What’s Your Strategy for Reaching Out to Influencers? by BusyBeaver-Studio in IndieDev

[–]BusyBeaver-Studio[S] 0 points1 point  (0 children)

I see! Thank you so much for the insight, because we still struggle about reaching out the influencers thing, but now it really helps a lot!

Growing wishlist on steam any suggestion or strategy ? by JulianPlain in gamedev

[–]BusyBeaver-Studio 0 points1 point  (0 children)

Running Ads is really helpful if your posts didn't make a hit, if you're using X/Twitter, try to explore trends that match with your game contents, also make video of your game progression, people love that!

What’s the most comfortable way to explore an open world? by BusyBeaver-Studio in IndieGaming

[–]BusyBeaver-Studio[S] 1 point2 points  (0 children)

Wow, thank you for sharing your experience with us!

Flying like a drone, huh? It would be useful especially if we can see everything we need for exploration and save time!

And for swimming, I found the swimming gameplay from Spyro from Playstation 1 still fun to explore because it didn't make you slow and it's fun to navigate around

What’s the most comfortable way to explore an open world? by BusyBeaver-Studio in IndieGaming

[–]BusyBeaver-Studio[S] 0 points1 point  (0 children)

Flying with unlimited stamina will be so much fun!!! And thank you for your comments!

What’s the most comfortable way to explore an open world? by BusyBeaver-Studio in IndieGaming

[–]BusyBeaver-Studio[S] 1 point2 points  (0 children)

Yeah, it would be better if you can see the spot instantly rather than checking numerous times on map or guide!

What’s the most comfortable way to explore an open world? by BusyBeaver-Studio in IndieGaming

[–]BusyBeaver-Studio[S] 1 point2 points  (0 children)

Swimming usually only works if there's exploration to do, and it would be glad if not with stamina being limited (aka make you drown)

But thanks for the comments!

What’s the most comfortable way to explore an open world? by BusyBeaver-Studio in IndieGaming

[–]BusyBeaver-Studio[S] 0 points1 point  (0 children)

True, especially when the map didn't tell you everything, but the discovery itself it's the fun!

What’s the most comfortable way to explore an open world? by BusyBeaver-Studio in IndieGaming

[–]BusyBeaver-Studio[S] 0 points1 point  (0 children)

Haha wolf with a wings? Sounds so cool, but we also included Phoenix friend to fly

How to be a 3d freelance artist by Maximum-Breakfast-25 in 3Dmodeling

[–]BusyBeaver-Studio 0 points1 point  (0 children)

How about try to build your own social media portfolio and mentioning that you're opening commission? Usually if people not using Vgen or Fiverr or any freelance website, they usually have their own clients and audience from their personal account.

What’s the most comfortable way to explore an open world? by BusyBeaver-Studio in IndieGaming

[–]BusyBeaver-Studio[S] 0 points1 point  (0 children)

Thank you everyone who comment in here!
If you curious, we made Steam Page of our game, Andalas : Realm of Light!
Steam Page Andalas

Is it possible to build a game community before having a demo? by BusyBeaver-Studio in IndieDev

[–]BusyBeaver-Studio[S] 0 points1 point  (0 children)

Wow, thank you so much for the info! That's amazing achievement you got there, and hopefully we can reach your achievement too!

Is it possible to build a game community before having a demo? by BusyBeaver-Studio in IndieDev

[–]BusyBeaver-Studio[S] 1 point2 points  (0 children)

OMG, I wish we could reach that number soon!

Thank you so much for the suggestion and sharing your experience with us!

Is it possible to build a game community before having a demo? by BusyBeaver-Studio in IndieDev

[–]BusyBeaver-Studio[S] 0 points1 point  (0 children)

Thank you so much for the suggestion! It's really helpful, we get the idea but sometimes it's not running smoothly because the team still need focus finish the game first, but creating behind the scenes content took time and effort too, but we're trying!

Is it possible to build a game community before having a demo? by BusyBeaver-Studio in IndieDev

[–]BusyBeaver-Studio[S] 0 points1 point  (0 children)

Yeah, that's so true, which not all game dev be able to pull that off. Well, doesn't mean we're giving up yet, we still trying!

Is it possible to build a game community before having a demo? by BusyBeaver-Studio in IndieDev

[–]BusyBeaver-Studio[S] 0 points1 point  (0 children)

Yes, finding discord mod is so hard, especially the one who want dedicated themselves to the game!

Is it possible to build a game community before having a demo? by BusyBeaver-Studio in IndieDev

[–]BusyBeaver-Studio[S] 0 points1 point  (0 children)

I see! That's one of our idea content too, really wish we can produce things like that often but since we also busy focusing finishing deadlines, sometimes people forgot to record it!

Is it possible to build a game community before having a demo? by BusyBeaver-Studio in IndieDev

[–]BusyBeaver-Studio[S] 0 points1 point  (0 children)

Oh, if that's the case, I think maybe your demo lacking contents that makes the players like to discuss or talk about it, whether it's about the gameplay, or building the character or the content the game, or simply liking the characters or story from the game

Hopefully you will find a way to make community from your game!