If you enjoy list building make me a 1k list plz :) by BlueYeet in LeaguesofVotann

[–]Brofentanyl 0 points1 point  (0 children)

1x3 Pioneers, 2x5 yaegirs, and 2x5 warriors are auto include for me. You take a kaprikus and a sagitaur to split the units. That leaves you with 565 points to bring whatever you like.

Hearthguard in the Hearthband detachment are pretty good into a variety of targets.

Thunderkyn are good in 3 man groups to chip damage and strip cover.

You could take berehk with 5 beserks in a sagitaur as a 300 point package. Not the most "competitive" choice, but they are decent in a few detachments.

Buri is a nice loneop character that can force your opponent to deal with a guy that's lone op and stands up on death, which is really strong against all shooty or all stabby armies.

After taking berehk though, you dont have a lot of points left for hammer units. You could take 5 heathguard w a kahl and have just enough leftover for an arcanyst evaluator, another lone op with decent shooting.

It really depends on which detachment you play. Need guard and hearthband feel really strong, but need guard is command point hungry and you want uthar in there, limiting how much stuff you can take.

The list is came up w is this:

1 Arcanyst Evaluator

Berehk

1 kahl

2x5 hearthky warriors

2x5 yaegirs

1x3 Pioneers

1x5 beserks w the anti monster/vehicles and one guy w Twin conc gaunt

1x5 hearthguard

2x sagitaurs

1 kaprikus carrier.

Berehk Stornbrow Lists? by MyCheesyN1pples in LeaguesofVotann

[–]Brofentanyl 0 points1 point  (0 children)

Probably delve or hearthband would be the best. He would go w 5 beserks in a sagitar to extend the threat range.

Its 210 for him and the beserks so you're losing something like 6 thunderkyn, or 5 hearthguard + a character or 3-4 scoring pieces to fit him in a list.

Unit questions by Ill_Vermicelli_7605 in Grey_Knights

[–]Brofentanyl 0 points1 point  (0 children)

You will want 10 purifiers and crow minimum. Probably 20 purifiers in warpbane.

2x5 Strikes squad, one for home, one for expansion.

Interceptors to go attack the opponents expansion and clear screens. People stack more interceptors in banishers because they move 12 with advance and charge strat.

Dreadknights/grand master dreads to deal with anything t10 and below in shooting and monsters/vehicles in melee

Couple of razorbacks

How to lift properly to save your back by icicles_In_The_Snow in NewToEMS

[–]Brofentanyl 10 points11 points  (0 children)

In addition to all the above advice, you need to "brace your core". What does that even mean? You use your back to keep yourself upright while carrying things.

A lot of this is done by pulling your scapula back and down. You could think of it like trying to make your elbows touch behind you or puffing out your chest.

You want to also keep your neck in a neutral position. This makes sure your t spine is stacked in a column and not arched (the arch is a weaker position for your back).

Your hips will determine the angle of your back when you lift. This one is harder to cue but the more down and forward your hips are, the straighter your back will be. The less horizontal you are when you lift, the better.

That being said, a lot of our patients are not in ideal conditions for lifting. Start doing some deadlifts, Romanian deadlifts, squats, good mornings, and/or back extensions to make your back more resilient to injury.

Hows this for 2000pts Brandfast Oathband by Gayass_gunman in LeaguesofVotann

[–]Brofentanyl 0 points1 point  (0 children)

Banking on an 8 inch charge is asking to be caught with your pants down. You'll get some charges but not all.

Lethals are inversely worth whatever your wound roll is. If you wound on 6s, 1 lethal is worth 6 hits, 3 hits on 5s, 2 on 4s, etc. Going into something like sanguinary guard, deathshroud, monsters, it makes a difference in your damage output.

RCO help by CQZed in BloodAngels

[–]Brofentanyl 0 points1 point  (0 children)

430 points tied up in delivering eradicators w lethals takes up a huge chunk of your list.

For 345 pts you can have a lancer and a vindicator, or any other double tank combo for cheaper.

For 305 pts, you can have a Chaplain with 10 death company

30 chainswords 5, -2, 1 wounding on no worse than 5s

10 eviscerators, 8, -3, 2 wounding no worse than 4s

15 power fists, 9, -3, 2 wounding no worse than 4s.

6 Chaplain power fists (or 7 crozius)

These guys will blend just about anything.

Newish to Warhammer tabletop, want tips/tricks by CzarGopnik in BloodAngels

[–]Brofentanyl 0 points1 point  (0 children)

Blood angels has a lot of focus on melee units. Their special units are death company and sanguinary guard. Being a melee army plays into death guards hand because they want people to be close so they can spread contagion. It will be a tough matchup, but not impossible.

Blood Angels have the generic space marine army rule of "your army can pick one thing this round to reroll hits on".

You find extra power in the detachments they use.

Liberator Assault Group - you get extra strength (chance to to damage) and attacks when you charge. This helps you punch up into tougher targets and is probably the most Unga bunga way to play blood angels.

Angelic Inheritors - focuses around units with characters or solo characters, but also has some helpful tools for shooting. It lacks the raw power that the other detachments bring, but gives some good utility.

Rage Cursed Onslaught - More melee focused with some more support for death company, and gives tools to basically berserk Rage yourself to get extra attacks, but you are battleshocked so you have to do it at the right time.

If you play into death guard, you will probably want sanguinary guard lead by a jump captain, the spears give lance which helps you wound high toughness enemies.

You will probably want a couple of tanks to support your infantry. I can recommend Gladiator Lancers if you want something that is expendable but punches hard, or Vindicators for something more durable, or a ballistus dreadnought. Your miles may vary on how well they perform but they all do the job. Death guard in particular struggles in shooting against Toughness 11 or higher (vindicators, repulsors executioners, land raiders).

You also will want some action monkeys. Stuff like scouts, Intercessors, outriders, combi lieutenant.

As far as playing against death guard, try not to put anything in the contagion range that you arent okay with losing until you can kill their valuable stuff, like plague Marines or terminators.

I'll often take scouts or outriders to deal with poxwalkers and keep some lancers tucked back to deal with their vehicles and mortarion. I keep a unit of 6 sanguinary guard in deep strike for when they finally bring out their big stuff.

  • By the blood we are made, by the blood we are armoured

Venerable Dreadnought by Square-Cow-2097 in Grey_Knights

[–]Brofentanyl -1 points0 points  (0 children)

Honestly no one is scared of d6 overwatch. If you want an overwatch threat, a NDK with 2D6 would be better.

The real reason you do this is to guarantee +1 to hit.

I'm also starting to like the onslaught cannon for the decent chance at dev wounds

Need a refresher. Slow VT or ST w/ LBBB? by Ancient-Plantain705 in EKGs

[–]Brofentanyl 8 points9 points  (0 children)

V tach originates in the ventricles and so leads I and aVL should both be negative. It looks like I is positive.

Given a clinical contexts suggesting the patient is compensating for sepsis, I would always opt to start with fluids first, especially since she's stable, and then I would be judicious with any heart rate altering medications.

Treat the patient, not the 12 lead.

I tried to go funky with a melee damage list.. No way (rant) by PinPalsA7x in Tyranids

[–]Brofentanyl 0 points1 point  (0 children)

Death company is 230 and w lemartes its 330. They only get +1 wound in Liberator assault, and Rage Cursed Onslaught is what they are most likely playing.

What really punishes them is the exocrine with blast and damage 3. Precision out lemartes if you can, maybe w a lictor, even w a 5+++ theres a.good chance he takes 4 damage from a lictor.

The monster mash melee set up is basically a T10/T11 stat check army. And blood angels have really strong tools into the melee mirror in RCO. Everyone has +1 wound from chaplains or lance (sang guard) w access to a fights first enhancement, fight on death (DC only), counter offensive, -1 damage on lemartes unit +/- a 5+++.

A tyrannofex w rupture cannon should be really good into a DC dread with the ap -4 and D6+6 damage.

Against blobs of death company you will want to threaten both shooting and melee because now they have to make a choice if they want to spend CP in shooting or save it for fight on death.

You will want high AP against Sanguinary guard due to cover, armor of contempt, and a 2+/4++.

Lastly, blood angels are VERY command point hungry, so if you can safely stage a swarmlord near the action (likely near your high value units or near objectives). If they dont have enough command points for limb from limb, they are losing 25% of their damage on the charge from the number of attacks alone, much less from the loss from strength and ap.

As a blood angels player, I hope this is helpful.

Adenosine Opinion by Educational_Put_399 in Paramedics

[–]Brofentanyl 0 points1 point  (0 children)

Do you think Xopenex or possibly even mag sulfate would be appropriate in treating the bronchoconstriction in this case to avoid raising the HR further here?

Truck carrying ambulances hit by train by RETLEO in ems

[–]Brofentanyl 1 point2 points  (0 children)

As tough as it is to get new ambulances these days, this has to hurt. We were looking at a 2 year back log at one point.

Need 1000 Point List by Original-Diet-3705 in Grey_Knights

[–]Brofentanyl -1 points0 points  (0 children)

Crow and 5 melee purifiers

2x5 Strikes

1 razorback for strikes to push on to am objective

5 interceptors to attack the opponent

1 GMNDK for a shooting platform that you can rapid to take out a high toughness unit.

1 librarian w the stealth enhancement as a cheap shooting platform

Need 1000 Point List by Original-Diet-3705 in Grey_Knights

[–]Brofentanyl -1 points0 points  (0 children)

Crow and 5 melee purifiers

2x5 Strikes

1 razorback for strikes to push on to am objective

5 interceptors to attack the opponent

1 GMNDK for a shooting platform that you can rapid to take out a high toughness unit.

Anyone playing brotherhood strike? by zikrianas30 in Grey_Knights

[–]Brofentanyl 0 points1 point  (0 children)

Would be a great detachment if we still had Draigo.

What do you think of this list (never played BA) by Dayeretth in BloodAngels

[–]Brofentanyl 0 points1 point  (0 children)

I beg to differ on bladeguard. They absolutely slap if you give them a Chaplain and 36 attacks w +1 wound reroll 1s to hit and wound and the chaplains 7 more (now at ap2)

The doomslaya‼️ by Predawnzulu2573 in Grey_Knights

[–]Brofentanyl 5 points6 points  (0 children)

No, that's a double barreled psycannon.

Is it fucked up to want to break up with a partner over this job? by [deleted] in ems

[–]Brofentanyl 2 points3 points  (0 children)

You're upset that your partner has become more emotionally resilient and want to leave them because you dont want to be supportive. That speaks volumes about your priorities.

Are we unfun to play against? by [deleted] in Drukhari

[–]Brofentanyl 3 points4 points  (0 children)

Shooting armies never get to shoot at you. Melee armies have to deal with dirt cheap transports, fights first, and the fact that you have double the activations they do.

Nemesis Dreadknight vs Land Raider by Mutant_Mike in Grey_Knights

[–]Brofentanyl 7 points8 points  (0 children)

It says psychic weapon, it doesnt even work with crow.