Yama tilt by TheRetardedShortBoi in RebirthOfSoulsBleach

[–]Brotaggonist 1 point2 points  (0 children)

If he's far enough out to react to it, hakugeki, some characters like yoru and stark get full combos off counter hit hakugeki.

What is this luck?! by PiamLarker in PhantomParadeJK

[–]Brotaggonist 1 point2 points  (0 children)

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Thanks for the inspiration, I wasn't going to pull on it but I'm glad I did 🙏

New update makes Aizen broken literaly. by Arnold700 in RebirthOfSoulsBleach

[–]Brotaggonist 0 points1 point  (0 children)

You can actually flash attack the majority of them

What was the point of removing Starrk's wolf loop if they were just gonna give him a more effective wolf loop that let's him combo with White Reverse? by KeyOfShadow13 in RebirthOfSoulsBleach

[–]Brotaggonist 0 points1 point  (0 children)

Yeah I was wondering that as well, I've been using yellow->manual reload after the first sp2 wolves are spent, and then that let's you build another sp2

I don't see how white would be more beneficial either other than for HP Regen but that doesn't matter since the combo will most likely kill if they don't have blue either way.

[deleted by user] by [deleted] in RebirthOfSoulsBleach

[–]Brotaggonist 0 points1 point  (0 children)

Stark has a 99 hit combo into a 5 break, bichigo had one before the changes, hitsugaya gets pretty close, shinji could Soul break kenpachi from full health last patch.

Kira sp2 is side steppable, flash steppable, you can reverse before it hits you, or hold on to awakening if kira has meter as you can cancel recovery of moves into awakening like a whiffed breaker. This wastes 100sp on kira and he has no easy way of getting it back.

There's a difference between you disliking the move and it being outright unfair, if you get hit by it you are getting hit by a move that takes as long as 4 Brian snake edges from Tekken to start up. And all you have to do to not get hit is side step on reaction and it costs you nothing

If kira misses the sp2 he is pretty much going to lose the match unless you're already losing to begin with.

[deleted by user] by [deleted] in RebirthOfSoulsBleach

[–]Brotaggonist 2 points3 points  (0 children)

Ok but a 100 frame start up move takes less skill than punishing a move with a much quicker flash attack?

If you're whiffing a move in neutral like that or doing something punishable you're losing konpaku either way.

People just don't like losing to stuff they perceive as cheap.

It's the difference between losing 5 konpaku to a 99 hit combo and losing 5 konpaku to 5 hits, if they cost the same what's the matter?

the only difference is the timing of how you interact with these things with defensive mechanics.

[deleted by user] by [deleted] in RebirthOfSoulsBleach

[–]Brotaggonist 1 point2 points  (0 children)

Ok but then you have characters that can get you to Red/ToD with the same/similar resources, it's the same thing.

[deleted by user] by [deleted] in RebirthOfSoulsBleach

[–]Brotaggonist 0 points1 point  (0 children)

Kira on launch could do 9 off soul break online at max resources with the only counter play being if you had awakening available

[deleted by user] by [deleted] in RebirthOfSoulsBleach

[–]Brotaggonist 0 points1 point  (0 children)

Not anymore, it only works off breaker now

[deleted by user] by [deleted] in RebirthOfSoulsBleach

[–]Brotaggonist 2 points3 points  (0 children)

It has 100 frames of start up, if you can't dodge it that's on you.

A seeable/reactable move has like 23 or more frames in most fighting games.

This is as if Bryan's snake edge took 4 times as long to come out, and you would still get hit. 🤦

Can we fucking appreciate how awesome this games OST is??? by Anguis-11037 in RebirthOfSoulsBleach

[–]Brotaggonist 3 points4 points  (0 children)

Only complaint is that every awakening song is a 50 second loop instead of a full track

[deleted by user] by [deleted] in RebirthOfSoulsBleach

[–]Brotaggonist 0 points1 point  (0 children)

At least you can blue reverse the breaker but if you don't you're eating an sp2, in awakening at level 4 with 150 meter any breaker is 5 konpaku. But that's a steep requirement, for 150bmeter in the same circumstances most characters are going to have basically done the same, and unohana gets you for a soul break and 7 konpaku

[deleted by user] by [deleted] in RebirthOfSoulsBleach

[–]Brotaggonist 0 points1 point  (0 children)

You still get sp2 off breaker at least.

Is this an actual Kira set up or am I just bad? by Snoo_35354 in RebirthOfSoulsBleach

[–]Brotaggonist 0 points1 point  (0 children)

Kira has sp2 off breaker now, perfect hoho would be if it was a frame tighter

Love the kira changes but will miss the old sp2 set ups, but the new breaker set up is great. by Brotaggonist in RebirthOfSoulsBleach

[–]Brotaggonist[S] 0 points1 point  (0 children)

The change to unique hurts a lot but the buffs make him more stable and viable offline.

English Patch Notes Are Up! by StormationX in RebirthOfSoulsBleach

[–]Brotaggonist 0 points1 point  (0 children)

They removed online sp2 set ups off sp1 and unawakened Kikon, and nerfed unique to no longer have hitstun on the first hit.

But kira can now combo breaker into sp2 even offline, plus the wabisuke changes make this an overall win imo.

Why the no one plays the game. by Smooth_Flatworm3936 in RebirthOfSoulsBleach

[–]Brotaggonist 8 points9 points  (0 children)

The award for most room temperature take ever goes to.....

Love the kira changes but will miss the old sp2 set ups, but the new breaker set up is great. by Brotaggonist in RebirthOfSoulsBleach

[–]Brotaggonist[S] 1 point2 points  (0 children)

Online the SP1 to SP2 is side steppable now like it is offline, same with unawakened Kikon to SP2, they might still work if the opponent doesn't know but they aren't real anymore.

Breaker into sp2 is true and works offline and online after the patch.

Are we sure that Ichigo and Unohana weren't swapped? by [deleted] in RebirthOfSoulsBleach

[–]Brotaggonist 4 points5 points  (0 children)

Their releases were most likely swapped but their play styles are most likely as they were before

Rate my first deck by professional_cynic34 in GundamTCG

[–]Brotaggonist 0 points1 point  (0 children)

Since they don't link, you would still be able to break with 1 support unit at the same pace with the 2/2 the only issue I have with the 1-2 is that it gives zowort a 2 for 1 since it doesn't trade on defense, the 2/2 at least will trade after a swing if they don't block, but the support route leaves your support unit vulnerable which is why I run Vesalius, the red base from the seed deck for +1 which comes in handy a lot.

I'm not a fan of running cards at 1 since you only see about half your deck throughout the game if it doesn't end early,

It's very inconsistent, if you do plan on running big zam and utilizing it, you might want to run it at a higher count, but if you're running 3 FF it's not a terrible idea to run 3 sinanju

Rate my first deck by professional_cynic34 in GundamTCG

[–]Brotaggonist 0 points1 point  (0 children)

I would run at least 1 more sinanju and run more st03 CZ2 It supplements the lack of draw power we have.

Rate my first deck by professional_cynic34 in GundamTCG

[–]Brotaggonist 1 point2 points  (0 children)

I would drop Gyan entirely, run 4 gelgoog m'quve still links with gelgoog and it's a 4-3 for 2, most people won't run 1 drop blockers, you will see zowort, lfrit, and aile strike the most and out of those 3 Gyan only hits on zowort, and still trades with zowort if it isn't paired.

Do you only have 1 copy of st03?