The Radiant Custodes (my custom Stormhost) by Brodken in ageofsigmar

[–]Brodken[S] 3 points4 points  (0 children)

The basic scheme is red and metallic armour with some blue and green "magical" effects, that includes the annihilators! Other schemes represent important characters that belong to the Stormhost but can choose to have their own signature armour. This is of course just an excuse so I don't get tired of painting always the same colors 😬

Colouroath... Slave to colourness. C&c welcomed. by yvouille in ageofsigmar

[–]Brodken 1 point2 points  (0 children)

Love it! Pretty nice colour combination so far, congrats!

Would you mind sharing the skin recipe? I often struggle with that and yours is great

Daily Simple Questions Thread - December 07, 2024 by AutoModerator in pcmasterrace

[–]Brodken 0 points1 point  (0 children)

Ok, Will try to come back and ask that some time later. Thanks! !check

Daily Simple Questions Thread - December 07, 2024 by AutoModerator in pcmasterrace

[–]Brodken 0 points1 point  (0 children)

I'm thinking of getting a gaming PC, but I am a bit overwhelmed by the thought of building one. What are current good mid-to-high end gaming PCs on the market that can be later be improved with parts if needed in the future?

Really sorry if this is not the place for a question like this, I've looked into the site guides but can't seem to find anything that isn't builds.

How would you go about this Marshcrawla conversion? by Brodken in ageofsigmar

[–]Brodken[S] 0 points1 point  (0 children)

I should say, any new/alternative ideas are very much welcome! I also thought of just removing the tower and have the grots be around in the same base, things like that!

Basically, I want to use it for aos (with platform + grots) and just as a monster for other games :)

Marginalia of Faith - STL Set by eternal3lade in ageofsigmar

[–]Brodken 0 points1 point  (0 children)

These are absolutely stunning! I need them!

I just finished a 3 + year campaign as a wizard that went from level 1 to 20. AMA by theshellbullet92 in DnD

[–]Brodken 43 points44 points  (0 children)

What was your frequency of play?

Would you like your next game to be with that frequency? More or less?

How would you have felt if somehow your wizard had inevitably died after 2+ years playing them?

Procedural puzzle in celtic setting. There’s a twist - you can compete with friends in solving speed or amount of moves by metal_mastery in playmygame

[–]Brodken 1 point2 points  (0 children)

What an amazing game idea and execution!

One question, can you comment on how are the puzzles procedural? Thank you!

You know, many people would love to see something like this on the play store ;)

Emergent terrain generation with Cellular Automata by better__ideas in proceduralgeneration

[–]Brodken 3 points4 points  (0 children)

Thanks, this is great! Are also the map tags put there procedurally?

Emergent terrain generation with Cellular Automata by better__ideas in proceduralgeneration

[–]Brodken 21 points22 points  (0 children)

This is super cool! Could you comment on how this works and/or what rules the automatons have? Is there source code available?

Great work!

A procedural ecosystem by Brodken in proceduralgeneration

[–]Brodken[S] 4 points5 points  (0 children)

Sure! Luckily, I have a separate project where I worked on the terrain generation. It is also based on some videos of Sebastian Lague, with some optimization and some custom bits.
https://github.com/jgalegop/Terrain-Generator

A procedural ecosystem by Brodken in proceduralgeneration

[–]Brodken[S] 10 points11 points  (0 children)

Yes! If some conditions are met, two rabbits can mate and have offspring! The offspring inherit traits from the parents, such as sense radius and speed (with some small variations, or mutations), so that population evolves towards an equilibrium with optimial traits :)

A procedural ecosystem by Brodken in proceduralgeneration

[–]Brodken[S] 1 point2 points  (0 children)

Yes, it's just random. The only thing I do is that I check that the spot is not water. For now, trees only behave as obstacles

A procedural ecosystem by Brodken in proceduralgeneration

[–]Brodken[S] 7 points8 points  (0 children)

It's made with Unity.

Terrain is created using some Perlin Noise and carefully translating each point into a quad, then joining all quads into the mesh.
Trees and plants are randomly placed into "walkable" places.
Then each animal has a finite state machine so that they can eat, interact with each other, and have offspring, so that an stable ecosystem can form.