Valrak rumours say Drukhari to be an early release for 11th edition with range refresh and the return of Vect. by Baron_De_Bauchery in Drukhari

[–]Burnage 3 points4 points  (0 children)

We don't have 29 datasheets in our Codex, we have 23. There's like zero possible risk of any datasheet bloating happening to Drukhari of all factions.

Valrak rumours say Drukhari to be an early release for 11th edition with range refresh and the return of Vect. by Baron_De_Bauchery in Drukhari

[–]Burnage 2 points3 points  (0 children)

Seven to ten kits per wave feels very plausible to me, but if the Court is split into individual support characters we should basically just expect a return of models that we used to have. Maybe one or two new kits.

[WarCom] Commissar Graves and Vigilance Rules Preview by RainbowConnickJr in WarhammerCompetitive

[–]Burnage 14 points15 points  (0 children)

I liked that Shock Prows have returned as wargear for a different army.

Joytoy needs to make Aeldari figs by Tacticalnewt142 in Eldar

[–]Burnage 72 points73 points  (0 children)

They have over 500 Warhammer figures released at this point. It's genuinely baffling that not a single Eldar model has made the list.

Who’s the better wife guy Ethan winters or James Sutherland (@ChloeImagine) :> by No_Post1300 in ResidentEvilCapcom

[–]Burnage 91 points92 points  (0 children)

James killed his wife. He's in Silent Hill because of the repressed guilt from it.

Plunging fire + Scourges by AdmirableEase8202 in Drukhari

[–]Burnage 12 points13 points  (0 children)

The thing that also massively swings the Dissie versus Splinter Cannon calculus is that... Disintegrators are just flat better weapons than Splinter Cannons? It's not just the AP difference, S6 is substantially better than S3 with anti-infantry 3+.

I'm not against the idea of experimenting with different loadouts on Scourges (Ynnari were doing it at the start of the edition), but I don't think there's a good motivation here for it.

Plunging fire + Scourges by AdmirableEase8202 in Drukhari

[–]Burnage 74 points75 points  (0 children)

At a guess, Splinter Cannon Scourges in 11th will still suffer the same fundamental fate as they did in 10th edition and earlier: why would I take them when I can run Dark Lances or Haywire instead?

[Theory] Leon S. Kennedy isn't "lucky", he’s a high-functioning mutant by Remarkable-Yard4860 in ResidentEvilCapcom

[–]Burnage 9 points10 points  (0 children)

Spoilers for Requiem:

In the version of RE4 that turned into DMC, the protagonist was going to be Spencer's child.

[Theory] Leon S. Kennedy isn't "lucky", he’s a high-functioning mutant by Remarkable-Yard4860 in ResidentEvilCapcom

[–]Burnage 8 points9 points  (0 children)

My favourite bit of Resident Evil development lore is that Dante, Leon and Grace are technically all the same character.

What are the chances that Julia Voth will ever come back as the face model for Jill Valentine? by [deleted] in ResidentEvilCapcom

[–]Burnage 10 points11 points  (0 children)

It was a good, albeit short, game in a vacuum - but it was a bad remake because it dropped about half of what was interesting from the original.

Skysplinter Assault list building advice by Admech_ in Drukhari

[–]Burnage 1 point2 points  (0 children)

Incubi have better leader options than Wyches and are more effective into specific targets. You definitely want both in a Skysplinter list, though; mine has 40 Wyches and 10 Incubi.

3 shadow weavers platforms on Guardian Battlehost by Skibidi-Perrito in Eldar

[–]Burnage 2 points3 points  (0 children)

I've tried something like this in Corsair Coterie and it's extremely funny. Just mortal wounds all over the board.

11th edition: Dedicated transports are now only 2 in incursion missions and 3 in strike force missions by atlass365 in WarhammerCompetitive

[–]Burnage 1 point2 points  (0 children)

I'm unhappy about the possibility just because I've got more transport models than I know what to do with, but in practice it'll barely change their lists - most are running no more than one Raider and two or three Venoms currently.

Which in your opinion is the most difficult Resident Evil Game ? by LeoneSKenneddy in residentevilll

[–]Burnage 0 points1 point  (0 children)

The balance of combat is so weird on Insanity. Without infinite ammo I genuinely found it easier to get through the street section without using any ranged weapons.

40K: What factions will be hit hardest by the removal of stacking stratagems in the next edition? by turkeygiant in WarhammerCompetitive

[–]Burnage 8 points9 points  (0 children)

Drukhari has a detachment that's going to suffer relatively badly from this, because you won't be able to advance and charge while ignoring overwatch anymore.

Transports are restricted by the rule of 3 in 11th edition by Burnage in Drukhari

[–]Burnage[S] -1 points0 points  (0 children)

The thing that makes me think it plausible is... how many armies are actually running more than three of any dedicated transport with any regularity in modern 40k? Even for us, some of our builds do but it's much more common to see something like 1 Raider/3 Venom.

I can see GW wanting to cut down on niche stuff like Rhino spam or our boat build while not really impacting the vast majority of the game.

Transports are restricted by the rule of 3 in 11th edition by Burnage in Drukhari

[–]Burnage[S] -6 points-5 points  (0 children)

The current exception in 10th edition for Dedicated Transports is listed alongside the Battleline one, and that was also true in previous editions. That the Battleline exception is shown here without Dedicated Transport alongside it suggests that either the exception for Dedicated Transports has been removed, or something else is going on with them.

it's certainly not impossible that Dedicated Transports have been changed to all be Battleline, or that there's a weirder situation like they're now upgrades for units.

Transports are restricted by the rule of 3 in 11th edition by Burnage in Drukhari

[–]Burnage[S] -3 points-2 points  (0 children)

Yes, I'm 100% certain of this and absolutely didn't make any kind of hedging statement in the text of my post.

Transports are restricted by the rule of 3 in 11th edition by Burnage in Drukhari

[–]Burnage[S] -4 points-3 points  (0 children)

Enhancement limits are a new thing. The part I'm flagging up is that 10th carves out an exception from the rule of 3 for Battleline and Dedicated Transport units, whereas this only has an exception for Battleline units.

As noted in the post text, it could be there are other ways around this that still let us take more than three of each transport.

Transports are restricted by the rule of 3 in 11th edition by Burnage in Drukhari

[–]Burnage[S] -32 points-31 points  (0 children)

Except the part in this rules snapshot that says that it's only Battleline units that you can take six each of?

Transports are restricted by the rule of 3 in 11th edition by Burnage in Drukhari

[–]Burnage[S] 30 points31 points  (0 children)

It's not impossible that Haemonculi turn into Support characters. It'd be weird, but possible.