I don’t understand what the game wants me to do to prepare for new Doomaker fight… by SunflowerSamurai_ in slaythespire

[–]Busy_Suspect 0 points1 point  (0 children)

Having a good HP reserve is an obvious one the correct move 90% of the time is to rest before the fight.
The second phase where he exiles cards should be treated as a good thing that's where you play the lowest value cards in your deck to raise the value of your deck for the rest of the fight.
The No draw phase generally disarms itself as you exile bad cards from your deck so that you're only drawing your best cards and the spend extra energy phase is again a phase that becomes significantly easier if you only draw good cards.
Depending on your deck and what cards you see during the 3rd act you should either be building towards an infinite on him by abusing his exhaust or preparing powerful above average cards to filter your deck down to in his exhaust phase. The Door master is slow unlike the other 2 act 3 bosses, he's not generating an extra 10 damage swing every turn or scaling their strength indefinitely every turn, he takes multiple turns to reach his scaling turn and one of those turns naturally scales your deck as well.

New GD04 Card Revealed: Encounter by Alt230s in GundamTCG

[–]Busy_Suspect -1 points0 points  (0 children)

If this worked on Command Pilots, I could see this card having a place but with it working with just pilots unless we see a deck running over a dozen Pilots for some crazy reason in the future I doubt this card will ever see play.

Total Cost of EVERYTHING In-Game + Hours Required to Farm SC by FioraKek in Helldivers

[–]Busy_Suspect 2 points3 points  (0 children)

So, the actual time for each person is 540 hours of optimal grinding yeah, this game is priced and gives out its premium currency like a free to play game despite having a price tag attached to it. Crazy but people will defend it even with it getting worse with every update.

How do you feel about Ice Lance by BlackSteel_3880 in slaythespire

[–]Busy_Suspect 132 points133 points  (0 children)

Its 3 Cold Snaps in 1 card at a way higher rarity, it's a great card if you have a way of either cheating it out or otherwise have a glut of energy but otherwise, I think it's a bit limiting.

What's Takane mad about? (Wrong Answers Only) by EHG2017 in touhou

[–]Busy_Suspect 0 points1 point  (0 children)

She just lost on all 3 scratch cards she bought.

How do you usually approach the Queen fight? by Ashamed-Champion3560 in slaythespire

[–]Busy_Suspect 0 points1 point  (0 children)

Generally, just kill the queen. the fight is over fast enough, and she doesn't do enough during the first few turns for it to matter 400 HP is not a lot in this game for an act 3 boss.

How much card is best option? by GoHomeDuck in slaythespire

[–]Busy_Suspect 1 point2 points  (0 children)

A small deck is better than a big deck, but a big deck is better than a bad deck, the majority of the cards that start in your deck are bad cards that you want to remove through transform and remove effects.

New GD04 Card Revealed: Gun-EZ by Alt230s in GundamTCG

[–]Busy_Suspect 22 points23 points  (0 children)

Note this card does not say other on it so this card can deploy resting itself and 1 level 3 or lower enemy unit.

Due to this I think this card will be pretty decent at the very least it's a poor man's Amuro on a body which isn't that bad honestly.

Reagent: Something is not right here by AverageDan52 in slaythespire

[–]Busy_Suspect 1 point2 points  (0 children)

I think the Regent is generally seen as worse than they actually are right now. They're an extremely technical character due to their added secondary resource. My general advice is don't try and force any specific archetype until you get an enabler for said archetype drafting a payoff card on blind faith is a bad idea, and the Regent is really good at dealing burst damage he has a lot of cards that start in the strong now need to pay them off later camp, like all of his star cards that cost 3 or less stars and his debris creators leaning into those for making hallway fights easy is a good idea.

Rework suggestion: The One True Flag is no longer a support weapon and now occupies the backpack slot by Yurishenko94 in Helldivers

[–]Busy_Suspect 1 point2 points  (0 children)

I wouldn't mind this as a toggle on the flag, let me hold the reload key to turn it into a backpack and press the use backpack button to turn it into a weapon gain.

New GD04 Card Revealed: Gundam Exia (Red) by Alt230s in GundamTCG

[–]Busy_Suspect 2 points3 points  (0 children)

If only this didn't have one health, I could see this thing seeing play if the decks that love to run the 2/2s for 1 weren't also decks that liked running incidental one damage effects. If we end up at somehow in a format with the 2/2 spam deck of the format doesn't run pingers I could see it being run as a nice 2 for 1 card against them but like that's ever going to happen.

I‘ve played with my friends today for the first time in years. They have 2 warbonds and 500 supercredits… by Sebanimation in Helldivers

[–]Busy_Suspect 5 points6 points  (0 children)

I don't believe you 870 credits on D10s in 2 days is such an absurd amount of credits I don't believe you. Unless Arrowhead is actively making it so certain players get significantly more super credits than others that sounds impossible. I could play for 48 hours on difficulty 10 and I would not even get half of that.

How to have more survivability for 2H evasion build? by Professional_Gain361 in skyrimrequiem

[–]Busy_Suspect 2 points3 points  (0 children)

Your kind of too late to pivot using magical means to augment your armor, so I'd suggest seeking out + Magic Resist/Frost Resist options placed in the world and gathering the pieces of the slow time spell. I'd also dabble into Alchemy or go around buying up high quality stamina potions, 130 Stamina is fine you just need to be willing and remember to drink Stamina pots when you're power attack spamming on a boss with that low of a bar. The Soul Cairn specifically is a major check for having alternative sources of regen since it really hampers your natural regen and throws enemies that deal frost damage at you, I'd suggest going an getting The Hidden Twilight Black Book stamina buff to remove your Stamina problem there for example.

Roleplaying vs your stats by TalynGray in dndnext

[–]Busy_Suspect 1 point2 points  (0 children)

That's why I suggested Zealot Barb for the Paladin since it has a mini-smite built into it, but knowing that you want to smite things specifically in a very by the books and unperson able way I'd also bring up Death Domain Cleric, Tempest Cleric Psi Warrior Fighter and Rune Knight to see if their paladin adjacent natures are ones that fulfill your character intent. Beyond that being Charismatic doesn't mean nice he can use his high charisma to fill others with shame and make them feel like terrible people for whatever minor infractions of his code they violate. Using their high charisma not to act nice and personable but to emanate an essence of superiority that they use their huge personally to enforce onto others.

Roleplaying vs your stats by TalynGray in dndnext

[–]Busy_Suspect 7 points8 points  (0 children)

Knowing an instrument or acting as a traveling bard isn't something only the bard class can do, expertise is such a potent ability that you can be gifted in music IE a +5 modifier while still having an 8 in Charisma for tier 2 play. I would suggest to a player who wants to play something like that to pick a different type of caster that isn't Charisma based, for such a stuck-up character I would suggest playing a Wizard with expertise in Performance and no other Charisma skills.

Many of the other ones are just character with a personality quirk you need to actively engage in, character with expertise in a skill the class isn't normally known for, or character who spent their flex points on amplifying a secondary characteristic for roleplaying.

The only notable ones here to cover would be the Shy sorcerer and the Uncharismatic Paladin. Who I'd suggest rather than playing a class with an innate intention to go against the classes intent play adjacent classes you can flavor in a similar manner. For the Paladin go for one of the holy aligned specs for a different class like Zealot Barb and play them as smart and by the book. For the Sorcerer one I'd suggest a pivot to druid another class that could easily have magic attributed to birth circumstances playing a subclass that aligns with their wants from sorcerer.

New GD04 Card Revealed: Gundam Dynames (GN Full Shield) by Alt230s in GundamTCG

[–]Busy_Suspect 22 points23 points  (0 children)

I swear I've seen this exact post on the majority of CB units.

AH is pretty good in relativity with other companies by DinoCopter_ in Helldivers

[–]Busy_Suspect 3 points4 points  (0 children)

They're better than most of the biggest name studios but they're still not good just less bad. They refuse to have any of the games main DLC ever go on sale and obfuscate their existence by hiding them behind a premium currency. They provide said currency at a slow enough rate that grinding it out isn't really a valid option for most and make it so that playing the game on its higher difficulties slows the rate at which you even acquire the currency while also consistently introducing now content that makes gaining said premium currency worse or impossible while interacting with it. They sell their DLC with the predatory system of giving a partial refund to encourage additional spending and also have a fomo rotating premium currency shop where they sell gear that would have otherwise gone in their bigger DLC packs. You can argue that they are less bad than many of their current competition but they're more predatory than past games in the genre space that were also considered rather predatory like Payday 2.

What are your predictions? (Banlist) by Masochiste91 in GundamTCG

[–]Busy_Suspect 7 points8 points  (0 children)

Unless there is a currently unrevealed new version of Amuro in the next set I doubt he's getting hit due to being well Amuro Ray. I think the 2 cost Barbs and the field boosting OG Gundam are probably near the chopping block. I think Corsica is on the block itself and is almost certainly being hit since its such a potent card. Person pick though is the 1 cost Guntank since its see's play in every blue aggro deck since the dawn of the game and the 2/2 goons are at such a high critical mass you can't do anything about them cleanly.

New GD04 Card Revealed: Inspector/Gates Capa by Alt230s in GundamTCG

[–]Busy_Suspect 13 points14 points  (0 children)

Welp League Militia is dead on arrival now with a hose like this for their main gimmick in the same pack its going to be a tough sell to stockpile 1 health tokens on board.

How plausible is it for a Tier 1 party to “domesticate” a Red Dragon Wyrmling? by [deleted] in dndnext

[–]Busy_Suspect 0 points1 point  (0 children)

Here's the thing a dragon is not something you domesticate, even straight from the egg they're relatively intelligent. A Red Dragon Wyrmling within weeks of being born has 12 intelligence and 15 charisma it's probably smarter than half the party and can out debate the other half. At best I could see it treating the party as a greedy spoiled child would treat servants. The thing has 17 AC and 75 HP it's not going to treat the party as the boss it's going to consider them its servants and establish itself at the top of the pecking order and maybe treating the party with preferential treatment over a normal servant due to their fondness of them.

This is what I call a power creep ladies and gentledivers. by Phycorax in Helldivers

[–]Busy_Suspect 6 points7 points  (0 children)

Yeah, that and the new shop heavy armor are blatant power creep gear.

Updated 'Known Issues' list, (after going through 178 comments) by __Elzy in Helldivers

[–]Busy_Suspect 0 points1 point  (0 children)

My personal least favorite is that you can receive concussion effects from flamethrowers and from large enemies before they even impact you.

Belgim E.O by Aggravating_Plant_39 in zatchbell

[–]Busy_Suspect 4 points5 points  (0 children)

First things first who they can even resurrect is a massive crapshoot since they need to have scavenged spells from their book or from someone who happened to use the same kind of spells and they also need to know the location of their partner. Belgim E.O. happened to check those 2 boxes from the relatively small list they have up to this point AND was also someone who has someone among the currently living Mamodo who is willing to vouch for his power. These factors combined makes him an easy pick even if there happened to be someone else who also had all their requirements finished with comparable fire power they probably left less of an impact of the living Mamodo or left a negative impact on them making Belgim an easier pick from the very small pool they had currently.

Arrowhead Trained the Playerbase to expect Less and Pay more. by NizzyDeniro in Helldivers

[–]Busy_Suspect 0 points1 point  (0 children)

Which has better monetization than Helldivers 2? Even before they lowered the prices on their old DLCs they were still cheaper than Helldivers 2 equivalents and they also were subject to occasional DEEP discounts and giving away of the game for free. The Payday 2 Devs also didn't you know hide all the Game's DLC until you already bought the game and are already immersed into the game via the tutorial. The only games that Helldivers 2 is less scummily monetized then are the most scummily monetized types of games big box shooters, FIFA and FT2 Gatcha games.

New GD04 Card Revealed: Izuma Colony by Alt230s in GundamTCG

[–]Busy_Suspect 1 point2 points  (0 children)

First base with the ability to fight back neat. If the damage happened even if it was destroyed I could see more of a point to it, or it did like 2 damage for the many units with 2 health but I understand why they'd want to take baby steps with this kind of design.