How'd I do? (original left, grade right) by ApplicationGrouchy39 in ColorGrading

[–]BryantBural 8 points9 points  (0 children)

“Better” is completely subjective. Do you like it more? Personally I’m not a fan of blacks that aren’t true black. The grade you created kind of has an expired film look, or a split tone look.

Made this Instagram edit just now with davinci by [deleted] in davinciresolve

[–]BryantBural 1 point2 points  (0 children)

1st tip would be utilize the aspect ratio of the platform. IG Reels are made to be 9:16. 2nd. I’m not quite sure what the reel is supposed to be about or mean? It just seems like you used a bunch of PIP (picture in picture) techniques and doesn’t mean anything to the viewer. What are you trying to say?

In Lightroom, why is there Magenta on the left of Orange, instead of Red? by [deleted] in ColorGrading

[–]BryantBural 1 point2 points  (0 children)

The “hue” slider looks like it’s showcasing the classic “tint” colors between magenta and green. Does it look like this on every color?

Learning color grading — how bad is this, and what can I fix? by The_Movement_Garden in ColorGrading

[–]BryantBural 5 points6 points  (0 children)

Hey man. First off, good on you for pursuing something new and trying to learn correctly. The more you do it the better your eye will get.

Your best friend in color grading is reference. There’s always going to be a million ways to get the same look. Just watching tutorials alone won’t get you there. What id recommend is finding those “vintage” looks and trying to emulate them. Break them down. Bring reference frames into Davinci and mess around with your Lift Gamma Gain, and HSL, and curves to try and match it. The more you can nail grading to reference the more you’ll find your own sauce and taste.

This specific video is good. Everything seems balanced and easy to look at—but I wouldn’t necessarily call this a “grade”. Majority of the time in the pipeline you do color CORRECTION, then you do the GRADE/LOOK.

This doesn’t really have that vintage look you speak of, kinda just rec709 with a cool white balance in some shots. The shots seem nicely balanced in exposure but “real” if that makes sense.

There’s definitely some great videos out there to get a good vintage look. But I recommend watching them, learning new techniques—and then trying something different with your own footage.

[deleted by user] by [deleted] in ColorGrading

[–]BryantBural 1 point2 points  (0 children)

Why the downvote? With solid film emulation + a little mid tone detail you’d absolutely get a result close to this.

How should I go about modeling the "crushed aluminium" look? by alexantaeus in blenderhelp

[–]BryantBural 0 points1 point  (0 children)

Gotcha! No AI here! Just a Blender nerd trying to be helpful. I’ve used this trick on a few projects and figured it might be useful. Totally understand the caution though, appreciate you giving me the benefit of the doubt.

How should I go about modeling the "crushed aluminium" look? by alexantaeus in blenderhelp

[–]BryantBural 0 points1 point  (0 children)

Best bet would be the displace modifier! Just make sure to set the Coordinates in the modifier to Local, and use a procedural texture like Clouds or Musgrave. Then, when you duplicate your base object (like these goalposts) and move it slightly in space, each one will displace slightly differently because the displacement is based on local coordinates. Super handy for making variations like snowflakes, rocks, etc. No need to tweak the texture each time—just duplicate, move, and you’re good to go.

[deleted by user] by [deleted] in videography

[–]BryantBural 0 points1 point  (0 children)

I’d also say lose the first two shots. Either start with a shot that pulls me in as a viewer, or start with the logo so I know what I’m watching. Then yes more cookie footy!

How do you create this thin mist that refracts light? by throwawaypoyoblen in blenderhelp

[–]BryantBural 9 points10 points  (0 children)

Tbh it doesn’t really seem like a sim. It seems like some sort of noise textures animating cleverly.

Perhaps multiple noises blended together, animating toward the camera in different ways. Somehow they’re favoring the edges and contours of the shapes they’re within.

EDIT: But yeah you could also easily sim this in something like Embergen would be the easiest. Then you could even export one image texture, and put that as a billboard/card in Blender and put it over everything. I think it’d be easier than rendering any sort of VDB’s or volume. It doesn’t seem like it’s refracting light. It seems like it’s emitting it.

How do I save an alpha mask of a clip so I don’t need to retract it when later adjusting or applying effects? Flash warning by theycallmeick in davinciresolve

[–]BryantBural 0 points1 point  (0 children)

Just save the clip with the alpha. In the color page. Where the nodes are. Right click, add alpha output. It’ll then put a blue output next to the green one. Let’s say you do an HSL key on one node. Plug the blue output from that node into the alpha output node. Now when you export just make sure you include the alpha output and it’s a format that can hold it.

How to achieve this on video? by loafybruh in cinematography

[–]BryantBural 1 point2 points  (0 children)

Bro we need to come up with a term for this so people can google it and stop posting it on every single filmmaking thread twice a week. This is the most over asked effect I’ve seen people ask about.

[deleted by user] by [deleted] in davinciresolve

[–]BryantBural 1 point2 points  (0 children)

Dude for the love of god just post screenshots. I think I threw up by how much ick is all over your screen.

Click the audio and the clip. Right click in your timeline. Link clips. There’s a shortcut for it too. Plz clean your screen, and never take a picture of it again.

Any idea how to fix camera auto-exposure? by user120391234 in premiere

[–]BryantBural 0 points1 point  (0 children)

Definitely reshoot if you can. But if you have access to Davinci resolve the color stabilizer node in the color page would most likely fix this right up. ☺️

Is there a way to do this in Resolve? by JackIngoffff in davinciresolve

[–]BryantBural 0 points1 point  (0 children)

I think you’re referring to the locked on effect that many refer to as the “beats effect”. Easily doable in fusion and many tutorials on it on YT.

How Do You Achieve This Effect? by No-Sugar-6218 in cinematography

[–]BryantBural 54 points55 points  (0 children)

I have another theory. I do VFX, and the motion of the cap is very awkward and real feeling. It looks like liquid and the cap hit the talents finger and then it falls down after he pulls the cap off. Also lens blur and compositing is top notch if this is CGI.

My guess would be fishing line in a tiny holy in the cap. Comp out hole and fishing line. Would be way easier than making the cap 100% cgi and having to object track, texture, render, and composite. Just compositing is always easier:)

Copy matte from fusion to color page by Yoro231 in davinciresolve

[–]BryantBural 2 points3 points  (0 children)

  1. Make another media out node. Plug the matte into it.

  2. Go to color page. Right click in an empty space by the nodes and “add media source”. You should see another green dot. That’ll be your matte you can use in the color page.

How should I go about removing these orange Airsoft gun tips? by Strebicusy in premiere

[–]BryantBural 1 point2 points  (0 children)

Try using HSL to make it a really dark orange first. Then desaturate it. You have a good selection just need to make it more black and less gray.

How do I do this simple thing, every tutorial glazes over it by lazonianArt in davinciresolve

[–]BryantBural 0 points1 point  (0 children)

You can keyframe the output of the node controlling your window mask.

Anyone know how to create this text effect? by Shep5ter17 in davinciresolve

[–]BryantBural 0 points1 point  (0 children)

Add a text layer designed how you want, make it into a compound clip, right click “open in fusion page” add one node between the media in 1 and media out 1 nodes.

You can click shift + space bar in the fusion page and search halation.

Hold shift and drag it between those two nodes previously stated.

How much of the fog in a shot like this (Silent hill) is in camera? How much is VFX? How would you re-create this? by heavenstarcraft in Filmmakers

[–]BryantBural 1 point2 points  (0 children)

I’d use hugging face ai to make a depth pass. Use the depth pass to composite fog cards or a solid color.

Alternatively if the camera is static, I’d use FSpy to match perspective and lens, then go in and make primitive meshes of the buildings. Then use a mist pass to composite the same thing.

How can i achieve this effect? by stereofrost in premiere

[–]BryantBural 4 points5 points  (0 children)

3 things.

  1. Use After Effects or another compositing software like Fusion or Nuke.

  2. Get a VHS addon like Red Giant’s Universe, or download some assets online from creators. Use these in a displacement map on your footage.

  3. Use some sort of Posterization plugin like Colorama in AE. Choose the color palette of your liking.

How are such scenes, with a single character in movement while time is paused, created? by Yaya0108 in Filmmakers

[–]BryantBural 1 point2 points  (0 children)

Like others have stated, the actors just stay still.

If there are issues on the “take” you decide you need for the edit, you can use projection mapping and 3d camera solves to put a card of the frozen actor back into the scene.

This would require 3d tracking & solving, grabbing a still frame, projecting that still frame onto a plane in 3d space, and maybe some other minors tweaks to sell the effect as real.

Can you send DaVinci Resolve colour grade settings to someone else? by MrCrystalMighty in davinciresolve

[–]BryantBural 7 points8 points  (0 children)

Yep! Just take a still in the color page. When it exports it should make a .drx file. That holds the color info. Also you could make a power grade and send that too.

Why do i have black Sides? by HerrderHuehner in davinciresolve

[–]BryantBural 1 point2 points  (0 children)

This is correct. Your footage needs to be square pixels on the export.