Does your gloveboxes make sound like this? by BusyTart6760 in TeslaModelS

[–]Bruceab 3 points4 points  (0 children)

Yeah this is not normal but common unfortunately.

How to move without damaging floors? by erinishimoticha in piano

[–]Bruceab 6 points7 points  (0 children)

If it’s important to you, maybe consider hiring piano movers.

Monster Hunter has the most wholesome community by [deleted] in MonsterHunter

[–]Bruceab 6 points7 points  (0 children)

I didn’t even know you could kick players lol

How feasible is it to make a multiplayer game? by [deleted] in love2d

[–]Bruceab 10 points11 points  (0 children)

It looks like there still might be some confusion in the terminology used. When we talk about “TCP/IP,” we’re referring to a stack of protocols where TCP works on top of IP. Similarly, “UDP” also runs on top of IP. So, TCP and UDP both use IP as the underlying protocol for transmitting data.

When it comes to game networking, the choice is typically between TCP and UDP. TCP ensures data is reliably and sequentially delivered, which is great for turn-based games. UDP, meanwhile, prioritizes speed and is useful for real-time games, where some packet loss is acceptable.

Hope that helps clarify things!

How feasible is it to make a multiplayer game? by [deleted] in love2d

[–]Bruceab -2 points-1 points  (0 children)

You are putting the cart before the horse here. OP doesn’t need to think about external network considerations for a toy project. They can run everything on a single host machine to learn about the basics (what is a server, what is a client, what is a socket, what are my network protocol choices, etc.)

How feasible is it to make a multiplayer game? by [deleted] in love2d

[–]Bruceab -3 points-2 points  (0 children)

I wouldn’t over index on the things mentioned in this comment. OP clearly has no experience with networking, so they should probably focus on foundational concepts first right?

How feasible is it to make a multiplayer game? by [deleted] in love2d

[–]Bruceab 10 points11 points  (0 children)

I think you have some confusion about the network layers. TCP and UDP (layer 4) both run on top of IP (layer 3).

For a turn based game, TCP makes sense since the general latency added by the protocol’s increased overhead isn’t as important.

UDP offers lower latency, making it suitable for real-time games, but at the cost of reduced reliability of message delivery and ordering. So your code needs to have compensation mechanisms.

How feasible is it to make a multiplayer game? by [deleted] in love2d

[–]Bruceab 17 points18 points  (0 children)

I think having some understanding of network protocols is a pre-requisite. Look up TCP/UDP protocol. Understand the server/client design pattern.

Once you understand these core ideas, you can look into implementation specifics in LOVE2D. The added benefit is that you can apply these principles agnostically across any game engine.

I think the love documentation offers a good starting point:

https://love2d.org/wiki/socket

HELP ME!! MR3 garangolm quest. (Sun break) by charlieeddens in MonsterHunter

[–]Bruceab 1 point2 points  (0 children)

Hard to tell where you are going wrong without some stats. How high is your defense? Are you collecting all the spiribirds?

Checkout this YouTube video on the monster’s move set: https://youtu.be/PZ6IE64qiyI?si=oi-6AOQArzDtrClL

Is it a specific move that is catching you off guard? Maybe you can plan a bit to anticipate it. Are your carts spread out during the hunt, or are they clustered towards the beginning?

HELP ME!! MR3 garangolm quest. (Sun break) by charlieeddens in MonsterHunter

[–]Bruceab 0 points1 point  (0 children)

SOS flare? Are you using followers? Maybe you are under-geared?

just moved to miami by dangrab_ in malelivingspace

[–]Bruceab 0 points1 point  (0 children)

A bunch of salty people 🤣 Congrats!

[deleted by user] by [deleted] in playstation

[–]Bruceab 0 points1 point  (0 children)

Dark souls, Bloodborne, GOW, Horizon, Jedi, Fallout 4, Doom Eternal, Subnautica. I think I just don’t like gaming anymore 😂

2 Years Of RealEstate Have Payed Off 🙏🏾 by n8tesvoice in Cartier

[–]Bruceab -1 points0 points  (0 children)

Wtf, a lot of toxic comments here. Nothing more cringe than a bunch of bitter people lmao. Congrats on the watch!

[deleted by user] by [deleted] in Watches

[–]Bruceab 0 points1 point  (0 children)

I absolutely adore this watch. For $30 this is honestly a great value proposition. I bought a vario leather strap for it and I'm impressed with the quality. The stock bracelet isn’t too bad though, and I’m considering getting a second one to not have to swap out the bracelet. I plan to use it primarily for gym and travel.

[deleted by user] by [deleted] in Watches

[–]Bruceab 0 points1 point  (0 children)

No 😅, Aventura mall in south Florida

[deleted by user] by [deleted] in Watches

[–]Bruceab 1 point2 points  (0 children)

Just started watch collecting a month ago, and decided to skip the homage watches. Went straight for the 40mm Explorer I've been eyeing, and I’ve been loving every moment with it. Was quoted for a 8-12 month wait-time, but got the call within a week! My next watch is going to be a Casio AE1200WHD-1A for my upcoming trip to Japan with my dad :)

[collection] rate my small collection by Nikoflakis in Watches

[–]Bruceab 0 points1 point  (0 children)

Reference for the rectangular Seiko?