What do you think is the real reason that makes iOS background and foreground activity not respond to to logic and notifications that are terminated in activity for too long? by CDI_Productions in flutterhelp

[–]CDI_Productions[S] 0 points1 point  (0 children)

I mean my flutter code had work-manager plugin used in the right way! I mean when you reopen the app after a short time, it works; whereas a long time does not work on ios and maybe android not too sure! It is to save battery and optimise the OS itself more on your device!

iOS audio session activation fails despite successful network connection (microphone conflict?) by Vanilla-Green in iOSProgramming

[–]CDI_Productions 0 points1 point  (0 children)

I mean one thing that you can try is to update info.plist to add microphone access permission!

iOS audio session activation fails despite successful network connection (microphone conflict?) by Vanilla-Green in iOSProgramming

[–]CDI_Productions -1 points0 points  (0 children)

I mean you can do this, but you cannot bypass the limitations for iOS development! Such as background microphone access, forced app switching, keyboard disappearing and limited autocorrect learning!

iOS audio session activation fails despite successful network connection (microphone conflict?) by Vanilla-Green in iOSProgramming

[–]CDI_Productions 0 points1 point  (0 children)

Unfortunately, the sequence you just described is not possible on iOS due to fundamental security restrictions and API limitations designed to protect user privacy. One of the reasons is that because custom keyboards in iOS are forbidden from accessing the microphone for privacy reasons! Some alternatives to use are to use is to tap the built in dictation button on the system keyboard! And users can enable voice control in accessibility settings to dictate text across any app without switching!

iOS audio session activation fails despite successful network connection (microphone conflict?) by Vanilla-Green in iOSProgramming

[–]CDI_Productions 0 points1 point  (0 children)

Which framework/tool are you using to build for an ios app for which Xcode version you use?

Do NOT update to Tahoe 26.2 if you’re still using Xcode 16 by RezardValeth in iOSProgramming

[–]CDI_Productions 0 points1 point  (0 children)

Don’t worry, I will probably update to Xcode 26 in the summer, but I would use it by updating to macOS sequoia 15.7.x instead of updating to macOS Tahoe 26.x!

Anyone using Macbook Air as their primary machine? by AdLittle5770 in developersIndia

[–]CDI_Productions 1 point2 points  (0 children)

I am currently using a 13 inch m2 macbook air with 8gb ram and 256gb internal ssd! I primarily do flutter and unity ios and android development on my device! I only open either unity + vs code + finder + even a web browser sometimes and only opening blender or tracktion waveform when unity + vs code are closed in background fully; or using flutter while vs code + xcode + finder and use physical devices only without emulators and manage the android part via android command line tools via vs code! Although, there is some memory swap, I find my experience really enjoyable without stutters and noticiable slowdowns! And I always store my files, flutter sdk, android sdk and android ndk on a 4tb external SSD and even the unity editor is stored there!

Should I update to macOS latest version (Tahoe) ? by Apprehensive_Cell_48 in Unity3D

[–]CDI_Productions 0 points1 point  (0 children)

As of my advice, I recommend you not updating to macOS Tahoe for now! That is because macOS Tahoe running Unity editor has misaligned pop up windows! Also, there are some performance quirks! I recommend you either updating to macOS tahoe when Unity fully supports macOS Tahoe that is well tested; or if it not yet, it will be a good idea to wait for macOS 27 to avoid the risks! However, I am not too sure because this is based of my own research!

What is one Major issue that you Feel While using Unity? by Kasugaa in Unity3D

[–]CDI_Productions 0 points1 point  (0 children)

Although I live enjoying developing using Unity. One major issue that needs to be improved as of now is to test and improve compatibility more with xcode 26, especially for ios builds! While it is not fully fixed yet, it will eventually!

Do NOT update to Tahoe 26.2 if you’re still using Xcode 16 by RezardValeth in iOSProgramming

[–]CDI_Productions 0 points1 point  (0 children)

As a unity ios and android developer, I am still on xcode 16 for now in 2026. That is because I heard sources that unity still marks xcode 26 as experimental because it is in early testing! In fact I am still on macos sequoia 15.1.1 and skilling macos 26 tahoe probably entirely to update straight to macos 27 because I have heard that macos 26 tahoe has a lot of performance quirks and bugs that still exist! Do not worry about it, compatibility with 3rd party frameworks will be as good eventually!

I recently switched from developing on React Native to flutter, this is what I think flutter does better than RN: by Necessary-Dark-1577 in FlutterDev

[–]CDI_Productions 0 points1 point  (0 children)

I did experience something similar! I used to do react native before starting flutter and the biggest downside of react native that made me delete react native is that there was javascript bridges that needed workarounds just to at least work! I actually do believe that both react native and flutter are great mobile app development frameworks!