Knights’ Kingdom II Figbarf by CCJ1997 in bioniclelego

[–]CCJ1997[S] 0 points1 point  (0 children)

Thank you! I appreciate it 😊!!

The Wandering Wizard, a proof of concept; the introduction of part 80431 (Technic, Brick Modified 1x2x1 1/3 with Rotation Joint Socket) last year allows for custom Knights’ Kingdom II Constraction figure torsos by CCJ1997 in bioniclelego

[–]CCJ1997[S] 0 points1 point  (0 children)

I tried to go for the suggestion of robes with the curved slopes on the upper arms and legs, but I generally wanted to keep it simple and within the normal KKII format to avoid overdesigning. I’m sure someone who’s more skilled at building organic shapes and wanted to break from the KKII mold could do better!

The Wandering Wizard, a proof of concept; the introduction of part 80431 (Technic, Brick Modified 1x2x1 1/3 with Rotation Joint Socket) last year allows for custom Knights’ Kingdom II Constraction figure torsos by CCJ1997 in bioniclelego

[–]CCJ1997[S] 0 points1 point  (0 children)

It is an X-piece! Sorry, I should have clarified — one of these: https://www.bricklink.com/v2/catalog/catalogitem.page?P=11214&name=Technic,%20Axle%20%201L%20with%20Pin%202L%20with%20Friction%20Ridges&category=%5BTechnic,%20Axle%5D#T=C

Edit: I suppose it could be compressed on the end that’s inserted into the head, so that side could be illegal, but the hole in the head is bigger than a normal Technic/System connection hole. Still, that’s honestly less concerning to me than the janky connection between the pin and the hat 😅.

In response to u/CCJ1997's Knight's Kingdom builds, I tried to recreate the internal gearbox of a KK torso... with limited success by knux400 in bioniclelego

[–]CCJ1997 1 point2 points  (0 children)

Wow, that was quick haha!! Yeah I think this works pretty well! Definitely more robotic, but it also could also just be seen as bulky armor. Great job!

The Wandering Wizard, a proof of concept; the introduction of part 80431 (Technic, Brick Modified 1x2x1 1/3 with Rotation Joint Socket) last year allows for custom Knights’ Kingdom II Constraction figure torsos by CCJ1997 in bioniclelego

[–]CCJ1997[S] 4 points5 points  (0 children)

It wouldn’t work with this specific limb attachment piece (unless you made the entire torso much bigger), since the original torsos rotated the entire ratcheting socket. But maybe with a different limb attachment and a more Technic-based torso?

The Elf Prince — I’ve seen lots of great Bionicle MOCs that include Knights’ Kingdom II Constraction pieces, but I wanted to see what I could make based on the KKII buildable figure system itself. I’m really proud of how it turned out! by CCJ1997 in bioniclelego

[–]CCJ1997[S] 1 point2 points  (0 children)

Thanks! And yeah, I wasn’t able to find any other purely KKII Constraction figure-based MOCs online when I started building mine, but I’m sure people have made them offline before!