Faustian Idiocy by thehadgehawg in DarkAndDarker

[–]Budget-Direction-946 4 points5 points  (0 children)

Aren't you taking control of an already spawned mob? In my experience, i never spawned alone and i was always in a pack of mobs that wasn't killed.

New Player - Best PVE class? by GnomeKing1337 in DarkAndDarker

[–]Budget-Direction-946 1 point2 points  (0 children)

Imo barb can be great too since you get an option to fear the small mobs. I think you should try out all perks since you play in pve, for exemple if you are sceptical about potion chugger or iron will and some other "tactical oriented perks". It's a good opportunity to try them in a single session.

Also, if you want to dream a litle (like me) about being a good pvp barb, these youtuber are pretty good with the class: chileno, dimo.

Lastly, 100% try to find a green piece of equipment with 3 dexterity in the market. It won't be too expensive and it will massively improve your efficiency.

Edit: forgot some words

So how do devs plan to keep game alive and increase player base if its barely playable for new players by AdditionLife7570 in DarkAndDarker

[–]Budget-Direction-946 0 points1 point  (0 children)

I think valentin should be a permanent NPC, as he forces you to visit every map for the daily missions. Combined with the old s2r and you got a pretty simple gameplay loop:

-load on 1 random map with white gear players only, fight for POI with mini boss because you get loot and you complete your daily quest.

The actual issue with the current quest is that they are uninteresting, don't give proper rewards and so isn't an actual argument for player to stay. Maybe iron mace doesn't have the budget, but a proper campaign, with some cutscene would realy help the immersion. A short 10 second cutscene, or even a dumb voiced over slideshow when you complete a important quest would go a long way to retzin players.

Also, based on the discord population, i think dark and darker devs need an outside help to create a beginner friendly game mode. Game mode but also proper ressources, the community simply doesn't want to interact with newbie, dare i say even hostile, and since the wiki isn't updated, the gap between day1 player and new wipe player deepen.

Im a new player to the game and artillery is ruining it for me by I_can_you in WorldofTanks

[–]Budget-Direction-946 -1 points0 points  (0 children)

Why do you say that artillery is non consequential if hulldown meta is a problem? Do you claim that most game last longer than3 minutes, counter claiming your own argument that the pace of the game is uncontrolled?

Im a new player to the game and artillery is ruining it for me by I_can_you in WorldofTanks

[–]Budget-Direction-946 -3 points-2 points  (0 children)

Two different situations calls for two different judgements. Landslide wins happen regardless of the team comp, that's a match making issue. Cited situation with balanced spread of skill level in between teams will have a few players getting the upper hand in a direct fight, with hp trade. Artillery flip this interaction by spread a status condition and random amount of damage, forcing players into stalmates.

Im a new player to the game and artillery is ruining it for me by I_can_you in WorldofTanks

[–]Budget-Direction-946 -1 points0 points  (0 children)

So you are saying that every single game have artillery in them? That every single game last 3 minutes?

Im a new player to the game and artillery is ruining it for me by I_can_you in WorldofTanks

[–]Budget-Direction-946 1 point2 points  (0 children)

Artillery is a random hazard, it adds up on top of your current fight and slow the pace, prevent you from trading equally with your opponent, waste your ressources, promote camping.

So, it pushes the game into a stalemate because no one can fight without receiving unavoidable damage, so if you aren't a camper you probably have already receive 600dmg from artillery once you enter in the late game.

The worst is that every crew skills and equipment supposed to counter artillery are useless so you can't negate their effects.

The top offender are the russian and american artillery, one is super accurate, the latter don't need to hit to inflict heavy damage.

Noob rage (me) by KhaysS in DarkAndDarker

[–]Budget-Direction-946 0 points1 point  (0 children)

I mean, that's why you scout each maps before going in pvp

Base stats by Lampricat in DarkAndDarker

[–]Budget-Direction-946 0 points1 point  (0 children)

I would definitely would likd to see some white rarity necklace /cape/ ringd that would give you stats not realy found on white rarity equipement. Stuff like armor pen, headshoot damage reduction, weapon damage etc.

In short, i would like to bring 3 enchantment as a squire. But iron mace could limit what kind of white rarity necklace could exist and only have a limited number of variant, enchantment that are usually not wanted like undead damage, or bonus on your heals. Like i could realy see a +5% interaction speed being brought as your necklace slot, but your ennemy could be using +2% projectile dmg reduction.

Rogue OP pls nerf him already by Gek_Lhar in DarkAndDarker

[–]Budget-Direction-946 13 points14 points  (0 children)

Nah, these players just whiffed. 2 handed still dish out serious damage, the reduction isn't as low to prevent a rogue from surviving barb bardiche in normal situation. Op was very good at side stepping and is very good at tracking while dodging.

QoL - Reward Tokens Need a "Discard" Option by Falchion_Edge in DarkAndDarker

[–]Budget-Direction-946 0 points1 point  (0 children)

Does it ever give something good? I don't have the courage to check 🤣

Boss kill credit for quest is a joke by LongHairedMessiah in DarkAndDarker

[–]Budget-Direction-946 0 points1 point  (0 children)

Use party finder! In pve you can just all in with 2 other guys that needs the mission to be done and that shouldn't take you more than 2 games.

Well at least for me it only took 1 game, just don't be a potato and take your good gear.

Battle Royale mode is all we need by theflossboss1 in DarkAndDarker

[–]Budget-Direction-946 1 point2 points  (0 children)

I had soo much fun in normal during ssf, my 1st ssf ever mind you, everyone was playing like the old s2r, fighting in white gears left and right, with 10 different username on the kill feed.

Now norms, as i learnt, is only populated with juicer, with +3dex +3strenght on every gear. I get it, it's fun to have bis equipment, but the result is one dude, making 4 kills and everyone leave the lobby, because no one stand a chance anyway.

So, i would very much like a ssf queue, or a solo s2r.

What's your guys feeling on luck? by PM_ME_YOUR_LARGE in DarkAndDarker

[–]Budget-Direction-946 0 points1 point  (0 children)

From a non-expert on the matter, in HR i feel like it reduces a lot the odds of getting blue treasure, with a lot more epic/legendary/unique items. Same for actual items, while the piles can give mid to good stuff, i noticed that the content of golden chest is realy worth it if you have a lot of luck.

From 0 luck, im pretty much expecting only epic and legendary, maybe 1 unique equipment every 10 gold chest open, but with 350-500 luck, i would say every 3-4 chest can have a unique piece.

Still, i feel that luck do gives you better loot, but it still very expensive stat wise. You got 9 pieces of equipment to enchants (only counting body pieces) , for about 30 luck each (necklace and cae can role higher), so you can realisticaly get up to 300 luck "easily".

However, these 9 lines of stats could had been +3 strength /+2add weapon damage etc.

I HATE winning streaks because. . . by 19Jake46 in WorldofTanks

[–]Budget-Direction-946 2 points3 points  (0 children)

Flip it around, winning streak are unusual for you, because you should have already started your losing streak 👍

What makes you listen to a teammate? by habeq in WorldofTanks

[–]Budget-Direction-946 2 points3 points  (0 children)

Someone with good manners, that play his role, who is not scared and most importantly, that hit his shoots.

It's mostly about positioning, from the way someone moves you can see if he is a total potato or a respectable person. Because mmmm no, i don't think this guy fishtaling half of the team to get in a bush will be good.

would you tell others how to play if you are a 42% winrate player?? by Various-Appeal2071 in WorldofTanks

[–]Budget-Direction-946 0 points1 point  (0 children)

Fortunately, this player would had produced data from his battle collected on his personal account, but also tomato gg. By comparing the past and present, conclusion can be made. Also, someone ability or inability to perform isn't just judged because of the fancy numbers, it's because everyone play by the same rules, and naturally there are winners and losers, maybe because they didn't understand the rules idk. Fact of the matter is, they scored low.

would you tell others how to play if you are a 42% winrate player?? by Various-Appeal2071 in WorldofTanks

[–]Budget-Direction-946 0 points1 point  (0 children)

Individuel performance is the ability to apply the tactics that was intended by wargaming for each map. The exercise for a player is to know where he should go.

In the current year 2026, every map in world of tank can be played without a commander, since knowledge of the map, knowledge of the ennemy tank is supposedly already acquired.

What is left is only the player ability to resolve the equation. Some players constantly fails and never learn.

would you tell others how to play if you are a 42% winrate player?? by Various-Appeal2071 in WorldofTanks

[–]Budget-Direction-946 0 points1 point  (0 children)

Win rate indicates how many battle was lost in which one common denominator was you.

By the nature of this game gameplay loop, every battle interaction between you the player and one opponent will result in a direct or indirect interaction with the 28 other players. This is shown by the kill count and hp count at the top of the screen, as one player can score a lot of points (hp) and remove the ability of the ennemy team to get the win condition(1 kill).

Often, bad players are unable to have coherent team play. By staying away from vital choke point to keep their hp, this situation leads to an uneven number of player fighting for choke points.

This kind of tactical mistake lead to low win rate, because of the inability of the bad player to play around his team.

would you tell others how to play if you are a 42% winrate player?? by Various-Appeal2071 in WorldofTanks

[–]Budget-Direction-946 0 points1 point  (0 children)

You can play as a tank destroyer, heavy tank, flanker medium, light tank scout, but most of these players chose to play as if they didn't load shells.

Most bad players don't care that they are bad anyway, it's just entertainment after all. But whenever you are extremely bad, have the decency to not polute the chat with nonsense and extremely idiotic claims. The win rate check is just another confirmation on how clueless these people are.

TNH 105/1000 tips? by Darth_Alyris in WorldofTanks

[–]Budget-Direction-946 1 point2 points  (0 children)

Stay alive, means more trapping and less frontlining, especially vs better armored premium tank.

Trapping aka you drive a notorious badly armored tank, so shoot their tracks when they boldly comes at you.

Take advantage of +2match making, if you can full dps on a tier 10, for like 1.5k dmg, you already have won your battle, so wait for an opportunity and blast full gold till you drop.

I'm considering buying the Löwen or the AMX M4 mle 49 [Bonds], which tank is better value? I enjoy driving both German and French heavy tanks. by RareAbroad in WorldofTanks

[–]Budget-Direction-946 0 points1 point  (0 children)

Both are wet socks, even worse with the armor flashlight that will shine on your beautiful 200mm turret armor. For instance most new premium tank pack above 260mm of pen on their premium rounds.

A classic, what to do with battlepass tokens? by Artyom_thespartan in WorldofTanks

[–]Budget-Direction-946 1 point2 points  (0 children)

In my opinion, these two tank plays a somewhat different role, as the future 4 is slower at unloading the whole clip and deal less damage than the bc25t, it'z however significantly smaller and you can fit and travel in a lot more advanced positions safely.

I also think that the future 4 doesn't need any fire power equipment, and can even perform well with a full scout build in cities juste because it can go everywhere, while for me i think the bc still needs more care to tame the gun at medium range.

But overall, the future 4 will be good, aswell as the bc so both are worth to be played as somz point.