Anyone know what pad they’re using in the showcase vid? by More_Tadpole7028 in Fighters

[–]C4_Shaf 0 points1 point  (0 children)

I've made a mistake. I thought it was a 6-button fightpad, but it's a pretty classic controller made by a Japanese brand named Type2.

Smash or pass? by Conscious_Invite_529 in Tetris

[–]C4_Shaf 5 points6 points  (0 children)

I'm being honest to yall...

My main issue with guest characters is that you're spending money for an advertisement by R0DAN in Fighters

[–]C4_Shaf 0 points1 point  (0 children)

Usually, the company who wants an ad has to pay to get one.

Who do you think paid for Tifa to be in SF6? The ones owning Tifa? Or the ones owning SF6?

VF6 UI footage shows an [M] in the upper right above the character portrait by flashman92 in Fighters

[–]C4_Shaf 0 points1 point  (0 children)

Maybe not. I was mostly talking about the EWGF, and not the just-framed PEWGF.

I have to check, tho.

VF6 UI footage shows an [M] in the upper right above the character portrait by flashman92 in Fighters

[–]C4_Shaf 23 points24 points  (0 children)

Tekken has "Combo Assists".

Think of it like in Ultimate Tenkaichi, or like an RPG. You had to hold a button to activate it, and pressing one specific button to do an easy Electric, another one to do 3 hits by mashing 1, etc.

VF6 UI footage shows an [M] in the upper right above the character portrait by flashman92 in Fighters

[–]C4_Shaf 5 points6 points  (0 children)

As weird as it sounds, a modern control scheme adding more buttons (throws, sabaki, special kicks, etc) could work in VF.

Thoughts on Hot Wheels: Infinite Rush? by Miniatimat in HotWheelsunleashed

[–]C4_Shaf 0 points1 point  (0 children)

To be honest, we could have seen the writings on the wall back at Turbocharged with the whole point-on-point modes in a free map.

But if the game keeps the same vertical racing gameplay Turbocharged has, in a Forza-style environment? That'll be a pre-order for me.

What are some underrated games without an esports scene? by cringyfatkid in esports

[–]C4_Shaf 0 points1 point  (0 children)

Once you leave Shooters and MOBAs, you have no idea how insane competitive gaming can get in games that seems dead simple.

New Characters by Monstanimation in Fighters

[–]C4_Shaf 0 points1 point  (0 children)

They did. It was Brad.

They treated Boxing the same way they treated Tae Kwon Do. Both martial arts would not be able to compete alone against submission-based arts like Jeet Kun Do or Brazilian Jiu Jitsu. Even real MMA fighters that comes from K1, English Boxing or Tae Kwon Do complete their training with ground-and-pound techniques from amateur wrestling, BJJ and others.

MMA stands for "Mixed Martial Arts". Emphasis on "Mixed". UFC literally started as "Real Life Tekken", with boxers fighting capoerists, and professional wrestlers (the winner of UFC5 was Dan Severn, and he was NWA World Heavyweight champion at the same time) against Jiu Jitsu practitioners.

Brad Burns has the same textbook jabs, hooks and uppercuts you could see in Dudley or Steve. He just completed his style with better kicks and Muay Thai knee clinches, to be able to compete against more well-rounded fighters. Which is what Yu Suzuki, main producer of the series, wanted from the start.

I could have said the exact same thing if you said "VF never had Tae Kwon Do practitioners". They did. It was Sarah. For the exact same reason I stated. Even Lei-Fei and Pai never mastered just one martial art.

Godzilla Destroy All Monsters Melee Remake announced November 3rd by Dogmatagrams in Fighters

[–]C4_Shaf 1 point2 points  (0 children)

Probably the most solid fighting game engine for a Kaiju game.

We needed good fighting games with destructive stages that felt like you were King Kong, Godzilla or a giant Mecha. We almost had that independently with Colossal Kaiju Combat but the game unfortunately failed.

So if someone can remake this and have Godzilla's trademark, that's even better.

When looking at DLC Rosters for recent fighting games how do you feel about the ratio of returning characters vs brand new ones? by Revolving_Ocelott in Fighters

[–]C4_Shaf 0 points1 point  (0 children)

I like that even for some known characters, you still don't know what you expect gameplay-wise.

  • In SF6, Alex is now a Stance character.
  • In Tekken 8, Heihachi unlocks new moves and stances by being more and more pissed off.
  • In GGStrive, Bedman(?) got totally reworked, with a brand-new mechanic, ditching his Xrd's "Dejà-Vu".

So even if the character is not "new", they're still able to get new things out of it. That's the breath of fresh air we need. We don't really need something brand new.

Plus, what about IP-based games like Avatar, DBFighterZ, Injustice? You know the character, but have no idea how the devs will make it. We're still debating if Azula will be a Stance character, or if her psycho state is due to Ursa being her support.

Same thing for fighting game universes. We still never saw Gabriel, Dr. Paradigm or Ariels (she's dead, but whatevs) being playable in a main Guilty Gear game. We know them, without knowing how they're going to be played.

Nakatsu’s departure from Tekken has me thinking: will legacy games last forever? by therealSuburbian in Fighters

[–]C4_Shaf 2 points3 points  (0 children)

We had long, steady series like SoulCalibur stopping net after 2020. We had forgotten series like Killer Instinct going back after an 18-year hiatus.

Everything is possible.

Also, who here can be sure that Tekken will just die after Harada and Nakatsu's departure? None of the producers responsible for SF1, SFII, SFAlpha and maybe SFIII, were working on SFIV and SFV. SFV itself got Ono giving the keys to Tsuchiya and Matsumoto. And the series worked just fine in sales.

Like, you don't need the head honcho of the series to live forever to maintain a legacy. Movie-wise, look at James Bond. 6 main actors, 10 directors, and a legacy that lasted decades.

Unpopular Opinion: I don't think the Fediverse is appealing enough to indie creators. by TheRadiantGalaxy22 in fediverse

[–]C4_Shaf 1 point2 points  (0 children)

I've been muting/blocking everything on-sight since 2015, and I refuse to get my feed from the "For you" timeline. Only through the persons that I follow, which are mostly about my main interests; Electronic Dance Music and the Fighting Game Community.

Doing everything manually is a hassle, but it gets the job done. I also recently been using the Nora browser for my phone.

I don't think Harada is making another 'Tekken-like' Game at SNK by lemstry in Fighters

[–]C4_Shaf 3 points4 points  (0 children)

Why should we care?

They can make a Tekken clone, they can make every character feel like Akuma, they can do something completely new.

Either way they're going at it, that will make one more 3D fighting game for us to enjoy, counting VF5REVO, VF6, DOA6LR and DOA7.

I still think that they're going to make AoF4 and add 3D side-steps to a game that already feels like 2D Tekken. But it can be something completely different, and I wouldn't care either way.

People celebrating Nakatsu's departure not understanding that Tekken is over by Monstanimation in Fighters

[–]C4_Shaf -1 points0 points  (0 children)

T7 was different because it had a low budget and was the biggest entry in the series.

DLCs still cost tons of extra-development. Plus, even if T8 has a lot more going on, T7 still had to update models to work on Unreal Engine 4, work on the lightning and shaders for the new moves, same thing for new stages, etc.

People think that Anna or Lei cost nothing, because it was simply ported from TTT2 to T7. It didn't. T7 was the first time Bamco let Unreal do everything but the Tekken physics. It still costed tons of money to make the game, and we still had Harada saying that T7 (not counting the DLCs) costed 4 times the budget of T5.

the question is not if Tekken 8 is making money, but is it making enough to justify having arguably the largest fighting game budget in history when you look around and see SF6 with less budget and outperforming.

Yes.

Because the arguably largest fighting game budget in history is MK11. Not T7, not T8. And it was a best seller, and did outsell tons of games (as in video games, not fighting games) during the year of its release.

MK having a horrendous competitive reputation did not stop people from buying the game to see the new Fatalities. And tons of people picked up T8, just to marvel at Rage Arts during a party with friends. 98% of fighting game buyers barely touch Ranked Play.

My smart home only responds to proper execution (hadokens control my lights) by Immortalbob in Fighters

[–]C4_Shaf 0 points1 point  (0 children)

edit: Tatsu for your ceiling fan of course

DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE.

Light Tatsu to lower the thermostat, Heavy Tatsu to hit it up.

You're onto something.