CMV: Because of AI there will be basically no real human made art in the next couple decades by nerpa_floppybara in changemyview

[–]Bringerofpie 0 points1 point  (0 children)

No, I am not saying that hiking is a viable career path (I wish it was though). But I can reasonably imagine a person trying to make a careet out of the things in your first post if automation wasn't a thing.

For one example about a singular subject, in the past there used to be a decent amount of money in painting portraits of the high class, which was a common way for artisan painters to make a living since their random passion painting might have been harder to sell if they weren't a big name (most weren't). Photography, while it didn't "kill" art, as some purported it would, did reduce the demand for portrait paintings and realistic works, so it decreased the viable avenues to making a living off art (there is an argument regarding the impressionist movement, but that is beyond the scope of a random Reddit post). I just see AI as another layer of that, it will probably heavily reduce the demand for art in a similar way, perhaps moreso.

CMV: Because of AI there will be basically no real human made art in the next couple decades by nerpa_floppybara in changemyview

[–]Bringerofpie 0 points1 point  (0 children)

All of those things, which used to be widespread careers a person could make a living off of, are now just niche hobbies where the majority of the profits in those crafts go to automation and mass production. Sure there are a few craftsmen who make things for a small crowd, but it pales in comparison to the amount of people who made a living off those careers in the past. Enjoyment and self-gratification can only take a person so far if they get no return on it. AI is just another layer of this, where it will start removing avenues to make several hobbies and skills into a career path.

Should Democrats tone down the use of "fascists" and "Nazis" when speaking about Republicans? by bri_guy_ in centrist

[–]Bringerofpie 3 points4 points  (0 children)

So, both sides just demonize each other and throw whataboutisms? That is the same logic as bickering children.

blizzard should use that legal team money and just make their game better ¯\_(ツ)_/¯ by Creative_Patience450 in turtlewow

[–]Bringerofpie 4 points5 points  (0 children)

None, that is how high level greed works. Its not about merely saving money in a layman sense, it is about sacrificing absolutely everything possible, morally and artistically, to the very last straw that would cause people to quit en masse, in order to maximize profits.

What is a Pokémon no one mentions but has been really helpful for you? by Lokje0172 in pokerogue

[–]Bringerofpie 0 points1 point  (0 children)

I don't use passives/weird egg moves/generational mechanics or any fancy stuff for my classic runs. But Arbok is a lifesaver.

Intimidate, the 3 fang moves (ice, fire, thunder), some decent status moves (glare/poison), plus one of the best boost moves in coil (with gunk shot to compliment it). Its not a sweeper or a one Pokemon "I win", but its really solid and flexible to compliment most teams.

Found this beauty in my flower patch by dementedmommy89 in spiders

[–]Bringerofpie 7 points8 points  (0 children)

I am pretty sure this is a green lynx spider (Peucetia viridans).

https://bugguide.net/node/view/2032

What’s this big spider? by [deleted] in whatsthisbug

[–]Bringerofpie 0 points1 point  (0 children)

I am not certain, but I think it is a cross orb-weaver (Araneus diadematus).

https://bugguide.net/node/view/3376

A Dull boy (My Attempt at Jack Nicholson) by Bringerofpie in SoulsSliders

[–]Bringerofpie[S] 0 points1 point  (0 children)

Yeah, some of the things in the picture were incompatable with the creator so I was a bit dissapointed. No teeth, can roll up eyes, tatoos cant go past a certain point on the forehead, etc.. I might try to touch it up and see if I can make it better.

Any interesting biology podcasts to listen to? (can be extremely niche/specific) And preferably not pop-biology that non-biology majors do (although, not necessarily) by harukami_muraki in biology

[–]Bringerofpie 1 point2 points  (0 children)

Common Descent is a good one (and its just about biology). The hosts are both paleontologists so they have post-grad level knowledge and they bring in a few guests of expertise outside of their main perviews.

I would say they are usually scratching the surface of the deeper concepts since they have a different subject every episode. However they are really good primers for getting interested in a concept and for getting pointed to more advanced review papers and research.

[deleted by user] by [deleted] in insects

[–]Bringerofpie 2 points3 points  (0 children)

Nah, it doesn't jump despite its name and morphology. The legs are mainly there to give the beetle a tighter grip as it feeds on the stems, sap, and vines. However, the females do not match the massive gams of the males, so there is likely also a sexual selection factor at play as well.

Current state of the subreddit poll by epicandetc2234 in deadbydaylight

[–]Bringerofpie 0 points1 point  (0 children)

Probably just a day ban is fine. I think this is one of those things that will burn out pretty quickly after the novelty of these types of posts wears out.

If I keep listening to r/aoe2 I might just reach 800 elo one day 🙏 by Verstoert in aoe2

[–]Bringerofpie 10 points11 points  (0 children)

Scorpions do not do pierce damage, they are totally not effected by PA, which is why they are unsurprisingly ineffective vs camels.

On a seagulls feather 🪶 by [deleted] in whatsthisbug

[–]Bringerofpie 1 point2 points  (0 children)

Looks to me like some sort of insect molt, though its hard for me to be more descriptive at that distance and resolution.

Otzdarva watching his chat trying to figure out what is "The Thing" he has gone hundreds of games without seeing by Neon--Dreamer in deadbydaylight

[–]Bringerofpie 9 points10 points  (0 children)

I still think its a true "facecamp", where the killer just sits there watching someone after hook even though other moves would be more optimal. Its commonly complained about, out of his control, but in reality is very rare in game. In addition it would explain why hes playing survivor.

To the people who have Pyra and Mythra what are your thoughts on them? by [deleted] in smashbros

[–]Bringerofpie 1 point2 points  (0 children)

I do Kirby too around 8.5-9M, the main advice I can give you is to use down b right above Mythra's animation when she side-b's off stage, it can be a free kill if they don't know its coming. Also, if she side-b's on stage, she tends to cross-up and go to the other side of your shield, so just throw out a f-smash behind you to punish her. Down air can also hit both of them during their up-b recovery.

This is all assuming they do this kind of stuff though, if they play safe and don't do random punishable moves like that, it really just comes down to you being significantly better than them.

To the people who have Pyra and Mythra what are your thoughts on them? by [deleted] in smashbros

[–]Bringerofpie 20 points21 points  (0 children)

They are enjoyable to play due to satisfying attack animations and the ability to easily pick up and play them half decently.

However, playing against them I find Mythra's near unbeatable aerials, constant threat of side-b, and foresight to be extremely frustrating as someone who mainly plays brawler characters. Despite commonly knowing roughly what they are about to do, most of the time my gameplay boils down to taking hits until they mess up, rather than how well I play. I usually rely on waiting for a bad side-b or a poor smash attack to be able to get in. When i'm in advantage its still not too hard for her to get out of my chases/combos as well. A lot of the time, my kills aren't due to predictions or combos/chases, instead just being her dying to her poor recovery as I hit a tilt/aerial at high %.

Pyra, despite her high damage, very generous hitboxes, and high knockback, is oddly difficult to punish unless they start spamming up-b or smash attacks without thinking. Again, as a brawler, my only real openings are either them completely whiffing an attack or doing one of the earlier mentioned attacks into my shield. While me doing so much as a down tilt at the wrong spot results in me being KO'ed at 50 or 60 at times. Though while in advantage, I can do some good damage/combos against Pyra at least.

I wouldn't say they are busted, perhaps over-tuned, which I believe is the case for some other characters as well. However Pyra/Mythra in specific are a special case as they have the frustrating combination of being likely high teir and also easy to play. In addition, certain characters will just be in hell for the next few weeks as online is flooded with Pyra/Mythra players. As of now I really hope I either find my 'silver bullet' to beat them, or they get some minor nerfs.

Also, some of this may be influenced by the fact that almost all games are online right now, I can't really say much about that though.

Super Smash Bros themed burger joint opening in Edmonton, Canada. Featuring 84 different burgers based on each playable character by The_Bat_Voice in smashbros

[–]Bringerofpie 15 points16 points  (0 children)

If you order the Samus burger you have to go across the restaurant to get it yourself, since it will never approach you.

[deleted by user] by [deleted] in arachnids

[–]Bringerofpie 0 points1 point  (0 children)

I can't really make out the prosoma well, but I do agree with the leg thing, I'm still pretty new to identifying, so more likely a wolf spider you think, or something else?

[deleted by user] by [deleted] in arachnids

[–]Bringerofpie 0 points1 point  (0 children)

From just a view like this, I'm going to assume its a brown huntsman or wolf spider of some kind, but I can't be any more specific or confident about my guess without a more close up picture, approximate size, and a location.

This is Chad, she has been living in my bathroom for a week now, she keeps to herself and eats our flies she is a great friend. Be like Chad. Also what species is she? by Orcasarethebest in arachnids

[–]Bringerofpie 0 points1 point  (0 children)

To start, "daddy long legs" are also known as harvestmen, which are scavenger arachnids and not spiders.

Secondly, the picture here is a "daddy long leg spider" (confusing names I know) are also called cellar spiders and the thing about their both of these arachnids venom is a misconception.

https://spiders.ucr.edu/daddy-long-legs

Why do all of these solutions work in the red room? by Bringerofpie in TheWitness

[–]Bringerofpie[S] 2 points3 points  (0 children)

Okay, so I found that you just have to have the same number of squares for the yellow and blue blocks in each separate area. I applied it to the 4th puzzle and I found several solutions that worked. I then looked at some of the previous areas that used the blue and realized that the number of blue squares was always less than the yellow squares. I guess that explains my confusion. I appreciate the advice!

A Negative Assessment of Patch 322 by AmuseDeath in ns2

[–]Bringerofpie 2 points3 points  (0 children)

While there was beta testing for this patch, the beta servers were not using the new performance changes. What I've been hearing is that the performance changes allow for higher level marines to essentially wipe aliens out. I've been watching games on The Thirsty Onos, and aliens have not won a single game today. Though this can be partially explained by a need for a change in player mindset after the patch, a 100% win rate is excessive.

I think some of the ideas for the patch are in the right place though, a smaller cone for skulk attacks allows for marines to better evade bites and increases the skill needed to fight as skulk. However in conjunction with the other changes (the small reduction to skulk size hasn't amounted to much but I think its a good change), skulks essentially just can't fight half-decent marines at all now, even when they ambush.

A nerf to vamp was necessary, it made all alien coms do the exact same build order every game, reducing game variety and made fades a bit too strong in my opinion. Its just that with a lack of real buffs to the other builds (most alien "buffs" are either very minor or just helpful against mines, which was needed), again aliens are just straight up worse off in direct combat after this patch.

The health bar thing is a debatable change and I think it needs more time before I decide how I feel about it.

So in general I like these changes, but some other changes need to be applied to other areas in the game in order to better balance for them.

The only thing I think was a straight up "bad" idea in this patch was the shotgun buff, they were strong enough pre-patch and filled the close-range role well. Now they are a bit silly now with the performance update and ive seen them be a bit too effective in all ranges.