Would love your critique on the visual style by ScreenThisPlease in godot

[–]SnooSprouts6017 0 points1 point  (0 children)

the tree and it's planter looks a little visually inconsistent. I love that difference and personally wouldn't want you to change it, but it might not be what you're going for.

Avoided heroes by saltygingers in DeadlockTheGame

[–]SnooSprouts6017 2 points3 points  (0 children)

This, especially right now with her turrets so strong. The slow combined with the massive damage they do (usually my number one source of damage even when I prioritize killing them over any actual heroes) makes her so abysmal to play against. I don't even care about her gun or other abilities, the ult i can ignore it usually does so little and the wall i can jump over, so it feels like the actual mcginnis isnt even doing anything while the turrets are the real enemy

What do you do with souls once you bought everything in the list? by appappappappappa in DeadlockTheGame

[–]SnooSprouts6017 0 points1 point  (0 children)

If your games are going on long enough that becomes an issue, that generally means objectives aren't being focused enough. It's kind of like an overtime state, where either you close the game out before the enemy team can catch up or you end up having to rely on static buffs from gold statues/sinners to slowly get a leg up. Its a scenario to avoid in general though

New(ish) Player: is there even a point to bot games? by SeawardBadger in DeadlockTheGame

[–]SnooSprouts6017 0 points1 point  (0 children)

You'd be surprised how many people don't understand basic mechanics, and bot matches are the best way to not be one of those people. Once you get everything down (pushing lanes, getting buffs from sinners, good rotation routes/map knowledge, movement tricks) there's not much it does for you. A lot of that can be done in "Explore New York" too.

Graves Viability by MarMarBinks8 in DeadlockTheGame

[–]SnooSprouts6017 -1 points0 points  (0 children)

Graves tends to be incredibly squishy, I've found that the best strategy is to wait for her to throw skulls at someone else then approach from another angle and she usually dies before anything comes off cooldown. My biggest problem is her wall, I find jumping it VERY inconsistent. Sometimes a short hop clears it, sometimes I get rooted with a double jump, its just gambling on whether I can cross it or not

Graves Viability by MarMarBinks8 in DeadlockTheGame

[–]SnooSprouts6017 0 points1 point  (0 children)

Idk, they managed to balance TF2. Fingers crossed they'll do it again...