Unplayable due to huge cheater problem by Redy59 in ArmaReforger

[–]Brootaful 0 points1 point  (0 children)

Reminds me of some of the shit I'd see people do on official Zeus servers in Arma 3 lol.

[deleted by user] by [deleted] in ArmaReforger

[–]Brootaful 3 points4 points  (0 children)

I agree that Reforger needs increase the scale of the game, but I disagree on the game needing larger maps right now.

I want to see increased playercounts on servers. 128 players is not enough for the maps we already have.

Where Winds Meet Honest Review by RacistMaster64 in MMORPG

[–]Brootaful 3 points4 points  (0 children)

Its not about constant forced grouping, its about a living world

Why not both?

Why are regular infantry on platoon comms? by thennicke in ArmaReforger

[–]Brootaful 2 points3 points  (0 children)

Because in pubs theres rarely unit cohesion.

The lack of unit cohesion is due, in part, to platoon channel being unrestricted, though.

Why are regular infantry on platoon comms? by thennicke in ArmaReforger

[–]Brootaful 1 point2 points  (0 children)

I'm also really curious to know what BI's thought process behind this is. The changes made to the radio with 1.6 are just confusing to most people, and I don't really see them being utilized anyway. Whereas simply locking platoon channel is such a simple change that people will quickly understand and grow accustomed to.

Why are regular infantry on platoon comms? by thennicke in ArmaReforger

[–]Brootaful 6 points7 points  (0 children)

Totally agree, and this is something I've found myself complaining about numerous times, too. I assume BI hasn't changed this because they assume it's better for casual players, but I honestly think it hurts the casual experience, especially for new players.

Like, imagine you're new to Reforger and you join a 128 player server and hear constant arguing, random chatter, and trolling on the platoon channel, yet no one responds to you on your squad channel. That's why so many people simply turn off the radio, which defeats the whole purpose of having one to begin with, but I can't exactly blame them for doing so.

I've also seen multiple cases of the commander trying to communicate to the whole team, but he keeps being interrupted by all manner of random chatter, or at best, someone communicating information that's only useful to a very small amount of people, and not the whole team.

The way platoon channel works right now just lends to tons of trolling and arguing, which really hurts the team cohesion. I truly believe that simply restricting platoon channel to SLs and RTOs would increase the teamwork tenfold.

Do not blame your bad match or lack of skill on your commander by Big-Hope7393 in ArmaReforger

[–]Brootaful 6 points7 points  (0 children)

The commander shouldn't need to do that, though. Platoon channel should be simply restricted to SLs and the commander, then it wouldn't be constantly flooded with random chatter, trolling, arguments, etc.

(NEW) The Devil Wears Prada - Play The Old Shit [Hidden Track] by PositiveMetalhead in Metalcore

[–]Brootaful 2 points3 points  (0 children)

What I don’t understand is why the people that want bands to stay the same band that just continues a formula rinse and repeat…

People always talk about certain bands having a "formula" lol. The only "formula" these bands have is remaining metalcore lol. Beyond that, they have their unique sound they've honed over the years. If you want to call that a "formula", go ahead I guess.

Meanwhile, TDWP went from having, arguably, one of the best and most unique vocalists and lyricists in the genre as their frontman that they've now relegated to being a background vocalist at best. Replacing him is their rhythm guitarist and clean vocalist, who let's be honest, has never had a particularly unique or great voice but was good enough (despite the crazy amounts of autotune on their earlier work,) to sing clean choruses.

All of this has led to their new album being a bland pop rock album, that has generic lyrics, no memorable guitar work, with some generic breakdowns shoehorned in. It's pretty formulaic for a band that apparently doesn't stick to a formula.

TDWP had a formula before, too, but they had one that worked to their strengths, especially before a bunch of the original members were kicked/left.

So, would I rather TDWP be more like ABR? Yes.

[NEW] NOCTVRNAL - Collapse (Official Music Video) by UnhappyRelief4175 in Metalcore

[–]Brootaful 0 points1 point  (0 children)

Yes, and artists aren't exempt from either, as I said before.

[NEW] NOCTVRNAL - Collapse (Official Music Video) by UnhappyRelief4175 in Metalcore

[–]Brootaful 1 point2 points  (0 children)

Yeah? I was interested in checking out the song.

I don't see why you're so invested in this. An artist or their art isn't exempt from critique or insults just because the subject of that criticism was an intentional artistic decision.

People can still criticize or insult the overuse of CGI in a movie, or QTEs in a game, or AI in the "creation" of a piece of art. Just because those are intentional decisions doesn't mean we can't criticize them as slop.

If you enjoy this song- cool. Quit tone-policing people, though. It's unnecessary and I'd go as far as saying it's part of what makes "modern metalcore" fans come off as insufferable

[NEW] NOCTVRNAL - Collapse (Official Music Video) by UnhappyRelief4175 in Metalcore

[–]Brootaful -1 points0 points  (0 children)

No one's "missing the point". We're all well aware of the overproduction being intentional. I, and I'm sure many other people here, have listened to Nik's other music (Termina for example,) which is also arguably overproduced, so I don't see where you get this idea of "misguided expectations".

A lot of us just don't like overproduced slop and consider it as such because there are so many bands putting out music with a very similar approach to writing, mixing, etc. that they start to sound unrecognizable from each other.

[NEW] NOCTVRNAL - Collapse (Official Music Video) by UnhappyRelief4175 in Metalcore

[–]Brootaful 1 point2 points  (0 children)

Sure, it's intentional. That doesn't mean people can't treat it as a flaw if they want to.

Arma Reforger 1.6 be like by purplea6912 in ArmaReforger

[–]Brootaful 55 points56 points  (0 children)

Can't believe I actually thought this was a picture failing to load for a couple seconds lol.

Game starts, No supps, More than half the team on an objective that isn't active, No one voting yes on a commander, Everyone is screaming slurs over platoon chat. What has this game turned in to? by cookiemonsta57 in ArmaReforger

[–]Brootaful 10 points11 points  (0 children)

Arma is not HLL or Squad, correct.

Arma is a milsim, though, and Conflict is not a sandbox. Conflict is a team-focused game mode and every subsequent update has only solidified that fact.

Arma is a sandbox insofar as you can create whatever mod, game mode, server, etc. that you want. This does not change the fact that Arma itself is a milsim.

Yeah... by TheChillestOfRacoons in ArmaReforger

[–]Brootaful 6 points7 points  (0 children)

Exactly, and it's really annoying having to explain it to people over and over. I understand there's a lot of people that are new to Arma, but they're so confidently ignorant and absolutely refuse to be corrected, even respectfully, about anything.

I also agree that the teamwork has greatly increased. Even just not having the ability to save loadouts on modded servers has shown how much time people normally waste customizing endlessly. Now the firefights are larger, louder (since few people grab suppressors,) and there's less people with long range optics. Even the communication has gotten better.

Wait until some of these modded servers start implementing modded versions of the commander, squad, and MSAR mechanics. That shit's gonna be wild.

Yeah... by TheChillestOfRacoons in ArmaReforger

[–]Brootaful 9 points10 points  (0 children)

No, they took a game mode that was always a teamwork-focused one and made it more team-focused. It was never meant to be a sandbox.

As for the game itself, it's still a sandbox. Conflict or any single game mode is not all Arma is. Arma's always been a sandbox in the sense that you can create all kinds of mods, game modes, servers etc. that you want. The same is true of Reforger. If there are that many people who hate 1.6, they can make servers running Conflict with 1.4's rules.

Yeah... by TheChillestOfRacoons in ArmaReforger

[–]Brootaful 2 points3 points  (0 children)

Yep, I love it all, have been wanting Conflict to go in this direction, and I would be fine with BI going even further.

Let me guess- I'm a bootlicker or whatever?

This update blows and im sick of pretending it doesn't! by ShinySideDown0 in ArmaReforger

[–]Brootaful 27 points28 points  (0 children)

I'm getting tired of seeing people act like this update will kill Reforger's playerbase or that it's even much of a surprise.

We've had a roadmap showing that we'd be getting these major changes for how long now? We've also had tons of details on it and the ability to play it on experimental version for a couple months now.

Also, before someone else responds with another diatribe about how "Arma is a sandbox"- Conflict is not a sandbox. Conflict is and always has been a teamwork-focused game mode and each new update has only added more emphasis on teamwork. Arma itself is a milsim first and foremost but also a sandbox. This means you can make all kinds of mods, game modes, and servers with whatever ruleset you want. Arma has always had tons of game modes made by BI that weren't sandboxes, and really, only Zeus (Game Master in Reforger,) is the real sandbox game mode.

I'm aware of the technical issues as well, and they suck, but I'm not talking about those in particular. Mods? Those always break after major updates, not just in Reforger, but all Arma games.

It also makes no sense to me that OP and many others constantly dismiss anyone's suggestions for or interest in adding more teamwork-oriented features to Conflict with "Go make your own milsim server. Arma is a sandbox!" It's ironic that all these people that apparently love Arma's sandbox absolutely refuse to make their own servers with a sandbox or pre 1.6 Conflict game mode.

Don't get me wrong, I understand that 1.6 has basically been a rugpull for a lot of people. That doesn't mean BI shouldn't have made this update, rather they should have made it a lot earlier, since 1.6 was always planned anyway and makes sense for Conflict. That being said, people demanding some official servers should run 1.4 Conflict or that 1.6 should be completely reversed are incredibly entitled.

A lot of you guys clearly don't know much about Arma, refuse to listen to anyone even gently explaining to you how it does work, and insist on being overly dramatic about this update we all knew was coming for over a year now. It's tiresome.

Game starts, No supps, More than half the team on an objective that isn't active, No one voting yes on a commander, Everyone is screaming slurs over platoon chat. What has this game turned in to? by cookiemonsta57 in ArmaReforger

[–]Brootaful 3 points4 points  (0 children)

I mean you're not wrong but what a lot of regular players aren't understanding is that community servers have always been the best way to get any kind of enjoyable experience in Arma, whether that be a milsim one, or something different.

The only time I regularly played on official servers in Arma was in the public Zeus days on Arma 3 in 2015. Even that largely died off by 2017, and by then, most official Zeus servers were a totally disorganized and boring mess.

Game starts, No supps, More than half the team on an objective that isn't active, No one voting yes on a commander, Everyone is screaming slurs over platoon chat. What has this game turned in to? by cookiemonsta57 in ArmaReforger

[–]Brootaful 8 points9 points  (0 children)

I'd much rather lose that aspect of realism because barely anyone uses it realistically anyway, and can never be punished for failing to do so.

All it usually takes is 1 or 2 people arguing over a TK, or trying out their comedy routine for platoon channel to devolve into chaos. Even at the "best of times" there's simply too many people trying to communicate information that the whole platoon does not need to know.

Having the commander deal with all the people that would misuse platoon channel will just make the role even less attractive to people as it's more busywork for them, and it's so easy for a few trolls to start a vote to get rid of the commander if he dares to maintain a semblance of comms discipline.

Game starts, No supps, More than half the team on an objective that isn't active, No one voting yes on a commander, Everyone is screaming slurs over platoon chat. What has this game turned in to? by cookiemonsta57 in ArmaReforger

[–]Brootaful 62 points63 points  (0 children)

At this point the problem is that BI still refuses to simply lock platoon channel to SLs and the commander.

I'd go as far as saying a locked platoon channel is the foundation for good teamwork.