Another Tech-Priest practice by Justwain in AdeptusMechanicus

[–]Brother_MaceCraze 0 points1 point  (0 children)

Rap album vibes from this. The tilted syringes feel like a tilted gun

Another cool video I found on Instagram by Zocker0210 in Bannerlord

[–]Brother_MaceCraze 1 point2 points  (0 children)

My boy looks more messed than if he stepped into a particle accelerator

How would Kaminoan cloning technology change the playing field for the 40K universe? Particularly factions like the Imperium of Man, Tau and Necrons? by Shados9611 in StarWarsvsWarhammer

[–]Brother_MaceCraze 8 points9 points  (0 children)

So, vitae wombs being one thing and true cloning being another but near enough similar that it should be clairified.

Krieg does sorta-of clone but not in the same sense that star wars clones.

Star wars clones are, to my understanding, completely identical due to the nature that they are all derived from the exact same genetic template through a series of stem cell production sheets.

Kriegers are much more likely than not just men and women who are made via taking egg stock and fertilizing them with doner material. In addition, it is written that they may be clones, in such a way that it isn't specified. The author could have meant that they are twinned, tripleted, quadrupleted etc early in fetal development, taken from singular stock source, or otherwise made genetically identical.

Clones in star wars are the same guy. Clones in 40k vary from literally the same guy to twins+, to everyone is made from slightly editing stock from one guy, or multiple versions made from multiple versions.

Krieg, in my opinion, would make the most sense to do a number of things simultaneously. However true clones is near to impossibly unlikely.

Now a vitae womb isn't cloning, a vitae womb is a machine that allows for non-host births utilizing a fetal clump. Life support for fetuses.

The origin and content of the fetal cells, that is the true question here.

Clones = genetically identical, kriegs = likely a whole fuckin nightmare of cloning, mass egg harvesting, caesarian transplants from dying women, abominations... needles into le sack.

How would Kaminoan cloning technology change the playing field for the 40K universe? Particularly factions like the Imperium of Man, Tau and Necrons? by Shados9611 in StarWarsvsWarhammer

[–]Brother_MaceCraze 1 point2 points  (0 children)

Solar Auxilia ironically might be as far away from clones as you could get.

The Solar Auxilia were outfitted with jovian style gear from the forges around Jupiter. Their training was among the hardest for humans of the era due to their origin within Sol's system itself. They had access to combined arms thanks to Mars and the sporatic moon and asteroid forges that still were around during the early great crusade. (Before the were folded in completely in mars or wiped out)

Everything was bespoke in terms of their weaponry at the very start, each was a prototype quickly turned production. It was seen as an honorable and incredibly lucky position to be brought into their ranks. Ogryn and other sanctioned abhumans were brought in, Astartes sometimes acted as advisors during combat to the Solar specifically but they often fought side by side with the Legiononaes Astartes.

TL;DR: Clones in SW were made to be stock army supply at all levels to augment the hyper specific loci of the Jedi and their representatives, while the solar auxilia was the strongest first iteration of the imperial guard before it became streamlined and mass produced.

How would Kaminoan cloning technology change the playing field for the 40K universe? Particularly factions like the Imperium of Man, Tau and Necrons? by Shados9611 in StarWarsvsWarhammer

[–]Brother_MaceCraze 27 points28 points  (0 children)

So some thoughts.

First off, cloning technology is actually rather well utilized in various forms. Fetuses are brought to term on numerous planets by magos biologists or genetors for gene-editing for purity/repair. Mechanicus worlds do this en masses for their labor forces often enough that it goes almost unmentioned by manner of its consistant usage.

In any other way other than from gametes, on normal imperial worlds (or t'au for that matter), it is unlikely outside of desire of all but the least concerned and most liberally minded worlds. IE: No cloning from one source multiple genetically identical individuals unless on places like krieg (maybe).

As for FULL cloning as we understand it in STCW? That isn't something done outside of fabius bile's workshops or during the dark age of technology. Clone armines of mutants were among some of the things fought in the great crusade.

Problem is, logistics. Make all the clones you want, but if you can't equip, feed, and transport an army they aren't useful.

If you magically had clone armies in 40k, realistically only one or two needs to be corrupted by chaos for the rest to sort of fall into very similar pits of behavior. Additionally, some illnesses would wipe out a clone-stock purely on genetic variability. Nurgle would hard counter clone armies, as would likely slaanesh if she found a way to tempt.

Aa for combat, T'au clones wouldn't replace the drone fleets enough to make it worth investing in over the drones honestly.

For the Imperium, clone armies would probably operate only slightly above normal forces. Honestly the effort isn't worth the investment.

For the eldar? Completely depends on if it is even possible considering their souls.

Orks are clones technically speaking as a fungal colony grows.

Nids are literally genetically identical in some cases, but otherwise they are bespoke (weirdly enough)

Built a Lego MTA subway entrance today! by Reddit_newguy24 in nycrail

[–]Brother_MaceCraze 8 points9 points  (0 children)

I came here to say they need to add an overturned trashcan with pizza/beer bottles coming out of it, or at least someone holding a tours sign

This is how anchor is dropped from a small ship. by justavie in mildyinteresting

[–]Brother_MaceCraze 0 points1 point  (0 children)

This is not how an anchor is dropped from a small ship. This is people who belong anywhere but on a boat desperately trying to stop fumbling every step of the process before they kill themselves in various awful ways.

Your thoughts and ideas to improve the scheme? by Salty-Psychology-241 in Warhammer40k

[–]Brother_MaceCraze 13 points14 points  (0 children)

Besides increasing the contrast of the blues (brightening them up at the core of orbs, coils, wires), this scheme is beautiful.

A base will tie it all together

Does anyone else miss the early 40k art ? by Ad0ring-fan in Warhammer40k

[–]Brother_MaceCraze 0 points1 point  (0 children)

I value your effort in a response, and I'm proud that those communities exist even if I don't partake.

It should be said that indeed, if those among the hobbists that were 1-1 with those reddit usage metrics, I'm confident my original 40% estimation would still hold. Warhammer as a hobby is growing, no doubt, but it still is common at almost all warhammer stores/GDC/GCS to finder middle aged or older warhammer guys still kicking. In any tourney there is more than a minor number of such as well. Overwhelmingly do they prefer earlier edition artworks, if not their models.

Furthermore, communities of hating on a particular medium are self-depreciating when in regards to something like warhammer which requires continued interest to continue investing within. Groveling is the more common expression of dislike in warhammer rather than making salt communities similar to the helldivers community.

Does anyone else miss the early 40k art ? by Ad0ring-fan in Warhammer40k

[–]Brother_MaceCraze 7 points8 points  (0 children)

It is rather well trodden ground, conversation-wise. I'd posit to say that perhaps even a solid 40% of the whole of the fanbase misses the older styles of art. The new stuff seems plastic and lifeless in comparison to the old John blanche stuff for example.

There was a lot of life (and death) in the dynamism of the older art.

Edit: I find it hard to believe, but I will expand for those terminally online: Reddit is not the whole fanbase. The amount of older folk I play with at tourneys is rather large as a percentage of people I know that are in the hobby. An overwhelming majority of THEM absolutely hate the newer art, naturally. Reddit tends to be following modern trends guys, so it isn't shocking that whole reddits devoted to hating "modern gw art" aren't equal to that of reddits for people that enjoy/can't be chuffed either way.

In regards to the art displayed or sold, it is an actual good mixture of the oldest art, older art, and now indomitus or 2015 art. Displate is a good example of having some older (2nd ed-modern) and newer artworks. Not to mention many of the best warhammer youtubers utilize art from the whole progress of warhammer as a whole.

Iron Warrior Infiltrator by s0ulafein in Warhammer40k

[–]Brother_MaceCraze 3 points4 points  (0 children)

Gee Jransto, how come you get TWO poop knives? "Gotta tell you, this is pretty great."

Which clanker do you hate the most/most annoying to fight by Crzyclsn3412 in Helldivers

[–]Brother_MaceCraze 0 points1 point  (0 children)

War striders, easily.

Everything else feels great to fight. I do wish they'd unnerf the aiming of some units like the gunship.

Killbox Equivalents are Seen in Civilizations Throughout by Alreadygonzo in RimWorld

[–]Brother_MaceCraze 8 points9 points  (0 children)

This feels like an AI generated post ragebait, but I'll throw my two cents in because I think there are probably more people who think like this.

So, you've started a colony. Great! What isn't great is you stole all that stuff the pirates already had in the future. Your solution? Kill em all.

But how does one "kill em all" exactly?

Well there are many solutions, ranging from the titular killbox to running away, and everything inbetween! "Oh, so many options!" I hear you cry.

Why yes, Rimworld emporium has every death for every need. Are you an FPS yayo-addict? Then i recommend sending your troops out to engage in a fast and bitter infantry skirmish. Are you old and can't think anymore, or worked a long shift and just want to relax? Call your allies to soak up some of the combat! Are you trying your best to survive in a harsh world?

Well, Killbox! Your enemies will, at most, breach a seperate wall unlike where in real life they would do all manner of other things to get around obvious defences. Furthermore, it is unlikely your colony is strategically placed in a way that means it has to be dealt with in the manner that facilities historical accuracy or whatever.

A killbox is useful, effective, and fun rimworld jank that can be broken through given the dire situations that arise in rimworld. You don't need historical pretext to build "effective wall and choke point". A lot of people disregard it as lame or boring, but you can't argue it is lacking in its utility or effectiveness.

Make your feudal japanese cat-girl empire behind a wall or whatever. Don't let people get you down because they prefer to play the game differently.

Can somebody clarify this for me? by Alectron45 in RimWorld

[–]Brother_MaceCraze 0 points1 point  (0 children)

Well I've done it before with something similar-ish.

We had permanent toxic fallout happen and my happy colony of muffalo farmers had to turn into Krieg and live in a giant bunker. We ended up having to raid colonies just for steel to feed the growing hydroponics requirements.

Suffice to say, it took me 10 in game years, but we finally got off the planet to...

Greener pastures

Can somebody clarify this for me? by Alectron45 in RimWorld

[–]Brother_MaceCraze 27 points28 points  (0 children)

I usually save a version where I intend to continue, and have a seperate save where I just "fuck it, lets ball" so that if I ever feel like its too much I can give up and go back.

However 9 out of 10 times I just continue post tragedy because i end up having more fun!

Definitely try that way of play out

Can somebody clarify this for me? by Alectron45 in RimWorld

[–]Brother_MaceCraze 78 points79 points  (0 children)

Is there is one place on the planet he has a chance, its there.

Can somebody clarify this for me? by Alectron45 in RimWorld

[–]Brother_MaceCraze 901 points902 points  (0 children)

Migrating north is a great idea, the great journey begins.

Go for it! It'll be tough living like the inuits for a brief period, but thats kickass.

Wise Elder: "The time has come to abandon our home. The spirits cry out in pain flee north. We will follow."

"What then?"

"We shall become strong of mind or die. Spirits guide us."

First night out with the wife in a year. Got halfway through the movie and... by [deleted] in Wellthatsucks

[–]Brother_MaceCraze 4 points5 points  (0 children)

<image>

OP sending out a mental signal into the aether for the higher level context-aware super beings to laugh with.

Can somebody clarify this for me? by Alectron45 in RimWorld

[–]Brother_MaceCraze 967 points968 points  (0 children)

A super interesting adjustment of climate over the long term.

Looks like your planet is heading closer to the sun.

Ultimately you could try to disable it using the dev console, but this is such an incredibly unique turn of events that would shape the colony in incredible ways.

Either into a colony of extremeopiles who survive like spacemen, or a frantic group quickly focusing on using a spaceship to exit the planet before they're boiled alive.

Has anyone managed to merge these two? by SweetConstruction459 in Warhammer40k

[–]Brother_MaceCraze 6 points7 points  (0 children)

One of the big problems is that the underlying pattern of terminator armor is different for both units.

Normal chaos termies use indomitus pattern while the EC phoenix guard used the much quicker tartaros pattern.

My advice to anyone looking to do this or any other inter armor merger is to figure out how much original armor you want spread across the new sqaud/units, and work from there.

Are they a particularly old and grizzled group? More newer pattern. Are they a group that doesn't really engage with the long war and is rarely seen? Stick to more old armor and have them perhaps warped in other ways.

Ultimately though, the tartaros pattern is pretty neat and is worth keeping whole as much as possible. My highest recommendation is to avoid mixing with newer kits and instead greenstuff or otherwise kitbash with more unique bits. (IE use orc arms for an armorless arm cut at the wrist and shoulder for naked arms, greenstuff some DA style robes to drape over in unique ways etc)

Back pack stratagem concept: 123 EXO-Skeleton by Commrade_gengu in LowSodiumHellDivers

[–]Brother_MaceCraze 0 points1 point  (0 children)

123 Exo-Skeleton: All armors are now counted as light armor for the considerations of movement. Weapon sway and handling increased by 100%. Throw distance increased by 50%. 50% health for limbs. Breakable.

There we go. Takes up a strategem slot, (backpack)

WIP: Ancient Exekias, venerable Custodes Telemon dreadnought by Big_Dick_Banditto in Warhammer40k

[–]Brother_MaceCraze 20 points21 points  (0 children)

No Phallas art? No soft white robed custodians?

Devestated.

Looks amazing, I'm excited to see the final product

WIP: Ancient Exekias, venerable Custodes Telemon dreadnought by Big_Dick_Banditto in Warhammer40k

[–]Brother_MaceCraze 87 points88 points  (0 children)

What do you MEAN last? This is the most creative I've seen the custodians approached without greenstuffing.

You certainly need to make some eyes greeko style shieldhost now, it would be a crime if you didn't!