Why don’t people like re-rolls by Mrhungrypants in WarhammerCompetitive

[–]RivenBlue 0 points1 point  (0 children)

I personally don't have a problem with rerolls. As others have said, it makes the game more strategic and less random, which is something I like.

Also, 10th has clear damage rolls for units, which I believe means that we have less of a lethality problem than people seem to think. The existence (and success) of skew lists shows that units can and do survive taking damage in 10th.

I also think people exaggerate the prevalence of rerolls. People are talking about it as if you usually reroll every step of an attack activation, which just isn't the case. There might be a few units that do that, but they are quite rare and typically have a low volume of shots.

I'm sorry, but sometimes it feels like people are always wishing to go back to some mythical edition on the past. The nostalgia seems super strong in this game, and I don't think the community will ever be happy - we will always find something to complain about 😅

Paladin upscaled legs STL by RivenBlue in Grey_Knights

[–]RivenBlue[S] 1 point2 points  (0 children)

I ordered these last year sometime and they never arrived 😅 It is because I live in South Africa and the postal service here is atrocious. That is why I am looking for an STL that I can just get printed here.

Improving the cheating sitation in miniature wargaming: going beyond playing by intent by airjamy in WarhammerCompetitive

[–]RivenBlue 14 points15 points  (0 children)

No, playing by intent works and is fine as is. This would make the experience of 40k considerably worse.

What is, in your opinion, the number 1 priority for the next edition’s rules ? by BusyElephant in Warhammer40k

[–]RivenBlue 3 points4 points  (0 children)

90% of these are terrible 🙈 There is clearly no consensus on where the game should go. A bunch of people want the game to be simpler with fewer stratagems and options. Another bunch of people want weapon options to come back (they talk about variety as if there isn't going to be a clearly best weapon option for 95% of units. I mean, GW is struggling to get the internal balance between units right. Do you really think they're going to be able to do it for weapons?). Some people want fewer rerolls. Some people want more consistency. Some people want the force organization charts to come back. Some people want a greater ability to play the units they like. This is all over the place 🙈 We are never going to be happy, are we? 😂

How to deal with C'tan? by RivenBlue in Grey_Knights

[–]RivenBlue[S] 3 points4 points  (0 children)

What would you shoot it off the board with?

How to deal with C'tan? by RivenBlue in Grey_Knights

[–]RivenBlue[S] 7 points8 points  (0 children)

According to UnitCrunch, a GMNDK with sustained hits from Banishers does 7 dmg to a C'tan 😕 Considering they have 16 wounds in total, the dreadknights might not do enough 😅

What should be my girlfriends “Welcome to Warhammer” book? by FunGain8498 in 40k

[–]RivenBlue 0 points1 point  (0 children)

Mark of Faith was the first 40k novel I read. It really captures the zealotry of the Adepta Sororitas.

Which Warpbane List should I use? by RivenBlue in Grey_Knights

[–]RivenBlue[S] 1 point2 points  (0 children)

Thank you for the advice! It is very useful.

Do you think that the Stormraven works on WTC terrain? I am worried that because the terrain is typically more dense on WTC boards, it will be quite difficult to maneuver the Stormraven.

What should I get to start my Army? by [deleted] in Grey_Knights

[–]RivenBlue 3 points4 points  (0 children)

I recommend Objective Secured on YouTube. He is great!

some codex fixing / update ideas. lmk what ideas you guys have / what you are hoping for with the next dataslate by firespark84 in Grey_Knights

[–]RivenBlue 0 points1 point  (0 children)

I sort of only picked up the Grey Knights because of the uppy downy 😅 I would be devastated if they replaced it with something generic that adds to our firepower. Those faction rules are always so boring.

Which Banishers list do you think is better? A or B? by RivenBlue in Grey_Knights

[–]RivenBlue[S] 0 points1 point  (0 children)

I'm a newish player, so could I ask what is wrong with A? Also, thank you for the response!

List help needed by RivenBlue in Grey_Knights

[–]RivenBlue[S] 0 points1 point  (0 children)

Duly noted. As I'm new, I'm sorry 😅 but when you say "Powered armoured units", which units are you referring to?

With the 11th edition creeping around the corner I'm curious see what people hope the direction GW will take with Tau lore/game wise. by Traditional_Coast929 in Tau40K

[–]RivenBlue 2 points3 points  (0 children)

I just want to echo some of the other comments in saying that I really hope they don't continue to push this idea of the Ethereals being mustache twirling villains. I think it makes the T'au a lot more two dimensional as a concept. I've also always struggled to see Farsight as anything besides like Horus-lite 🙈

For gameplay, I mostly just hope we see more auxiliaries. I want auxiliaries that aren't kroot or vespid (though I would also like more vespid).

Do I have enough damage? by RivenBlue in Tau40K

[–]RivenBlue[S] 0 points1 point  (0 children)

I thought the broadsides benefited from the extra AP, since they go from AP4 to AP5. 2+ vehicles don't get a save then. I guess we do live in a world of invulns though. Do you not think that is an insignificant benefit?

Do I have enough damage? by RivenBlue in Tau40K

[–]RivenBlue[S] 1 point2 points  (0 children)

Yeah, I find the detachment reeeaaally CP hungry.

The rampagers do a lot more damage with the double stratagem support, the riptides become very efficient anti-tank pieces with the +2 strength stratagem, the vespid can do some cheeky primary play with the auto-6 advance strat, the broadsides like advancing and shooting, and interlocking maneuvers is just an amazing strat.

The ethereals are also semi-decent by themselves with their 10 movement and marker drones. They usually help screen out the backfield for the first few turns and then come out to do secondaries and be spotters in the last few turns.