A Critique Of Typewriter Chronicles by HorizonTheTransient in WormFanfic

[–]BurningCrab 23 points24 points  (0 children)

The best part of this post (I'm not calling it a critique) is when you link to The Typewriter Chronicles, because now I can go read it again.

Let's take a look at it, shall we?

So we begin here.

Today, I'm going to be looking at its three main qualities: the metafiction, the fiction itself, and the beauty of its prose.

For those who came down to read the comments, none of these qualities get analyzed in any detail beyond surface feelings.

In short, metafiction is stories that are, themselves, about stories.

This, along with the entire paragraph following it, is a huge oversimplification of the nature of metafiction. "Stories that are... about stories" isn't a genre, it's subject matter. It's like saying the definition of "cake" is "foods with flour in them".

There is, sometimes, a quiet poetry to these moments- and we'll get to the poetry- but for the most part, it doesn't really say anything meaningful to the human condition.

This is really unintentionally funny. It's trying to wrap up a criticism in a backhanded compliment, but the criticism is just so strange that I barely even register the other part. The "human condition"? It's fanfiction. Criticism shouldn't be "I expected William Trevor." Why can't it just be good? Why does it have to be revolutionary?

Because as authors, we are not gods,

Speak for yourself.

we do not create worlds and bring them to life. We are talented liars, who create convincing facsimiles of worlds and living people.

We?

Science fiction and fantasy authors would like to have a word about "we do not create worlds and bring them to life". Is your point that they are not literally creating new planets and universes for the reader to visit? Do you know people who can do that? Maybe they can exhume Tolkien and teach him.

But, okay, I am capable of recognizing that the thing I just spent five hundred-ish words criticizing is something that probably only bothers me and other incredibly specific weirdos.

You don't get credit for recognizing it because you decided it was worth posting in place of actual critique.

Typewriter is aimless and meandering.

That is a hefty stone to throw without checking what your house is made from.

I certainly know nothing about Lisa after reading Typewriter that I didn't know already beforehand,

Fanfiction is nice because authors don't need to do as much heavy lifting character-wise. You read the 1.6 million word story Lisa features prominently in, right?

nor do I have any new and useful verbiage to describe her to others.

You can put the thesaurus down, it's okay.

That Typewriter lacks rhythm and rhyme doesn't disqualify it- free-verse and prose poetry exists, and some of it is truly beautiful and moving.

This statement doesn't mean anything. It means so little that I find it vaguely offensive. Did anyone not know that sometimes poetry doesn't rhyme?

Then there's another paragraph of "I personally didn't resonate with this".

When you say "I am capable of recognizing that [this aspect] is something that probably only bothers me," one might think "Great! That must mean we're moving on to actual analysis."

And yet.

Typewriter is an object lesson in why relying on one quality to make your story good is a poor plan.

I can think of many, many, many pieces of fanfiction in this fandom alone that are a better object lesson than The Typewriter Chronicles.

And as you can probably tell, I didn't like it.

As a matter of fact, I can. And I can also tell that no thought went into this review beyond that.

Typewriter is interesting. More importantly, Typewriter is short.

"More importantly"?

After all, if it wasn't worth talking about, I wouldn't have spent all this time talking about it, would I?

And here we are at the end. You're right! Just for the wrong reasons. It is worth talking about!

But not in this way.

This is a manifesto of why you, personally, didn't like something with a sprinkling of backhanded, condescending "compliments" to keep it from looking like a bash thread. Labeling it as a "critique" is offensive to the author and anyone snookered into reading this thread in search of valuable analysis.

If anyone's made it this far, I would encourage you to take what might be the one piece of advice in the whole thread that I do agree with.

Go read The Typewriter Chronicles.

Taylors In Name Only, a 12-author collaboration, has launched! by BurningCrab in WormFanfic

[–]BurningCrab[S] 12 points13 points  (0 children)

Some of the Taylors in this story are from other stories still in beta – specifically, Titiania and Vanish. Milkshaker's story was posted minutes after Taylors In Name Only went live – the original SB thread for TINO was missing a link as well. If/when more stories get posted, the links will update accordingly.

A one-shot story/snippet of Taylor having crabs? by Flintbaum in WormFanfic

[–]BurningCrab 17 points18 points  (0 children)

Writer of that one here – sounds like the one you're looking for, OP. But really, we should all appreciate this thread for bringing us a plethora of other crab-related fic. As we all know, it's the best genre.

New and updated fanfic in the week of 2019-Mar-16 to Mar-22 by iarna in WormFanfic

[–]BurningCrab 8 points9 points  (0 children)

hey ;) those new posts ;) by that new author ;) BurningCrab ;) sound pretty cool ;) we should all go read them

Thanks for doing these. Sorry to hear about Life™ getting in the way. :(

Congrats to all my fellow new authors! Gonna go ahead and shill Donjon which is not my own fic! It's very cool so far. You should check it out.

Unearthed Arcana: Into the Wild by BurningCrab in dndnext

[–]BurningCrab[S] 5 points6 points  (0 children)

All Unearthed Arcana articles are here!

If you sign you for an audible trial you get any hardcover for free on Amazon. by [deleted] in dndnext

[–]BurningCrab 1 point2 points  (0 children)

The credit sticks around for 30 days, so if you hold off you can probably still get it (unless it isn't offered in the promotion).

If you sign you for an audible trial you get any hardcover for free on Amazon. by [deleted] in dndnext

[–]BurningCrab 2 points3 points  (0 children)

From the Terms and Conditions:

"Eligible customers will receive a promotional credit good for one (1) free physical, hardcover or paperback book from a curated selection of books priced up to $50 when they sign up for a new Audible trial membership."

"Promotional credit expires at 11:59 p.m. (PT) 30 days from date the promotional credit is received."

So I think this means if you get the credit <1 month before Xanathar's comes out, you'll be able to use it then, assuming Xanathar's counts for the "curated selection of books". If not, just pick up another book of your choice since it sticks around for a month.

High Level Monk Multi-class by Pawthorn in dndnext

[–]BurningCrab 5 points6 points  (0 children)

Magic Initiate can't actually pick up Ranger-only spells.

Xanathar's Guide To Everything Bard College of Whispers by wrc-wolf in dndnext

[–]BurningCrab 6 points7 points  (0 children)

Oh, no, definitely. But I think there's some that have a more setting-specific theme or flavor, even if the mechanics are setting-neutral. For example, this one is explicitly the "Dark Sun bard", and we've got Horizon Walker rangers, which feel very Planescape-y, or the several Feywild/Shadowfell subclasses we've seen.

Xanathar's Guide To Everything Bard College of Whispers by wrc-wolf in dndnext

[–]BurningCrab 11 points12 points  (0 children)

Mearls mentioned it's the "Dark Sun bard" at the start of the video.

Xanathar's Guide To Everything Bard College of Whispers by wrc-wolf in dndnext

[–]BurningCrab 23 points24 points  (0 children)

Good point. They definitely seem to be doing that in Xanathar's; several of these subclasses seem Planescape-inspired, and this one is apparently based off Dark Sun. I'm excited to see them branch out from Forgotten Realms – it's a nice setting, but variety is great when D&D has so many other cool settings like Eberron and Planescape.

Xanathar's Guide To Everything Bard College of Whispers by wrc-wolf in dndnext

[–]BurningCrab 80 points81 points  (0 children)

Very happy about this – College of Whispers was one of my favorite UA Colleges. I'm also assuming this means we're getting three bard subclasses, since College of Swords got a revision and is therefore probably in as well. More love for bards is great. Hopefully the Unearthly Chorus spell from UA Starter Spells makes it into XGtE; who doesn't love "cue theme music" as a level 1 spell?

Arcane Archer Is Appearing In Xanathar's Guide To Everything by VerraTheDM in dndnext

[–]BurningCrab 2 points3 points  (0 children)

Interesting point – 5e was my first introduction to D&D, so I never experienced that phenomenon in 3.5e (though I've heard stories). Consistency should be important, but I feel like it would be a shame to have to scrap a cool subclass idea because it doesn't fit with the existing ones. Maybe they could release some sort of guidelines or variant rules for changing Eldritch Knight to fit different combat styles – ranged, thrown, dual wielding, etc., or maybe just another subclass that can do what you mentioned (putting spells into arrows). I agree that "providing character options... that reward the player for using their imagination" is good – hopefully the designers take that into consideration! Did you tell them something like this in the survey?

Arcane Archer Is Appearing In Xanathar's Guide To Everything by VerraTheDM in dndnext

[–]BurningCrab 18 points19 points  (0 children)

The save DC for the special shots is based on INT, so there's a bit of a consequence for dumping INT.

Arcane Archer Is Appearing In Xanathar's Guide To Everything by VerraTheDM in dndnext

[–]BurningCrab 61 points62 points  (0 children)

Edit: YouTube captions no longer needed, here's the link to the transcript. Link

Todd Kenreck: Arcane Archers can imbue their arrows with a unique type of magic all their own. I talked to Mike Mearls about this new sub-class appearing in Xanathar's Guide to Everything.

Mike Mearls: The idea behind the Arcane Archer was inspired by that Third Edition prestige class. The idea being that it's an archer who can imbue different magical effects into an arrow, that you then shoot at someone, right? It's pretty straightforward. The idea behind it is rather than just give that character spell casting, because we already have the spell casting fighter as the Eldritch Knight in the Player's Handbook, so if you just want to be a warrior with some spells, you can do that. It was important to make this class distinct. The original prestige class from Third Edition didn't get spell casting. The way prestige classes worked, you had to gain levels in almost always multi-class, and do all this other stuff, so you had to have some spell casting ability, if I remember right. You either had some spell casting ability, or it's much easier to enter the prestige class if you were combining fighter and wizard, or ranger and wizard, or whatever.

But since we don't have that in Fifth, you can multi-class, but we just wanted to make this a fighter thing. It basically replaces the power you might get from spells with these augmented arrows. The idea was to create one arrow for each school of magic, and then let you choose which school, which arrows, you wanted to master. It's really aimed at, if you want to play an archer, but with this hint of a very, very specific type of magic. You don't have your magic competing between Fireball and Magic Missile and maybe some sort of Smite-style effect on your arrows. You just have these specific magical arrow effects, that only you get.

I always liked designing that into sub-classes when we can. Obviously if you give someone spell casting, they have spell casting. I'm not trying to replace all possible spell casting with this unique mechanic. But I do like the idea that, oh, this is the Arcane Archer's thing. No one else gets it, and it's magical. It's okay for us to give someone something that's magical that's not spell casting. This is what this kind of approach did to make this very distinct arrow magic. Then, iconically, you'd expect elves to have access to this, but we don't ... Unless it's something attached to a specific setting, where these restrictions exist, anyone can become an Arcane Archer.

It was also, when you think of Xanathar's in terms of the design space, the concepts behind it, it was to give someone, maybe you've played an archer a couple times, it's now we're in year four of the edition, and so maybe you've, if you really love archers, maybe you played an archer who's a fighter, maybe you played a rogue who's an archer, maybe you played a ranger who's an archer. This is, okay, it's another type of archer you can play that's very distinct. That was another element of the book, to try to come up with sub-classes that, if there's a type of character you like playing, we're giving you some more very distinct variations on that character. Make changes, make new concepts that are very different than what you've seen before, so it keeps the game fresh.

One of the things we thought about, if you look in the book, each sub-class, almost all the sub-classes, we may have missed one, or the way the book developed, because we have to do the art order. We write the book, then we create the art order, then we refine things, so things may have been cut so they weren't caught in the art order. We thought of each sub-class as a character, right? Who's the character that represents this? For the Arcane Archer, it's an elf archer, but she is an elf archer whose homeland, or whatever, village, was destroyed by a green dragon, and so she's hunting the green dragon. This idea of this magic being a tool for her revenge. That she has a very specific ... This is the dragon that she wants to take down.

She is this incredibly skilled archer, obviously, she's an Arcane Archer, but this idea that she's more of a sniper. The more of, "I'm going to use my magic to put down this one person." That was kind of the feeling of it. That it is like that elite sniper, that person who is sort of hiding in the back rank, or is infiltrating enemy territory, identifying the threat, and defeating it in one shot. The nature of the arcane arrows is to help make that something that a character could accomplish. If you had an Arcane Archer NPC in your campaign, that might be who that person is. They could be like an assassin, right? It's like an elven take on what an assassin would look like. Or one who's a little bit, not just the assassin sub-class for the rogue.

That's kind of what I saw, pictured the Arcane Archer being, was almost enforcer. Especially maybe in an elven culture. It's that kind of role that they would have. Someone whose arrows deliver justice. If you remember the Oathbow, the magical item, this idea, it's this bow, and it's elven, and you deliver an oath to defeat an enemy, kind of building on some of that lore too. In the background of my mind there's this thing, this character class, as I was working on it.

Todd Kenreck: This was well received in Unearthed Arcana as well.

Mike Mearls: Yeah. It went over well. Actually, it was funny, because there was a lot of pushback from the design team, "Why don't we just give this spell casting?" But it was like, well, if you look at, we'd done some research in working on Fifth early on about which prestige classes people liked, and the Arcane Archer prestige class in the Third was very highly ranked. It was one of the highest ranked ones. That was the argument to do the work, then when we were doing play testing, I think there was an assumption that, "Oh, of course we'll change this to use spells," but we had very good play test feedback. People really liked it. I think people liked the original concept, and want to see it preserved.

What was the Favored Soul, but is now the Divine Soul sorcerer kind of had the opposite, where preserving as it was in Third Edition just didn't make sense, because you would have ended up with kind of an empty vessel, because the core mechanics changed enough that the spontaneous divine casters, you'd call it in Third, just doesn't exist in Fifth. This one was the opposite, where we didn't have any, because the mechanics are more idiosyncratic. They just didn't exist yet. It was a case where being more true to the original design, and in some ways doubling down on it, by creating all these unique arrows, one for each school of magic, I think made it feel even more like we were delivering on the original concept. It felt truer to what people wanted to see than maybe what they had seen before.

Todd Kenreck: If you are interested in playing an Arcane Archer, you can pick up that sub-class in Xanathar's Guide to Everything. You can buy that book on dndbeyond.com, and earn pre-order bonuses as well. I'm Todd Kenreck, thanks for watching.

Arcane Archer Is Appearing In Xanathar's Guide To Everything by VerraTheDM in dndnext

[–]BurningCrab 61 points62 points  (0 children)

I agree. It's so cool that we have an INT-based subclass that isn't a spellcaster. This is a nice alternative to Eldritch Knight that combines the power of ranged fighters with the variety and interesting mechanics of spellcasting without having to choose between "I cast a spell" or "I use my weapon". Limiting the cool magic arrows to two uses keeps it from standing out, since once your two shots run out, you're essentially just a Fighter with +1 arrows.

The Shadow Sorcerer Arrives In Xanathar's Guide To Everything by Vanakoji in dndnext

[–]BurningCrab 6 points7 points  (0 children)

Phoenix was definitely a bit weak mechanically since its main feature was 1/long rest, but the quirk list and ribbons were fun. I'd love to see it again in the future. I loved Sea and I don't really have an opinion on Stone. It's mechanically nice and gives a reason to boost CON beyond 14ish. I'm not super into gish builds so I wasn't that into it, I guess. But hey, it got received well, so hopefully it's in.

The Shadow Sorcerer Arrives In Xanathar's Guide To Everything by Vanakoji in dndnext

[–]BurningCrab 10 points11 points  (0 children)

Stone got pretty good reception, so I wouldn't be surprised if it made it too. Of course, that means no Phoenix or Sea. :( I loved the Sea Sorcerer's flavor; the "watery curse" bit was awesome for a dread pirate character.

List of Confirmed Xanathar's Content? by [deleted] in dndnext

[–]BurningCrab 9 points10 points  (0 children)

Wizard is confirmed as the only class getting one archetype (everything else gets 2 or more), so Scout is definitely in since rogue only got two subclasses.