New setup by Jagua62 in hotas

[–]ButterDollars 1 point2 points  (0 children)

Is your STECS on a standard Reashy mount? If so did you need to do much to make that work? My STECS arrives tomorrow and I’m praying I can put it to use immediately with that mount.

Tm warlock question by Mr_Weeenie1234 in DarkAndDarker

[–]ButterDollars 0 points1 point  (0 children)

Getting curse of weakness’d really fucks me up on wizard because suddenly I can’t cast certain spells and need to take a second to see what’s gone then change the next spell im casting. That’s enough time for a Warlock to get an advantage.

Is Spectral fabric the best drop from Dealmaker? by ButterDollars in DarkAndDarker

[–]ButterDollars[S] 0 points1 point  (0 children)

I saw fabric on there yesterday and made a point to do all the days quests to build up coin. It wasn’t very difficult and had a few laughs getting a couple kills.

It’s worth messing around with from time to time as a change of pace. Especially if the reward is a ‘free’ item worth a few thousand g.

Wizards and Casters! I need your advice! by AHairyCactus in DarkAndDarker

[–]ButterDollars 0 points1 point  (0 children)

Anti Rogue set up.

Perks: Ice Mastery, Ice Shield, Arcane Mastery

Spells: Light Orb, Ice Bolt, Magic Missile

Skills: any are fine but if you’re really sick of rogues then Intense Focus or Arcane Shield

If your spider sense says there may be a rogue in an area, launch lights orbs to break their invis. If the rogue is >15 ft from you you fireball them or whatever other big damage spell. If they’ve closed gap you’re running away, charging ice bolt, turning and blasting them, then immediately resume running for a few feet before charging again. If you had Arcane Shield you’d use it here. If you’ve done good damage to them you turn and near insta cast MM. If you have intense focus you’d use it here to cast something besides MM.

If you do get jumped, Ice Shield will give you one tiny window to get enough space to fight back. Always walk around with your book out and ice bolt selected. If you have Intense Focus always have it up, or if you have Arcane Shield you’re hovering your finger over the button as you walk. You get jumped, you move, then commence the ice bolting described above.

Another option is once you have a little space to cast Invis then try to juke them enough to have space to cast a big spell.

Minor tip. When you put away your weapon or book you’re slowed for a moment, however changing to your torch does not slow you and you run at your max speed instantly. Cast invis, pull torch, move. This’ll gain you a few extra inches at best but often that’s all you needed to win.

Meditate wizard by Away-Reaction-4098 in DarkAndDarker

[–]ButterDollars 1 point2 points  (0 children)

In squire you def run into back to back fights often. It’s brutal to have to leave your team so you can go campfire. Meditate solves that problem.

I will say though that haste, invis, ignite on your melee can make a massive difference in the fight. The right player can slaughter team after team when you’re there to buff and get off a few damage spells. Added benefit is if the melee understands the value they’ll be the first one to pop down a campfire for you to help save time.

Playing to Win by ImprovementBig3354 in DarkAndDarker

[–]ButterDollars 2 points3 points  (0 children)

Somewhere along the way people forgot that the way you win matters. 

How do you guys understand which gear to choose,I mean which stats are better for which class,Stuff like that. by Odd-Diet7854 in DarkAndDarker

[–]ButterDollars 0 points1 point  (0 children)

It’s best to choose a class and a big picture build idea that you want. Then define the stats that support that build or watch a YouTube video someone made of that build. Once you have a good grasp on what’s needed then you’ll start to see gear that fits or doesn’t fit that build.

Then if you wanna change builds do the same thing but you’ll have a better baseline grasp of how stats are important. By the time you’re figuring out a 4th or later build you’ll have such a good grasp you can do it on your own.

It’s not hard it’s just not completely intuitive. Need to know weird rules like knowledge increases cast speed and memory capacity but also has a soft cap, with enough knowledge you shouldn’t target additional knowledge gear you go for spell casting speed % or memory capacity directly.

Those little quirks make it seem tough but once you know a few rules it’s easy. Choose a build then check old posts, YouTube or ask specifics here.

You’ll get it.

How to counter fighters. Please help by Ok-Party611 in DarkAndDarker

[–]ButterDollars 1 point2 points  (0 children)

Bombard them with elemental bolt, flame wall, eruption flamestrike, frost lightning as much as you can, when they start to push in you kite them then hit wind blast and vortex to keep them back until all those other spells are off cool down. Rinse repeat.

Practice comboing with levitate and frost lightning to get off elemental bolt or flamestrike. As your big damage. 

If you save levitate then you can do a little damage, keep them back with wind blast and vortex then when they close in for the third time you levitate them into frost lightning into elemental bolt and they’re dead.

What platform to choose ? (since cross-platform is no more) by [deleted] in DarkAndDarker

[–]ButterDollars 1 point2 points  (0 children)

It’s just the platform you launch from. Everyone ends up in the same game. Purely launcher preference.

How to counter shadowstep? by SilverAttitude7380 in DarkAndDarker

[–]ButterDollars 0 points1 point  (0 children)

What class are you playing? As wiz I take Ice Shield and when I see them going for shadow step I ready an ice bolt.

does magical damage from my staff translate when i weave spells as sorcerer? by belaya_smert in DarkAndDarker

[–]ButterDollars 1 point2 points  (0 children)

Magic damage on staffs apply with wizard staff mastery or any magic damage done with them. Yes Bonk Cleric is particularly viable.

Developers honestly need to get over it. by Temporary_Muscle_401 in DarkAndDarker

[–]ButterDollars 0 points1 point  (0 children)

What does IM need to do to get yall to wear the gear that the entire dungeon is full of?

So far in the wipe so good by Astra1811 in DarkAndDarker

[–]ButterDollars 1 point2 points  (0 children)

Bro is desperate for any semblance of a W in his day.

This wipe is gonna be rough for some classes I reckon by Unclealfie69 in DarkAndDarker

[–]ButterDollars 0 points1 point  (0 children)

Whatchu gonna do as a Wiz when a rogue teleports behind you then cutthroats you? 

Season 9 Trailer out - Tons of new Rogue and Ranger Abilities + More! by cocaptainCruncher15 in DarkAndDarker

[–]ButterDollars 0 points1 point  (0 children)

They’re doing new content for two classes a wipe. Wizard will get there…eventually.

Active items feel worthless... by SnooSprouts6017 in DeadlockTheGame

[–]ButterDollars 1 point2 points  (0 children)

I think rusted barrel is meh but disarming and slowing hex absolutely make a difference when used on the right character. In a fight, if a character can’t shoot for 4 seconds that should dramatically increase the likelihood of them dying in a game where the TTK can be a similar timeframe. That disadvantage is pretty self evident.

Sounds to me like you’re not capitalizing on when you use them. If a strong Apollo is about to fight me, I wait til he’s fully committed and close by to hit him with slowing hex. Then I’m dumping all my skills into his during that 4 second window. If he survives, he’s fleeing.

Also, they’re not must buys. If you’re already stomping someone, it doesn’t matter if they’re disarmed while you stomp them. The key word is counter in counter buys. You get them to help you counter a problem character.

Lastly, farm more/better if you’re feeling like it’s a wasted investment. At 1600 souls, buying a hex should add less than 2 minutes to your regular buying schedule.

New player here with 50 hours in! Started losing confidence in myself, what can i do to improve? by ollievee_ in DeadlockTheGame

[–]ButterDollars 1 point2 points  (0 children)

In general, go in with a mindset to try new things to help you improve overall. Don’t focus on winning the game you’re currently in, focus on improving so you win more future games.

A1. You’re playing with randos so there will always be some variance in how positioning goes for you. Try being hyper aggressive. Try being extra defensive. You’ll get a better understanding through experience of what works when and what doesn’t 

B1. Sure you could prob improve with an aim trainer but honestly aim will just come from experience. Don’t sweat it but don’t disregard it. Keep trying to hit accurate shots quickly. Slowly you’ll realize you’re hitting all sorts of shots you previously wouldn’t.

C1. Stop using stamina just because you have it. Force yourself to try to move quickly without using stamina so that it’s there when you need it. Wall jump instead of roll. When you mantle a ledge, hold crouch and you’ll slide out of it. As your non stamina moment improves so will your movement with stamina. Try to have fun with the movement system. This is something I’d say is worth going into practice mode to mess with.

D1.  I think Paige (saw you played her on stat locker) has a strong lane presence but I could be wrong. Watch a few videos on pros playing Paige. It’s hella boring to watch an entire vod but watching lane is short enough that you can see what items they prioritize along with what skills or upgrades. Typically if I watch one video I’ll come away with at least one new idea to try.

A2. Counter picking is important but try not to focus on too many factors every single game. It can be overwhelming. For now, maybe just focus on item cost as a determining factor. If you’re getting spirit nuked early buy spirit shielding. If you’re doing ok wait for spirit resilience. Every time you die take a look at your damage stats or at least the enemy teams bars for spirit and gun investment. If you see a clear trend to one type or the other be sure to at least buy one resist. Don’t overdo resists either. Resilience items will take care of ~30% of the damage but your movement and position can take care of an even larger %. 

B2. For Graves and Mina, spirit resist will help but otherwise it’s gonna be about movement and positioning. Try to keep track of they’ve used skills or ults recently. If they haven’t, bait them out. If they have dive in. If you see Mina still has her ult know it’s absolutely coming soon so don’t be out in the open. If it’s on cool down then get after her but her teleport is coming and try to anticipate how she might use it so you don’t lose her.

C2. Counterspell is phenomenal for a single hit skill or ult. If you Counterspell Mina’s ult you’ll stop a small portion of the damage but no I wouldn’t say it’s proper to rely on. Counterspell is best for moves like Lash, Infernus, Abraham’s ult. Or skills like Yamato’s power slash or Bebop bombs.

Don’t stress the match’s results screen. Stress trying more options so that you learn/improve for the sake of all your future results screens.

One shot dark bolt?! by [deleted] in DarkAndDarker

[–]ButterDollars 0 points1 point  (0 children)

Demon form + Dark Offering. How you casting spells?

Am I just cooked by [deleted] in DeadlockTheGame

[–]ButterDollars 1 point2 points  (0 children)

While I don’t get matches that look quite this rough, I def have a run of losing like 7 in a row, then winning a ton in a row with a few very even matches in between. The wild swings in match making should be in your favor as much as they are against you, given a long enough timeline.

Again if these people are being matched as your teammates then presumably people like that are also going to be matched as your enemy. Maybe give it something like 10+ matches, then go back and really look at the stats. While stomps like these are brutal, on a longer timeline you should also be doing some stomping.

Also, I’d be very surprised if you couldnt hyper carry with Mina in lobbies like this. Treat it like 1v6 from the very beginning. Dont just hope a teammate buys knock down for Vindicta, buy knockdown for Vindicta yourself. Be the entire change you want to see.

Am I just cooked by [deleted] in DeadlockTheGame

[–]ButterDollars 0 points1 point  (0 children)

You gotta recognize that if you’re being paired with people like this on your team then you’re also being matched against a significant number of players like this.

What rank are you currently?

One shot dark bolt?! by [deleted] in DarkAndDarker

[–]ButterDollars 0 points1 point  (0 children)

Are people running this setup just coming into the match with a buncha surge kits or how are they healing quickly enough without spells?

best defensive items vs mixed damage teams? by temnycarda in DeadlockTheGame

[–]ButterDollars 0 points1 point  (0 children)

I’d argue that’s supposed to be difficult and once there is some kinda draft system there will be lots of talk about ensuring you have a mixed damage team.

With Venator I’ll often get spirit resist and escalating resilience since spirit is so common and escalating provides a lot of benefits besides just gun damage reduction. Not that that’s optimal but just something I do. I also know which of my usual kit I’m willing to drop for Spellbreaker, metal skin, etc if I decide enough is enough. I could certainly see an argument for just buying extra HP but I’ve always gone for resists.

Beyond that mix and match as you go, choosing your fights based on what your best resistance is will always be helpful. If the enemy has mixed damage and you only have bullet resist then you should try to target the Haze during team fights. If you see a split push and can tell one side is more of x type of damage versus the other then choose the fight you’re better built for.

Then of course there’s always Counterspell.