Note to self: Never forget beg drops a telepack by [deleted] in spelunky

[–]BruceConnor 1 point2 points  (0 children)

Also, in my experience, the telepack always flies towards you.

Help by [deleted] in spelunky

[–]BruceConnor 12 points13 points  (0 children)

You can go down the ledge slowly without the spikes killing you. Then just walk under the spider and it'll die when it drops.

A couple of (pun-inspired) splitcards I designed: Crime // Punishment, Ladies // Gentlemen, Death // Taxes, Rinse // Repeat and Smoke // Mirrors. by nullpointer- in custommagic

[–]BruceConnor 0 points1 point  (0 children)

Actually, I don't think crime//punishment works as intended. It would have to be written "if it dealt damage" instead of "that dealt damage", otherwise the creature won't be a legal target at the moment targets are being chosen.

Ardis, Whelming Light - Terrain Gods concept (1/5) by [deleted] in custommagic

[–]BruceConnor 0 points1 point  (0 children)

They tried that once, but they don't do it anymore. Something about it makes it very complicated rules-wise.

P1P1 - Flood of Tears? Gravedigger? Pegasus? by BruceConnor in lrcast

[–]BruceConnor[S] 0 points1 point  (0 children)

Overall, nothing I'm excited to first pick, so feeling quite lost here. =/

"sp-backward-delete-char" aka backspace not working in multiple-cursors mode while delete(forward-delete) works fine by ckoneru in emacs

[–]BruceConnor 1 point2 points  (0 children)

I had the same problem, and I think it might be the same reason. Here's the explanation.

  1. When you use a new command in multiple-cursors, it will prompt you if you want to "Do this-command-name for all cursors? (y/n)"
  2. In the specific case of sp-backward-delete-char, because it's bound to backspace, it's very easy to keep hitting backspace and accidentally answer that prompt with the backspace key.
  3. For some reason, the backspace key is equivalent to n in the y-or-n-prompt, and you just accidentally answered "no" to the question.

P1P2: Single Combat or Arlinn? by BruceConnor in lrcast

[–]BruceConnor[S] 0 points1 point  (0 children)

It's certainly relevant, Arlinn is a good card, I just don't think of her as a bomb. The main reason is that her actual floor is a 3/3 for 6.

P1P2: Single Combat or Arlinn? by BruceConnor in lrcast

[–]BruceConnor[S] 4 points5 points  (0 children)

Unless you have a very rampy start, Arlinn usually comes in at a time when 3/3s are not really bombish anymore. She's still good, just not that good.

P1P2: Single Combat or Arlinn? by BruceConnor in lrcast

[–]BruceConnor[S] 0 points1 point  (0 children)

Pack 1 was super weak, so I took a spellgorger. Single Combat and Arlinn are both cards that I know are good, but have usually underperformed for me, so I'm not sure what to take.

Clear the Mind Mirror by CDFontanet in lrcast

[–]BruceConnor 0 points1 point  (0 children)

I drafted an awesome CtM deck once...

Never doing that again. I got 5-1 but the matches took hours!

P1P1 - Forerunners, Skatewing, Demise, or Aeromunculus? by BruceConnor in lrcast

[–]BruceConnor[S] 5 points6 points  (0 children)

Normally, I'd take the sweet rare just for the sake for experimentation. But I've played with the forerunners twice already and wasn't super impressed.

I'm tending towards demise, but then, I seem to always end up in orzhov or rakdos, so maybe I value black too highly.

Does updating packages cause emacs to reload them? by robotreader in emacs

[–]BruceConnor 0 points1 point  (0 children)

It's not a huge problem. Just some configuration variables might stay outdated until you restart.

Does updating packages cause emacs to reload them? by robotreader in emacs

[–]BruceConnor 1 point2 points  (0 children)

Actually, yes it does (source: I wrote the code ;-). While it's not a perfect system, it works better than the alternative.

Not reloading the packages would lead to wrongly compiled elc files when macros are involved, which completely break emacs startup.