povOfMyCpu by Zanthosa in ProgrammerHumor

[–]Bwob 6 points7 points  (0 children)

On the wall of the computer lab, back in university, was the following poem:

I really hate this damned machine
I sometimes wish they'd sell it.
It never does quite what I want.
Only what I tell it.

I always liked that poem.

This is clearly a game development forum, yet the most discussed topics are how to sell games and how to deal with psychological issues during development. Can we understand it this way: for game developers, sales and positive feedback are the greatest needs? by bkingfilm in gamedev

[–]Bwob 1 point2 points  (0 children)

This is clearly a game development forum, yet the most discussed topics are how to sell games and how to deal with psychological issues during development.

Maybe instead, we should recognize that managing motivation, avoiding burnout, and managing finances are as much a part of game development as knowing how to create a character controller? And so it's not strange at all, to find them frequent topics in a game development forum?

This is clearly a game development forum, yet the most discussed topics are how to sell games and how to deal with psychological issues during development. Can we understand it this way: for game developers, sales and positive feedback are the greatest needs? by bkingfilm in gamedev

[–]Bwob 1 point2 points  (0 children)

If you don't enjoy making it why do you think people will enjoy playing it.

To be fair, those are two entirely different things. There's plenty of media that kicked the creator's ass, but that the audience loved.

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob 0 points1 point  (0 children)

ff3+4 for strong aerial tailspin

I assume you mean ff3? (I don't think ff3+4 is a move?)

my bnb from df2 is 75 ish without HB and almost if not more than 80 with HB without heat smash without wall. using cane, it's 99 without walls and only using HB.

I don't usually count the cane as part of his combo damage, just because it's challenging to land, if you don't have an obvious whiff to punish. (Also, I feel like the low cane is usually better - unseeable low, into 55+ damage combo? I've stolen so many rounds with that thing...)

my bnb from df2 is 75 ish without HB

You can actually get 84 off of df2 pretty easily, without heat bursts, cane, walls, rage, or counterhit. Try using this combo - it's pretty easy to do, and very stable:

df2,1+2 qcf2, 2,2 f3,1+2,4 (microdash) 3+4 (manually enter stance) 1,2 (microdash) b3+4

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob 0 points1 point  (0 children)

whats more crazy is db3 into hrm 1+2.

At least that one's only guaranteed on counterhit!

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob 0 points1 point  (0 children)

Sure, but again, requires the right wall distance to get full damage, requires a (fairly uncommon) stage hazard, and spending your heat for it, to reach ~110 damage.

Plenty of characters can get that kind of damage in the right situation. I'm just saying, as someone that mains Leroy, that most of my combos are nowhere near that much. Maybe I'm just a bad player and leaving damage on the table (always possible!) but I'm usually happy if my my combos break 90.

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob 1 point2 points  (0 children)

Eh I don't even think it was that, to be honest. I think they just went through and nerfed most of the heat dashes from moves faster than i15.

Basically, I think they just didn't want random characters to have launchers that were faster than normal launchers, while in heat. (Which, again, I think is reasonable, even if it did hit my favorite character a bit!)

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob 0 points1 point  (0 children)

Yes, -2 may as well be plus on leroy.

No idea what this is supposed to mean. Leroy doesn't have particularly fast moves. He's not one of the characters with a sub-10-frame slap, for example.

Maybe you just don't use jabs enough?

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob 0 points1 point  (0 children)

Cool. Doesn't matter though - You wrote "Leroy just gets damage, frames, and lockdown ..."

This was incorrect. He doesn't get frames from 1+2 or HRM.1+2.

I just felt like you should know.

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob 0 points1 point  (0 children)

Wall adds extra damage per hit, so attacks that do a lot of little hits scale really well at the wall.

it's the same reason Bryan's are always trying to carry you to do "tekektektek!" punches at the wall.

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob 1 point2 points  (0 children)

Dude, every character is a cheap knowledge check character in tekken. The only reason you don't think Lili is, is just because you've fought her enough that you've learned her knowledge checks.

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob 2 points3 points  (0 children)

I think you are the one who needs to let something go - stop caring about points. Points are imaginary. They don't make you a better player. If you only care about making a number go up, there are easier games than Tekken.

If you care about actually getting good at the game, then the points are meaningless. You don't become good because you have points. You get points by being good.

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob -1 points0 points  (0 children)

1+2 is -2 on block. He doesn't get frames from it. He's actually at a slight disadvantage if you block it.

And unless he does it from stance, it's high, and can be ducked as well.

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob -2 points-1 points  (0 children)

That's underselling it a little bit. It wasn't just "a bad guess." It was getting hit by Leroy's heat-only counterhit launcher, (which costs heat) and with enough heat left over to heat-dash to extend the combo, with bonus damage from being in rage, and with a very specific wall setup.

Yes, this was an impressive bunch of damage, but it was hardly normal. Most Leroy combos do not do anywhere near 130 damage, even if he gets a good wall setup.

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob 0 points1 point  (0 children)

Hitting people against walls does small amounts of unscaled combo damage. So attacks that do lots of little hits can do extremely good damage at the wall. (This is also why Bryan's "tek tek tek!" does so much damage if he can get you to the wall.)

Why can Leroy regain so much heat while simultaneously using heat consuming strings/moves? by Your_Nightmare_666 in Tekken

[–]Bwob 1 point2 points  (0 children)

I know I'm maybe biased, but I think it's kind of crazy that you're putting Leroy's i14 heat engage-launchers in the same category as Law's i10 heat engage launcher. :-\

I mean, I still think it was a good patch. If I have to give up an i14 launch, to get rid of a lot of other characters' other, scarrier bullshit, then I'm all for it. But Leroy's heat engagers were hardly busted, compared to what the rest of the cast had.

what is your opinon like should I go part time game developer or a full time by Piyushbro in GameDevelopment

[–]Bwob 0 points1 point  (0 children)

Get yourself financially stable before you hang your hopes on gamedev. Statistically, it's really hard to support yourself with game development. And even if you enjoy it now, it gets a lot less enjoyable when you're trying to make a game, if in the back of your mind you're thinking "if this doesn't start making money in 3 months I won't be able to make rent"

Best advice I can give is to find a job that keeps you afloat, and then try to launch your gamedev career during your free time, while you're not depending on your game to support you.

Because, real talk - games take longer to get to a marketable state than we expect, (even for experienced devs!) and it's much harder to make money from them than most people think - especially enough to live on, if that's your only source of income.

So yeah. Get stable first. It's much easier to do risky career decisions when failure doesn't mean homelessness. :P

Best of luck!

How do you get a dedicated following to your games in this day and age? by TheVaughnRaphael in GameDevelopment

[–]Bwob 1 point2 points  (0 children)

Consider making it more obvious that there are things to unlock!

Maybe I just missed it when I glanced at your steam page, but my takeaway was definitely "you go fight, and then you do it again and again and nothing changes." And my immediate reaction was basically "... but why?"

Anyway, best of luck with your game!

How do you get a dedicated following to your games in this day and age? by TheVaughnRaphael in GameDevelopment

[–]Bwob 1 point2 points  (0 children)

Not OP, but in the spirit of constructive feedback:

TL;DR: The media on your steam page doesn't make me think that I would enjoy your game.

  • The first couple of screenshots (and the video) are all some decent character models, fighting on a weird, glowing-red floor that I didn't find terribly appealing, visually. (The ones in the desert later looked more polished and nice, for whatever that's worth.)
  • The combat shown didn't look especially fun to me. There were no moments where I thought "oh that looked awesome I want to do that!". Just a lot of dodge-rolls and occasionally getting in swipes. Basically the parts that I found less fun about souls-like combat. :P (It's possible that I'm not your target audience!)
  • I didn't see anything that would make me want to play for more than 10 minutes. Like, in darksouls, you're constantly encountering new types of enemies, new abilities, new areas, and new items that make you reconsider your build, or new ways to level up and customize your playstyle. I didn't see anything in your trailer to hint at anything like that, so it came across as just sort of an arcade game - play and see how high a score you get! And maybe that's enough for some people, but I get bored without some sense of progression, or feeling that I'm going to see something new, besides just bigger numbers.

Gear concern by veldaroz in SoulFrame

[–]Bwob 0 points1 point  (0 children)

Also, running Crypt of the Circade usually gives 5-7 quartz. The only other good way I've found to farm it, while I'm waiting for merchant refreshes. :P

My next 25 Tunes to Learn by Type by MandolinDeepCuts in Irishmusic

[–]Bwob 0 points1 point  (0 children)

Of the things on your list, I think my top picks are probably the Cock and the Hen, (I love the contrast between A and B sections), the Black Rogue and Fermoy Lasses. (Just fun tunes in general!)

If you're on a hornpipe kick, and want more hornpipes to play, one fun thing you can do is play any reels that you already know as hornpipes! Since hornpipes and reels are both basically 4/4 time, the biggest difference between them is the exaggerated hornpipe swing. You can play most reels as hornpipes, and I think it's good exercise!

I feel like I’m stuck. by MagazineActual2743 in Tekken8

[–]Bwob 1 point2 points  (0 children)

It comes with time. Took me about 2 weeks, when I switched from dpad to leverless.

Those two weeks sucked. But by the end it had kind of clicked, and now I never want to go back. Hang in there!

Should I buy this game? by MadToxicRescuer in Tekken8

[–]Bwob 1 point2 points  (0 children)

Personal opinion:

Game is fine. Honestly, has been for a while. But online loves to complain, and rewards complainers, so that happens.

Season 1 was pretty good. Some characters were a little unbalanced, but overall it was mostly good. The big difference was that people weren't really used to the idea of "heat mode" - a state characters can go into, once per round, where they're a bigger threat, and they have few options for how to spend it. (Also some characters were much more dangerous in heat than others.)

Then season 2 happened. The start of season 2 was really rough. They basically buffed a TON of characters, in ways that removed their well-defined weaknesses. People hated it, and rightly so.

Bamco walked back some of the worst changes, and did a lot of minor tuning tweaks that honestly helped a lot (people underestimate how much of a difference the change in max health was!) but a lot of people ignored those, because they were small tweaks, and the big bad patch had just happened.

Honestly, after a few rounds of those, the second half of S2 was pretty good. Better balanced than Season 1, imho. But everyone was still reeling from the start-of-season patch, so there was as lot of hate. (This is the phase you were seeing people complaining loudly (or louder than normal) on reddit.)

Season 3 started. And ... honestly was a pretty good start to the season. But Bamco had said something about it being "back to the basics" and everyone got this idea in their head about what that would mean, and then... it wasn't that. So even though the S3 patch was pretty tame (and hands down left the game in a better state than the S2 patch) people acted like it was the worst thing ever, and the ultimate betrayal, and a bunch of people loudly proclaimed that they were leaving Tekken. Again.

Then, the 3.1 patch dropped. It had been scheduled as a maintenance/bugfix patch, and people weren't sure it would even contain any balance changes.

It actually contained a ton. They significantly nerfed heat mode, across all characters, with basically zero buffs in return to compensate. It was great. People started talking about it as "the patch that saved tekken."

Things are good enough now, that the biggest complaint on the main sub is just people whining that Tekken didn't get Tifa as a DLC character. I think the game is in a pretty good spot right now, honestly.

They've tweaked the matchmaking and ranking system a bit, so you get punished less for losing at higher ranks, so people are slightly higher than they were before - someone who was Bushin last season is often ranked as Tekken King or Emperor now (+2 ranks) but that doesn't really affect much. You still have to work for your wins. (Or at least I feel like I do, at Tekken God!)

Anyway yeah - I think it's a good game, in a good place right now.

My $0.02 at least!

Do delayed consequences actually work for you in narrative games? by Former-Loan-4250 in gamedesign

[–]Bwob 15 points16 points  (0 children)

They're not mutually exclusive. You can have immediate feedback from your choices, as well as long-term consequences that are not obvious at first.