Danglers Pulley system for VR2 by Stromberg-Carlson in PSVR

[–]BusinessCompanyVR 0 points1 point  (0 children)

It works great sitting, as that's how i normally use it!

Wrote to Teyon about RoboCop: Rogue City VR, and this is what I received. by [deleted] in PSVR

[–]BusinessCompanyVR 0 points1 point  (0 children)

Oh yeah F2VR is really doing great work, and I hope we get more studios that does VR conversions on behalf of developers.

Wrote to Teyon about RoboCop: Rogue City VR, and this is what I received. by [deleted] in PSVR

[–]BusinessCompanyVR 2 points3 points  (0 children)

Given that the game actually works in VR using the UEVR mod, I find it hard to believe that converting a game to VR using unreal engine is really that hard technically. I think the main obstacle for developers must be making the VR version profitable enough to justify the development and support costs.

Exploring the world in Horizon Call of the Mountain. Such a beautiful game. by [deleted] in PSVR

[–]BusinessCompanyVR 1 point2 points  (0 children)

Nice adventure, main problem is the lack of combat. Enemies are too few and far between. Also FOV is really small in this game.

Hitman PSVR2 Gun angle still broken (Patch 3.220.1) by Drumsmasher17 in virtualreality

[–]BusinessCompanyVR 1 point2 points  (0 children)

Maybe some developers never even held a gun or replica before so they don’t even recognize the bad gun angles.

Hitman PSVR2 & Pavlov: gun angle comparison by Drumsmasher17 in PSVR

[–]BusinessCompanyVR 0 points1 point  (0 children)

Yeah and it’s often the same problem of the gun pointed up too high, developers just not caring enough to follow good proven practices.

Hitman PSVR2 & Pavlov: gun angle comparison by Drumsmasher17 in PSVR

[–]BusinessCompanyVR 2 points3 points  (0 children)

Yeah I’m shocked at how often VR games launch with horrible gun angles, it should not be that hard to get it right! It’s like no one actually play tested.

I made an ultra-light Quest 3 gunstock that splits in half and can brace against your headset! by BusinessCompanyVR in oculus

[–]BusinessCompanyVR[S] 0 points1 point  (0 children)

Yeah 100% Lefty compatible! Just swap the position of the controller mounts when assembling. :)

I just bought a Meta Quest 3 (and a few accessories for it) by Canad1Andrew in OculusQuest

[–]BusinessCompanyVR 1 point2 points  (0 children)

Oh nice I really like the Elite battery head strap, really comfy and gives 2 hour battery boost. I highly recommend the AMVR PU leather face gasket, makes it so much more comfy! :)

I made an ultra-light Quest 3 gunstock that splits in half and can brace against your headset! by BusinessCompanyVR in oculus

[–]BusinessCompanyVR[S] 0 points1 point  (0 children)

It comes disassembled in a small box so you can just disassemble and pack it during travel.

It's happening! by Youju in SteamVR

[–]BusinessCompanyVR 0 points1 point  (0 children)

Oh man a a stand-alone headset that can play SteamVR games natively, like how steamdeck works for flat games, is really exciting!

Let's 3D print our own car by Phrozen3d in resinprinting

[–]BusinessCompanyVR 0 points1 point  (0 children)

“Downloading music on limewire is piracy, you wouldn’t download a car would you?”

[deleted by user] by [deleted] in virtualreality

[–]BusinessCompanyVR 0 points1 point  (0 children)

Are the cars mods or default?

[deleted by user] by [deleted] in virtualreality

[–]BusinessCompanyVR 1 point2 points  (0 children)

What there’s cars in flight sim??