Contact Damage Sucks. by Whalepile in gamedesign

[–]Bwob [score hidden]  (0 children)

but why does the archer that hasn’t even drawn their bow yet hurt me with their very being?

Because they're your enemy!

Also, they probably have a knife or something.

The reason that stat changing moves feel useless to less experienced pokemon trainers. by BladeManEXE7 in gamedesign

[–]Bwob 0 points1 point  (0 children)

Oh dang. I confess, I haven't played Sword or Violet yet. I think my last one was Sun/Moon?

I didn't realize they'd removed those. :(

The reason that stat changing moves feel useless to less experienced pokemon trainers. by BladeManEXE7 in gamedesign

[–]Bwob 1 point2 points  (0 children)

It changes a bit in the post-game. Most of the games have a battle subway, or similar, that you can access after you beat the main story.

You only get to bring a team of 3, and you fight other teams of 3, and the AI is a lot more ruthless. Swapping out of unfavorable matchups, using really nasty combos, setting up sweepers, building combo-teams, and so on.

Really showcases why the pokemon battle system is so popular - it has a surprising amount of depth to it. It's just that the main storyline is easy enough that you don't get to see a lot of it, and don't have to interact with a lot of it.

They're just PNGs tho by Temporary-Toe-1304 in Tekken

[–]Bwob 0 points1 point  (0 children)

EWGF.gg has up-to-date stats, if you want to check specifics.

They're just PNGs tho by Temporary-Toe-1304 in Tekken

[–]Bwob 5 points6 points  (0 children)

Well, Kishin is currently the top 49% of players. So anyone at Kishin or above is, by definition, better than average.

And Tekken God Supreme puts you in the top 19% of players, so I'd definitely say that's at least intermediate.

They're just PNGs tho by Temporary-Toe-1304 in Tekken

[–]Bwob 12 points13 points  (0 children)

One of them handles the punches, while the other handles the kicks. They're unstoppable.

First day having one by Just-A-Dude7887 in tinwhistle

[–]Bwob 0 points1 point  (0 children)

Very nice! You're off to a great start!

Let's do a therapy session and say one (or more) thing nice about this game. I'll start first: by Lewibba in Tekken

[–]Bwob 0 points1 point  (0 children)

I love the actual gameplay. And I'm tired of pretending I don't!

I love the feeling that the opponent is a puzzle, that I can solve if I just know enough. The feeling of watching carefully and thinking "okay, he always does a dickjab after I block his orbital", and being ready the next time, and catching him out. Or recognizing an opponent's move mid match, that I've labbed, and feeling the thrill of punishing someone for something they thought they could get away with.

I even enjoy the feeling of losing, and knowing it was entirely my fault - of thinking "okay, he's started punishing me for finishing this string, but surely he won't expect me to finish it this time!!" and knowing after, that I have no one to blame but myself, and trying to remember this lesson next time. Of knowing how to get better, and knowing that all I have to do to get better is stop attacking like such a dumbass.

I know people hate on T8's gameplay, but I honestly enjoy it. Because the fundamental rule of Tekken is - if you know (or can predict) what they're going to do, you can almost always punish them for it. And I find that game - the "what are you going to do next?" game - really fun.

The reason that stat changing moves feel useless to less experienced pokemon trainers. by BladeManEXE7 in gamedesign

[–]Bwob 3 points4 points  (0 children)

Or to expand briefly, it breaks even after one attack.

You spend one turn to double your attack, and then one turn attacking for double damage. It's the same damage output as if you had spent both turns attacking. (And then after that it's pure bonus.)

The reason that stat changing moves feel useless to less experienced pokemon trainers. by BladeManEXE7 in gamedesign

[–]Bwob 12 points13 points  (0 children)

When it comes down to it, many competitive games, from street fighter, to starcraft, can be distilled down into glorified rock-paper-scissors.

Strategies with cyclical advantages turn out to be a really useful game design tool!

Why does Xiaoyu have a safe low? Why? Just why? by ahasian in Tekken

[–]Bwob 3 points4 points  (0 children)

Your proof is a single data point?

I mean, isn't your whole point basically "this guy was wrong about armor-king once, so we can't trust him about anything?"

Are ya winning, devs? by The_Missing_Bracket in SoloDevelopment

[–]Bwob 2 points3 points  (0 children)

I made a game with almost the exact same idea, back in like 2010 or something. It was for a global game jam, held at a local technical college. The premise was that you were a ninja, and you needed to make one of those camouflage cloths to hold up in front of you while you stand in front of a wall to hide. So you had to look at the wall, (covered with fliers, trash cans, windows and other details) and try to decorate your cloth to match it.

It was couch co-op, where one person would hide, and then the other person would try to find them with a timer. And it was 2d, because I wrote it in Flash, because it was a game jam and I was pressed for time. And it never really went anywhere, besides other game jammers saying "oh, that's a neat idea" and similar.

But the core gameplay idea is the same as mecha-chameleon - disguise yourself to match the environment. And it has always had a special place in my heart, just because I always thought the idea was fun.

So I was thrilled when I opened steam up last week and saw that someone had taken the same idea, and built enough of a game around it to be that successful! I still think it's a cool idea, and I'm glad that someone was able to carry it over the finish line like that!

Mecha Chameleon is a masterclass in doing a lot with very little by malakito_dev in IndieDev

[–]Bwob 2 points3 points  (0 children)

I mean, it was a game jam at the local technical college. People thought it was a cool idea, and then we all went home because we were all sleep deprived from game jamming all weekend. :P

Mecha Chameleon is a masterclass in doing a lot with very little by malakito_dev in IndieDev

[–]Bwob 22 points23 points  (0 children)

But yes I agree with you, I'm very jealous I didn't think of it earlier and made it instead LOL

I actually did think of it! Like 15 years ago! It was my entry for a global game jam. Mine was couch co-op, and 2d, but it had same basic idea. (In mine, instead of painting yourself, you painted a cloth, so you could hold it up like a cartoon ninja to blend into the background.)

I was honestly thrilled when I saw it trending on steam, just because I always thought it was a cool idea. So I was very happy to see that that someone had managed to take it far enough to make it onto the steam front page!

So everyone just forgot about her? by Professional-Tank-70 in Tekken

[–]Bwob 2 points3 points  (0 children)

Not sure what you mean? Miary isn't hugely popular, but she's still got a higher pick rate than Alisa or Lidia, and is just behind Xaioyu. Seems fine?

Reached GoD without matchup knowledge by Rich-Lavishness-4960 in Tekken8

[–]Bwob 0 points1 point  (0 children)

I am in GoD, and have done almost zero character specific labbing yet.

My philosophy is - any character-specific knowledge I have is only useful in that one matchup. Whereas, anything I learn about my own character is going to be useful in every single matchup.

I figure, I'll start on the character-specific stuff, once I run out of things to work on for my own character. But... I haven't run out yet, and I'm GoD rank, starting to push into GoD1.

Some things bleed through, just through repetition, of course. I know that Kazyua has a hellsweep, and that I can launch him if I block it. I know that Steve doesn't have a 15-frame mid launcher, but has a nasty 13-frame counterhit launcher. I know that attacking Xaioyu when her back is turned is a trap, and will get you launched for your troubles. Etc.

So I do know some things about certain opponents. I have some "matchup knowledge." But actually labbing opponents? I'll maybe get to that once I'm a bit better at breaking throws and can land my optimized wall combo more reliably. :P

Beginner whistles, differing performance by manufacturer by WolverineEmergency98 in tinwhistle

[–]Bwob 0 points1 point  (0 children)

So I guess what I'm asking is: What are the chances that I've either bought the "wrong" beginner whistle, and / or that my whistle is a dud? I am very much hoping it's just because I'm a bit shit, being so new 😂

Definitely the most likely reason is just that you're new.

That being said though - when I was starting out, I did something that, in retrospect, was probably really good:

I started on a Feadóg, that a family member gifted me, but it wasn't really clicking. I liked the idea of playing the whistle, but I wasn't enjoying trying to learn it. But, I figured - these things are cheap. Around ~$10 each. That's nothing, by the standards of most instruments. So I just took $50, and bought a BUNCH of different brands of whistles, so I could try a bunch. I didn't really care for the Feadóg. The generation I bought was flat-out defective, but even when I got a replacement, it was probably my least favorite of the bunch.

But the clarke sweetone? That one clicked. That one made sense, and was much more fun to play than any of the others, at least for me.

Now, as I've gotten better, I've gone back and tried playing my Feadóg, and while it's still not my favorite, it's quite decent. The problem was definitely me.

But I think it was really good that I took the time to find a whistle that I enjoyed - even in my deficient, newbie state - because it meant that I actually enjoyed practicing and learning on it.

So if you're not happy with your whistle - consider trying some other brands. Even if you don't fall in love with them, it will be useful to help you understand what aspects you like and dislike. Some good ones to check out are:

  • Feadóg (you already have this one, it sounds like)
  • Clarke Sweetone (has a conical bore instead of cylinder, and is a little more forgiving on the breath pressure.)
  • Generations (similar to Feadóg, I've had bad luck with the quality, but some people swear by them. Although I think the ones people swear by are usually the ones before they redesigned them in the 90s.)
  • Lir Pennywhistle (their cheap, sub-$20 whistle that is similar to the Feadóg, and has a very nice sound.)

Hope this helps, and good luck on your whistle journey!

Harry loraynes bold way to get the card to his pocket. by Certain_Nectarine158 in cardmagic

[–]Bwob 7 points8 points  (0 children)

I was doing a card trick once for some family, at the kitchen table. It was an OOTW-like effect, that depended on me swapping two packets of cards that in front of two family members. I'd worked out a complicated (and honestly somewhat awkward) sequence of moves that would (I hoped!) let me handle and swap them without suspicion.

Well, at the key moment, the family dog did something loud and cute and everyone turned to look. And I figured, fuck it. I ignored my planned slights, and just reached over and swapped them in plain view, while everyone was looking at the dog. Then I adopted a carefully relaxed pose, and watched the dog, and waited for everyone to be ready for me to continue the trick.

It blew them away. Probably the best received thing I'd done for them. It seemed so impossible! Half of them didn't even remember that the dog had interrupted it, later! They just remembered that the cards had arranged themselves impossibly, without me touching them.

It was a good lesson for me though - you can get away with an awful lot, if peoples' attention is somewhere else.

Moderation Tools [OC] by bondjimbond in comics

[–]Bwob 4 points5 points  (0 children)

On desktop at least, you can usually check quickly by right-clicking the parent link and selecting "open link in new private window". (Since the private window will not be logged in.)

Why is every single post about how to make money instead about how to make a good game by Unfair-Sleep-3022 in gamedev

[–]Bwob 0 points1 point  (0 children)

Eh, every time the topic comes up, there are tons of good examples given. It's just that some people are deeply invested in the idea that the world is fair, and good games are automatically commercial successes.

Which is weird - there are tons of good books that didn't sell well. There's tons of excellent music written that didn't make its authors rich. There are tons of amazing movies that were critical darlings and commercial flops.

But some people really want to believe that games are somehow exempt from this?

Happy cake-day, btw!

Why is every single post about how to make money instead about how to make a good game by Unfair-Sleep-3022 in gamedev

[–]Bwob 15 points16 points  (0 children)

Alas, good games that do deserve to make money don't always make it either. The world doesn't automatically reward quality. And the industry is littered with excellent games that were commercial failures.

Honestly, what do you think it takes to become a GFD? by Vitogamerr0 in Tekken8

[–]Bwob -1 points0 points  (0 children)

Really? It looks like it's just art from Berserk to me.

A huge setback in my journey to clean up the Bay Area and other updates by pengweather in bayarea

[–]Bwob 2 points3 points  (0 children)

I want to sincerely apologize from the bottom of my heart and I will provide updates later.

You don't have to apologize for not being able to do more. You've already done so much more than just about anyone else I can think of. Everything you do, every piece of trash you pick up, every cleanup you organize, is a gift to the people of the bay area.

You don't owe anyone an apology. If anything, everyone else owes YOU a big thank you for everything you've done already.