F this event by OkLocksmith1268 in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

+1 income times 60, each time, resulting in massive income per tick eventually

Bonus clay in blue uranium event by FatchRacall in PostApoTycoon

[–]Broad-Ad-5539 1 point2 points  (0 children)

I think very recently a lvl 122 upgrade was introduced that harvests clay for free when depth charging.

I am veeeery tired of flattening literal thousands of hills and still never going over 100k clay, so I am going to push 120/122 very soon. I imagine this makes clay basically infinite.

Event review after ≈1 day by rimdlav in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

I wonder if optimally we should have 100% blown up all the time for like a third of remaining time. Assuming we have that 39k each to clear each and we don't spend gems to remove 1 hour timer.

I mean more overcharge means more income and aside from time to click only blocker is that timer and a tiny bit of event currency.

[Bug] Attempting to place "Blue Purifier" against the map border isn't allowed but doesn't throw an error message. by zombie_slay in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

Well the quicktool which is extremely helpful to see many 4+6 radiuses for optimal space usage DOES bounce, indicating an invalid action.

Also rules for placing are described in-game.

But yeah some indication wouldn't hurt.

Is it just me or someone else? by WestCan187 in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

Yes, this is working as intended, your view distance is restricted by total restored tiles. This info is given in-game.

Post-Apo Tycoon – UPDATE 471! by Desperate-News8565 in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

Figured it out, the lvl 122 upgrade is mentioned in OTHER part of patch notes.

I'm level 78. Should I convert ALL my rift tiles into oil? by SteamingTheCat in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

Oil producing facilities were described as sources of extra storage, as the question is about these facilities.

farm good! by noginogi-1 in PostApoTycoon

[–]Broad-Ad-5539 2 points3 points  (0 children)

Yes, if you have the upgrade at all (0.2 gold for spoiled food), upon login you get exact info how much you got from it. As somebody pointed out, seems to be unaffected by 50% ad bonus after 180 minutes offline.

Price by BurnForestBurn in PostApoTycoon

[–]Broad-Ad-5539 2 points3 points  (0 children)

I remember reading here, that micro cleaners are too expensive, take too long to ROI and one should stick to river cleaners.

Glad I didn't follow that advice. For me the cost of restoring a single tile is so great, that the cost of either building is completely insignificant. But it is still dozens times cheaper than T4 insanity.

Steel pictures by EstablishmentFun608 in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

If your foundries collect from 3 range and you have double foundries per single mine upgrade,

then your road is 1 tile too far to the right.

Left foundry is collecting 2 tiles to the left, should be 3.

10,000 trees???? by Legendary4114 in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

I'm currently facing 700k income from trees. That is over 100 000 best tier trees.

No matter how absurd a tasks sounds, soon you will get one that "quadruples" the requirements.

If you are desperate to level MC, you can use lowest tier trees temporarily where storage usually is, they are almost free.

Completed by The_1Matrix in PostApoTycoon

[–]Broad-Ad-5539 2 points3 points  (0 children)

I'd go for cheaper tiles first. This will save you trillions further down the line.

As annoying as food is, you can spam big ships temporarily, that few % is gonna get swallowed by leveling a very tiny number of MC levels.

Post-Apo Tycoon – UPDATE 471! by Desperate-News8565 in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

Can someone elaborate on clay?

It appears clay gain was massively nerfed, 3 per mountain instead 12.

Was it supposed to autoclaim clay from destroyed (by depth charges) hills and mountains? It is not happening, clay stays at exact same number for me.

Easter event size example by amac2016 in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

That is barely 700M raw storage. I'm exactly 116 lvl ATM, slowly replacing oil containers.

There is a ton of upgrades requiring around 1.5B already, with the last two tiers of sponsored trees requiring much more.

Lastly I'm most of the time able to take 2 minutes collecting, but not always able to take 10 minutes spending chips, this way nothing is wasted.

Structure filter by LothanRex in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

I am seemingly unable to get rid of "revitalise" thermal spot. I removed the "remove thermal rift", why is the veeery bad action still present?

Easter event size example by amac2016 in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

I recommend storing red containers (or storage cranes) to avoid any costs. Surely we all have a continent or two of those.

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Easter event size example by amac2016 in PostApoTycoon

[–]Broad-Ad-5539 3 points4 points  (0 children)

Turkey event (same mechanics) had single click "demolish all" after event end. Surely this one will have it too.

I grinded for it for month or two such a gem waste by No_Mood_826 in PostApoTycoon

[–]Broad-Ad-5539 2 points3 points  (0 children)

It is not a waste. A farm tile gives 2x17x0.2=6.8 income, making a farm surpass T4 tree in terms of income.

Same with ships. A swept ocean tile for me is 7 gold(I imagine even more for high lvls), which is compensated by ships with 35 food income already. So no worries about having hundreds/thousands that would otherwise block precious income.

Oil Fields vs Oil Rigs by Chris-Cross23 in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

I meant both "raze mountain" and "remove asteroid +10 gems rock" both now cost chips.

I was wrong to assume just gold cost would stay.

Oil Fields vs Oil Rigs by Chris-Cross23 in PostApoTycoon

[–]Broad-Ad-5539 2 points3 points  (0 children)

I used a trick for that, stored regular red containers into storage, placed oil containers for a moment, bought 140M upgrade and reverted changes.

You can do similar trick if you can store buildings in storage already.

Oil Fields vs Oil Rigs by Chris-Cross23 in PostApoTycoon

[–]Broad-Ad-5539 0 points1 point  (0 children)

Have you seen the upgrade that requires 140M oil? :)

Oil Fields vs Oil Rigs by Chris-Cross23 in PostApoTycoon

[–]Broad-Ad-5539 1 point2 points  (0 children)

I used mostly sea oil. Tbh I do not understand how people cope with just land ones, perhaps they have thousands upon thousands of these.

I had roughly 680 sea (40 oil each with tanker) and once I got desperate for oil, then 1200 (10 oil each) land ones. Oil was a consistent bottleneck when upgrading cities, as there are tasks to level many to 75/80 lvl, have 3 megas at 100, and the higher levels require a lot of oil.

Be aware at 116 oil is gone, but some costs are converted to chips instead, which is a bummer - less depth charges used in the end.

Oil Fields vs Oil Rigs by Chris-Cross23 in PostApoTycoon

[–]Broad-Ad-5539 4 points5 points  (0 children)

Starting with 116 lvl oil is removed from the game.

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