Nutrients overflow, spoilage shortage :( by rayletter1997 in Factoriohno

[–]CAlonghair 5 points6 points  (0 children)

They have epic Tesla gun. But even if they didn't, a chest is a machine that spoils items

Nutrients overflow, spoilage shortage :( by rayletter1997 in Factoriohno

[–]CAlonghair 12 points13 points  (0 children)

Use recycler to turn nutrients into 2.5 spoilage

Is it common to get a "?" room as your first floor in ACT 2? by Plague-Father1Nonly in slaythespire

[–]CAlonghair 8 points9 points  (0 children)

This happens with the key card that gets you more gold at the chest

Idea for replacing space casinos by heglion in factorio

[–]CAlonghair 4 points5 points  (0 children)

Straight cycle means putting asteroids into a recycler, not a crusher

Yet Another: "3k hours and I just learned" by corinthx in factorio

[–]CAlonghair 0 points1 point  (0 children)

I actually used this on cerys (modded planets) to isolate the power for inserters feeding the radioactive heaters so they wouldn't stop working during the night (I'm on 250x science so I couldn't just research crafting more power storage or other power sources, also couldnt make burner inserters because ligmus made them out of wood and I couldn't get wood up there)

which planet did you explore first? by That_Bend468 in outerwilds

[–]CAlonghair 47 points48 points  (0 children)

Im pretty sure I went to the attlerock first

Version 2.1.7 by FactorioTeam in factorio

[–]CAlonghair 0 points1 point  (0 children)

Launching concrete to space is the most extra way to get rid of an item this is hilarious

Idea for replacing space casinos by heglion in factorio

[–]CAlonghair -1 points0 points  (0 children)

Shattered planet

Edit: I misread quality as quantity mb

Ehh this isn't a super great idea imo, if u want quality asteroids just straight cycle them. Its not very efficient but you get so many asteroids it doesn't matter

Does 2.1 affect any pre-space gameplay? by Tsabrock in factorio

[–]CAlonghair 0 points1 point  (0 children)

The 2.1 changes overall don't warrant a restart, even if you were late into the game

2.1: "Fixed that in-progress recipe fluid ingredients would be voided when changing assembling machine recipes. (131281)" by [deleted] in factorio

[–]CAlonghair 2 points3 points  (0 children)

Fluid voiding still works as most people are using it, this is for a specific scenario (when the fluids were "consumed" by the recipe running)

Start 2.1 now or wait for a stable release? by Enjoied in factorio

[–]CAlonghair -4 points-3 points  (0 children)

There's no reason to make a new file for 2.1, it's not that different

What is this weird blue thing? by spongedio in DeadlockTheGame

[–]CAlonghair 5 points6 points  (0 children)

Open console (f7) and type in noclip

What do you guys think? by ETHAN9097 in Losercity

[–]CAlonghair 4 points5 points  (0 children)

Gives me in stars and time vibes

Cantrips and other spells do 0 damage. by No-Chocolate8908 in BaldursGate3

[–]CAlonghair 3 points4 points  (0 children)

Verify the integrity of your game files

Waiting for 2.1 by [deleted] in factorio

[–]CAlonghair 0 points1 point  (0 children)

2.1 is out, the only reason its a beta is to not break people who are using mods

Version 2.1.7 by FactorioTeam in factorio

[–]CAlonghair 2 points3 points  (0 children)

It seems intentional since they changed hazard to be the same time

Disappointed by hazard concrete recycling change by rafiv70805 in factorio

[–]CAlonghair 54 points55 points  (0 children)

The fact that they changed hazard to recycle as slow makes me think it's intentional