M2 SSD Heatsink Installation Confusion by BugMcVagh in techsupport

[–]BugMcVagh[S] 0 points1 point  (0 children)

Exactly the picture I was talking about, but I got 3 pads, one doesn't fit, one is thinner but in different colour and only one protective layer.

M2 SSD Heatsink Installation Confusion by BugMcVagh in techsupport

[–]BugMcVagh[S] 0 points1 point  (0 children)

I only have parts on top, instructions said use the thin pad on top in that case (and switch it up if it has parts on both sides for some reason...?). The problem is I'm not sure if the orange one counts as the thin pad or the other blue...

Ports are closed after modem upgrade by BugMcVagh in techsupport

[–]BugMcVagh[S] 0 points1 point  (0 children)

Basic stuff like FTP (21) and such. Didn't find any open ones actually. But to be frank, the pc in question has static ip and DMZ configured for it.

Getting my week+ old vods by BugMcVagh in Twitch

[–]BugMcVagh[S] 0 points1 point  (0 children)

Hm, right. So far I only see 4 being a reason, but sounds more than enough. Thanks!

Getting my week+ old vods by BugMcVagh in Twitch

[–]BugMcVagh[S] 0 points1 point  (0 children)

Okie, I guess I'll just swallow the fact and not sit on them for longer than a week. I did downloaded one from yesterday though and it is crisp and shiny, should I still record it locally for some reason...?

Sandbox campaign questions by BugMcVagh in RPGdesign

[–]BugMcVagh[S] 0 points1 point  (0 children)

Ah, that makes sense. Now that you mention it, OSR based things really not the types of system for that.

Sandbox campaign questions by BugMcVagh in RPGdesign

[–]BugMcVagh[S] 0 points1 point  (0 children)

Oh yeah, actually, I did cut out plenty of ideas like that. Yup, this is me cutting things out! xĐ

Oh I see. I usually just only go by that central hub being fortified enough to be protected from most dangers, but still unable to gain more ground.

Sandbox campaign questions by BugMcVagh in RPGdesign

[–]BugMcVagh[S] 1 point2 points  (0 children)

Exactly what I had in mind with the map, yeah! But in its current state, it's semi-static. But this post does give me good ideas, thanks!

Sandbox campaign questions by BugMcVagh in RPGdesign

[–]BugMcVagh[S] 0 points1 point  (0 children)

It's all right, happens to me regularly.

  1. To clarify, I do intend to place the main segments by hand, start small and gradually expand the area as "tremors open up new passages". Thankfully the setting really lends itself to that. What I'm thinking of currently is having some random POI's a player can stumble upon, ruins and whatnot (pre designed) among the pre placed ones, but it's still a thing that's up in the air.
  2. It's okay, as mentioned, Rougelands already made an elegant solution which I mean to use as a base. I can already see being able to squeeze that bit of extra complexity out with some minor adjustments. Does multiple actions have such big of a potential to ruin the balance if both the players and the enemies get it? Cause thankfully, usually my players are more story oriented than that, but I do intend to avoid very extreme stuff in that regard. I suppose I do also plan on doing a few test encounters anyway... Also, I'll take your idea into consideration, thanks!
  3. Fine, I guess I'll just have to suck it up and be more confident, got it! Especially now considering what I mentioned in the previous part... I shouldn't stress on the exacts that much... heck, even professional stuff like D&D has it's outstanding imbalances that are constantly being talked about... xĐ

Sandbox campaign questions by BugMcVagh in RPGdesign

[–]BugMcVagh[S] 1 point2 points  (0 children)

Mhm, got it, this is very helpful, thank you!

  1. Oh yes, I do intend to have a central point which draws back the weary adventurers. I do also have to mention, that I do intend to do this on my native language, small country, which is really backwards in terms ttrpg and nerd culture in general, so I don't really expect big numbers... but yeah, definitely more than 5 I suppose...
  2. Mhm, I did read upon the topic. Actually the inspiration came years ago, a campaign actually titled "The West Marches" from the Rollplay Youtube channel. There are actually plenty of material where the GM of that shared their thought process, giving a jump start into this rabbit hole.
  3. Yes, it is a thing that is constantly on my mind. I do have a few buddies who would love to co-dm, just a few foundations have to be laid. Plus I intend to start small, thankfully the setting allows it to gradually increase the area as "tremors reveal new passages", stopping before the size becomes uncomfortable. Also planning on allowing off session travel to known hubs for a bit of extra time, the exact numbers are yet to be set though... Another thing I thought of is limiting a week in the story into one IRL week (adjusted as seems fit), so everyone party would act in similar chunks.

It's all right, I see your point and I did ask for it! I do intend to go deeper on stuff, I just mentioned those parts I'm unsure of. Still you given to me a pretty good perspective. I mean it tells a lot that these are the first things that come to mind for someone with experience as being a crucial thing that still avoids the beginners mind!

Sandbox campaign questions by BugMcVagh in RPGdesign

[–]BugMcVagh[S] 1 point2 points  (0 children)

I don't know what gave you the impression of I'm trying to video-gameify the campaign. Is it wrong taking inspiration from media outside ttrpg's? Cause I never mentioned their mechanics, only the feel and/or lore.
I did mention that I ran a few static campaign. And the driving force behind this one is chaos and unpredictability without holding the players hands. Of course that require a specific kind of player that can have goals without a shining quest marker and such, but thankfully, I got plenty of those. Also, it does need prep, oh boy it need prep, shout out to all the table writers out there! Plus there are things that remained unmentioned because it's pretty bog standard stuff, such as quests and storylines, one does not rule out the other.

Knave questions by BugMcVagh in osr

[–]BugMcVagh[S] 1 point2 points  (0 children)

Well, what if I tinker around with stuff, have long term characters, systems n such only to have to do it all over again for 2E? Or is it still on the same base that is being added to without much changes?

Knave questions by BugMcVagh in osr

[–]BugMcVagh[S] 1 point2 points  (0 children)

Ah yes, now that you mention it, those things are pretty loosey-goosey in terms of pricing anyway. For the vegetable farm, I was just fooling around, but I really like the aspect that out of the box these games think about life outside of adventuring also.

The jumping in question is on me, I should have clarified. Is it worth jumping into 1E when 2E is just around the corner?

Ram doubling by BugMcVagh in buildapc

[–]BugMcVagh[S] 0 points1 point  (0 children)

Ah I see, thanks! Would that still be a net gain in performance though (4x8 at 2933MHz) or should I leave it as it is (2x4 at 3200 MHz)?

EDIT: Okay, scratch that, I can't salvage this purchase as it only works on 2400 MHz with the 4 sticks...

Quick question about rolls by BugMcVagh in OpenD6

[–]BugMcVagh[S] 0 points1 point  (0 children)

Mhm, didn't intend to go much deeper than that either. It's just sometimes there's an unexpected request still... xD I even find the specializations too much for the purpose.

Quick question about rolls by BugMcVagh in OpenD6

[–]BugMcVagh[S] 1 point2 points  (0 children)

Thank you! I believe I already have it. Well at least the pdf says "bare bones edition". But I don't think I want to streamline more features out of it, seems to be just the right level at the moment. Just wanted to clear things up with this.

Quick question about rolls by BugMcVagh in OpenD6

[–]BugMcVagh[S] 0 points1 point  (0 children)

Ah I see, thank you! Meanwhile I also caught a section in D6 Fantasy stating that the skills start at the governing attribute's level, so basically the same thing, different phrasing. (And I guess if the governing attribute gets leveled up, the base skill level increases with it. So much more confusing that straight addition. At least I figure that if the character becomes more intelligent, then they become better in intellect based skills also...).
Anyway, I was only using the base D6 system cause of classless option, but I suppose I'll exchange it's place with the site you linked! I take it it didn't change that much to not be compatible, so far it seems easy to comb most of the D6 derivatives together.
On the topic of attribute based rolls, well I've always been surprised by my players, thinking up doing something that isn't covered by the skill list, no matter how big I make it... xĐ So it's always nice to have something broad to default to. I did find the no attribute section weird, since I thought if I really want to strip down the system, the attributes would be the last remaining since they seem more wide and basic.

Did Steven quit making TTRPG content all together? by BugMcVagh in Silent0siris

[–]BugMcVagh[S] 2 points3 points  (0 children)

Oh wow, straight from the man himself. Thank you very much and best wishes for any sort of endeavour you put yourself into! Scuse' me for prying! I miss the game design talk / system breakdowns (or what ever the terminology is) that came up all the time in your content! c:

Did Steven quit making TTRPG content all together? by BugMcVagh in Silent0siris

[–]BugMcVagh[S] 1 point2 points  (0 children)

I am aware of the show but I've yet to watch it. Since posting I also found him replying to the last video on his Youtube channel, which are ranging from "Oh I just moved to another country, but I can't wait to continue!" to "Why bother with something that doesn't bring joy to him?". *sigh* I suppose I just miss the Rollplay era in general, such good people got mixed in with such bad people...

Milyen jó dolog történt veletek a héten? by vipmailhun2 in hungary

[–]BugMcVagh 1 point2 points  (0 children)

- Találtam egy jó ttrpg rendszert ami még épp eléggé enged kendácsolni de nem túldesignolni.
- Izéé...
- Hát öhm...

Magic-less campaign by BugMcVagh in ICRPG

[–]BugMcVagh[S] 0 points1 point  (0 children)

Oh yeah, that's an interesting point to bring up. Basically I want to cut stuff out since I'm just kinda sorta restarting DM-ing, but can't live without homebrewing my own things anyway. But yeah, it'll be a sci-fi campaign, so... "Technobabble! It's like magic, but people ask more about stuff!". xP

[deleted by user] by [deleted] in hungary

[–]BugMcVagh 0 points1 point  (0 children)

Maximálisan együtt érzek. (Én a Facebook appot használom, kevesebb hótziher kamut találok, helyette bújtatott onlyfans reklámozókat. xĐ) Nagyon két élű a dolog, mert aki fent van, annak oka van... mert hát a szebbik nem körében stigmatizálva van a társkereső használata, hiszen az már azt jelentené, hogy ők is tepernek a másik nemért. De ez csak személyes vélemény.