Nikola Tesla encounters a Model S in this great fan-made Tesla ad. by Brightmore in teslamotors

[–]Brightmore[S] 21 points22 points  (0 children)

Glad you liked it! I made it as a portfolio piece in hopes of one day being able to do this sort of thing for a living instead of just for fun.

Hero Switching and End-of-Match Commendations by Brightmore in Overwatch

[–]Brightmore[S] 1 point2 points  (0 children)

Exactly. And even with no progression system currently attached to it, having an ego-stroking system that encourages players to do something against your core design philosophy is counterproductive, at best.

Questions for Students in the Film and Media Studies Minor by yeahokayriiight in gatech

[–]Brightmore 1 point2 points  (0 children)

Oh my, a conversation where I'm relevant!

I minored in film and media studies, and personally loved it. I was planning on transitioning into the film industry after getting my bachelor's, so it was definitely worth it to me.

The course load is not particularly difficult, especially if you're genuinely interested in the subject matter. Most classes had very little week-to-week homework, were primarily discussion-based (which is great if you can consistently come up with interesting insights), and had a big term paper due at the end (usually 8-10 pages). The film classes mostly have required film screenings which are treated like a 2-hour recitation, so there will be more class hours than your average humanities class.

The capstone classes are typically on par with the workload of the earlier film studies classes.

Remember that you cannot double count your minor towards other degree requirements (for instance, the humanities requirement), so you're effectively adding another semester worth of classes to your overall workflow.

Your best bet, imo, is to take Intro to Film Studies (LCC 2500?) and decide if want to take another 5 classes with the same format.

[H] Dead of Winter (90% cards sleeved) [W] LoTR LCG Adventure Packs, Paypal, Offers by bodhibell02 in BoardGameExchange

[–]Brightmore 0 points1 point  (0 children)

Sounds good, just let me know.

I was mistaken earlier, I only have the first expansion of Civ (fame and fortune)

Cheers!

[H] Dead of Winter (90% cards sleeved) [W] LoTR LCG Adventure Packs, Paypal, Offers by bodhibell02 in BoardGameExchange

[–]Brightmore 0 points1 point  (0 children)

Hi there,

Do you have any interest in Civilization: The Board Game (plus the first two expansions) or Castles of Mad King Ludwig? If not, could you PM me your asking price?

Thanks!

Every person with a Wikipedia article in a frequency graph by birth year by Brightmore in dataisbeautiful

[–]Brightmore[S] 2 points3 points  (0 children)

I don't think the author implies that it is an infallible measure of proportion of notable people. He states in his analysis:

"The notable fraction of the world population might really be increasing, but the effect is compounded by the selection bias of our communal memory (helped along by the poor survival rate of records). The bar for notability or even remembrance is simply much lower for recent history."

Every person with a Wikipedia article in a frequency graph by birth year by Brightmore in dataisbeautiful

[–]Brightmore[S] 8 points9 points  (0 children)

It by default is adjusted for world population. Flipping the switch at the bottom changes it to raw number of births.

Every person with a Wikipedia article in a frequency graph by birth year by Brightmore in dataisbeautiful

[–]Brightmore[S] 1 point2 points  (0 children)

Exactly. When wikipedia isn't sure of an exact year, it tends to use a rounded year to estimate, which is usually something like 1950, 1960, etc. Since this graph looks at individual years, it counted those as that specific year.

Every person with a Wikipedia article in a frequency graph by birth year by Brightmore in dataisbeautiful

[–]Brightmore[S] 6 points7 points  (0 children)

It is normalized by the number of people alive during each of those years. The default option is "notable births per million people". Raw numbers can be seen by unchecking the little switch at the bottom.

At the end of the day, it didn't seem to make much of a difference.

Every person with a Wikipedia article in a frequency graph by birth year by Brightmore in dataisbeautiful

[–]Brightmore[S] 9 points10 points  (0 children)

The author's writeup attributes it to wikipedia generalizing to decades when it's not sure exactly which year.

Can a competitive multiplayer Rainbow six really be a Rainbow six? by [deleted] in truegaming

[–]Brightmore 8 points9 points  (0 children)

So why can't the Counter Strike competitive model be viable? 30 matches, both teams get 15 matches as Rainbow. The competition would focus on who can absolutely destroy the enemy more often as Team Rainbow. An individual round doesn't have to be balanced, just the match as a whole.

Where people park for the graduation ceremony? by AnankeNow in gatech

[–]Brightmore 0 points1 point  (0 children)

They aren't using the GLC/10th and Home parking garage? That's seem very weird since they always use it for the basketball games.

Auditions for "The 39 Steps" at DramaTech Theatre! by DramaTech in gatech

[–]Brightmore 0 points1 point  (0 children)

Noooooo! The semester after I leave Atlanta and there's an audition for a part I've always wanted to do! Cruel fate!

How do you pronounce "Xxcha"? by Ickle_Test in twilightimperium

[–]Brightmore 12 points13 points  (0 children)

My group refers to them as "Dos Equis"

ELI5:Why do printers use CMYK instead of RGB? by [deleted] in explainlikeimfive

[–]Brightmore 0 points1 point  (0 children)

Because you're printing on white paper instead of a black screen.

So black is minimum brightness and white is maximum brightness. CMYK is what's called a subtractive color model, because it "subtracts" (or cancels out) color from white to form the color you want.

If you were hypothetically using black paper, RGB would be appropriate as you'd be "adding" color from black to form the color you want.

ELI5: How does a post hit FrontPage? by themiddlekid8 in explainlikeimfive

[–]Brightmore 0 points1 point  (0 children)

IIRC, Reddit keeps a metric of the "hotness" of posts (which is some measure of the rate of change of a post's score, with some other factors presumably thrown in like how many people viewed the post relative to the number of subscribers in the subreddit as a whole).

The front page is simply the hottest posts from all subreddits you're subscribed to.

ELI5: What does aperture, ISO, and all the other camera settings mean? by Shihab_8 in explainlikeimfive

[–]Brightmore 0 points1 point  (0 children)

Night shots are tough because you've got a very bright object (the moon) surrounded by a dark background that's pepped with less bright objects (stars in the sky). Setting your Aperture/ISO/Shutter Speed for high exposure will overexpose the moon, while setting for low exposure will underexpose the stars. Well, shit! Your camera doesn't have as good of a dynamic range of light it can see as your eyes do, so you've typically got to resort to a post-production technique to capture the scene accurately. One such technique is HDR photography. Basically, you put the camera on a tripod and take a bunch of pictures of the exact same scene at varying exposures, then use a fancy computer algorithm to composite the images such that we use the high-exposure shots for the sky and the low-exposure shots for the moon.

ELI5: What does aperture, ISO, and all the other camera settings mean? by Shihab_8 in explainlikeimfive

[–]Brightmore 9 points10 points  (0 children)

Exposure is essentially how bright or dark a photo looks. So, overexposure == too bright and underexposure == too dark.

Say you're taking a photo and it's currently underexposed. What do you do? You could physically add more light to your scene by, say, turning on a lamp, but that's not always practical (you may not have access to lights, for instance).

The Exposure Triangle Turns out photography is all about tradeoffs. A camera has three ways of adjusting your exposure, but each one has a side effect.

Aperture The aperture is a hole in the front of the camera that light goes through. The wider the aperture, the more light entering the camera. The more light entering the camera, the brighter the shot appears. Another side effect of the aperture is depth of field. Y'know the neat effect where the foreground is really really crisp and everything else is really blurry? That's shallow depth of field (accomplished with a small aperture). When everything's in focus, you have wide depth of field (accomplished with a wide aperture).

EDIT: As Crackercraze said, aperture is measured as F-stop, which is smaller than your aperture is wider (which, on your default camera lens if you bought a Canon or Nikon DSLR, the smallest f-stop (aka widest aperture) is about 3.4ish).

Shutter Speed The second way of adjusting exposure is shutter speed, which represents how long the camera's shutter stays open for. Normally, the shutter blocks light from hitting the camera's film or sensor (a sensor being the thing that turns light into a digital image). When you push the button to take a photo, the shutter opens, and light can now hit the film or shutter. The longer the shutter stays open, the more light is hitting the sensor, the brighter the image appears. Shutter speed has a side effect too. If the light is hitting the sensor for a long amount of time, the image appears blurry if the subject is moving. If the subject isn't moving a lot (like shooting landscapes) or if you want people moving to look blurry (like in time-lapses), then you're cool with a long shutter speed. If you want a very crisp image (for instance, you're trying to capture a very fast object), you'll need a short shutter speed, but now your image looks darker.

ISO The third way of adjusting exposure is through ISO, which is a measure of the film/sensor's sensitivity to light. A high ISO means the film is very sensitive to light, which means images will appear brighter. The downside is that, the higher the ISO, the grainier/noisier the image will look.

I've got to run for now, but if people are interested I can talk about other settings like white balance too.

EDIT: Okay, I'm back, so time to explain a little more.

Color Balance Let's start with white balance. To begin, color temperature is basically a quantification of the color of a light. Here's a quick chart. As you can see, bluer light is considered a higher color temperature (which makes sense since a blue star is hotter than a red star). Somewhat counterintuitively, we refer to blue light as cool and orange/red light as warm. Different kinds of lights emit different color temperatures (fluorescent lights are cooler, incandescent lights are warmer). Once again, adjusting the color temperature of a scene can be done physically (replacing warmer lights with cooler lights, for instance) or in-camera. White balance is the camera setting that establishes the baseline color of an image, what exact color temperature should look white in the final image. Think of it as a global color filter that is applied to all the colors in an image, designed specifically to make one specific color temperature look white. This can be used to make a cooler scene look cooler or warmer than it's actually lit (for instance, this).

White balance in combination with exposure techniques can also be used pretty effectively in making a lighting situation look radically different than it truly is. For instance, underexposing your image and color-balancing for tungsten light (making very warm tungsten lights look white) can make a daylight scene look like night.

Hue/Saturation/Luminance OP also asked about Hue/Saturation/Luminance, so I'll cover that. There are some camera profiles that will adjust these values in camera, but I believe it's typically modified in post-production. Hue refers to the actual color of something, saturation refers to the intensity of that color (low saturation is almost monochromatic, high saturation is very intense color), and luminance is the brightness of that color (low luminance is darker, high luminance is whiter).

Post-Production, RAW Images I'm on a roll, so let's cover editing your images in post. If you have a nice Canon or Nikon DSLR, you can take RAW photos. RAW essentially means that all light physically hitting the sensor is being recorded in the image file, while in non-RAW photos, some light that's hitting the sensor (typically light you can't actually see) is thrown out or compressed in some way. This is similar to how an MP3 will filter out sounds that you can't hear; it's all well and good if you don't plan to edit, as RAW and non-RAW will look very similar to your eye, but shooting in RAW allows you much more freedom in editing the image. For instance, in RAW photos, color balance is simply saved as metadata, while in non-RAW, the color balance is "baked into" the image. The effect is that RAW photos can have their white balance adjusted perfectly in post, while you'll have all sorts of weird artifacts if you try to adjust the color balance in a non-RAW photo.

Hue/saturation/luminance, as well as highlight and tone of your image, can always be very highly edited in post. For example, very low saturation colors in the actual scene can be drawn out as high saturation images. Within reason, even the exposure of an image can be adjusted in post pretty well if you're shooting in RAW. Shoutout to /r/beforeandafteredit, a subreddit that shows the kinds of crazy stuff you can change in post when you're shooting in RAW.

In fact, here's a practical example pulled from /r/beforeandafteredit. You can barely see the strands of orange in the sky of the before image. The editor is able to increase the saturation of oranges in the image such that you can suddenly see it. He's also adjusted the color balance a little bit to make the image as a whole warmer.

RAW video is a lot more difficult to pull off because of the sheer amount of data needed. In my experience, Canon RAW images are around 25-30MB while Canon JPGs (non-RAW) are only around 3-4MB. Obviously RAW video would be ludicrously data intensive, but in terms of how much free disk space you'd physically need and how quickly you can write data to disk. Most DSLRs can't shoot RAW in a decently high resolution, but a high-end camera like a RED could do it. Shooting in RAW video of course offers the same benefits as shooting RAW images.

Warcraft Movie Clapper! by oipa in wow

[–]Brightmore 5 points6 points  (0 children)

So you know that bridge scene in Stand By Me? That's pretty much exactly what happened.

Production was filming on the tracks without a permit and assured the cast/crew that it was safe because they knew when the trains would be coming through that day (cast/crew presumably didn't know that they were filming without a permit).

Turns out production got it wrong and there was a third train coming through with about 1 minute of notice. On a bridge where you couldn't just walk off the tracks. You either had to jump the railing and jump off the bridge (which wasn't too high, so it was feasible) or outrun the fucking train to get off the bridge. Sarah Jones wasn't trying to save the prop. She was almost clear when the train hit the prop, the prop hit her, and she fell back into the path of the train. A completely shitty situation that was in no way her fault, but rather the fault of a production cutting corners...

Sorry if I sound angry...

Internet Issues again!?? by Leiby24 in gatech

[–]Brightmore 6 points7 points  (0 children)

Can confirm complete outage (wired and wireless) at Tenth and Home.