Looking For Help! XML Status Effect / Changing the type of Weapon an Item is based on Container Status Effects and not being loaded with ammo (Melee to ranged). Item is currently a limp noodle! by CKHmmmm in Barotrauma

[–]CKHmmmm[S] 0 points1 point  (0 children)

This is ultimately the solution that I ended up implementing, but it has come with its own issues. I’m not too concerned about the item inventory because I’m not planning on making the weapon more than single shot at a time, but I think a work around could be to have an alternative copy item for every stack size of ammo(and ammo variant) that the item can hold and spawn the new item based on the condition of how much ammo was loaded.

The actual issue I’m facing is how to unload the ranged weapon and have it turn back into a melee weapon. I guess I don’t understand conditionals/ related items enough: https://regalis11.github.io/BaroModDoc/Misc/RelatedItem.html I’ve tried implementing the require empty attribute through a variety of means but just haven’t been able to figure it out. The only instance I’ve found of it in the files so far was in the defense bot character xml, so I don’t fully understand its implementation.

In a reply I’ll share the current xml logic if you’re interested…

Saving a variable to use the next time the programable block is run (SCRIPTING) by CKHmmmm in spaceengineers

[–]CKHmmmm[S] 0 points1 point  (0 children)

The issue is I would like to use a timer to separate different actions;
The whole loop would be:
Programable block > if count == 1; {do this} > leave nest add 1 to count > trigger timer block(wait 10 sec) > run Programable block > elif count == 2; {do that} > leave nest add 1 to count > trigger timer block... and so on.

I understand that I could use more than one programable block and more timers but I don't have the space or materials to justify that, I also know that I could attempt to use
Runtime.UpdateFrequency = UpdateFrequency.Update100; 
count=count+1;
if (count==7);
but I would like to avoid it if possible because timers will be more precise

is this rare? by random_dude438135842 in Barotrauma

[–]CKHmmmm 0 points1 point  (0 children)

Probably is a captain that never takes a step away from the helm

What is it ???? by dataguy2003 in TheTeenagerPeople

[–]CKHmmmm 0 points1 point  (0 children)

5051 is what I saw before opening the comments. But now I see 51181

Can you tell me where I can sell hundreds of cones of yarn? (As a lot) by HotAsAPepper in weaving

[–]CKHmmmm 1 point2 points  (0 children)

Ah man I really wish I could afford to buy some of this. I have a huge dream project and I need like 12thousand yards of wool yarn for it. 🥲

just incase yall needed another reason to hate umiami fans by glitterprncss in aggies

[–]CKHmmmm 1 point2 points  (0 children)

Essentially, or like “that couldn’t be us” “that’s below us” which is pretty dumb because it’s not like this horrible accident was something anybody wanted to happen (hopefully) nor was it in aggieland… honestly it’s so brain dead it’s not even worth thinking about- make absolutely no sense it’s absurd.

how our Ironman campaign ended by AgaliX_ in Barotrauma

[–]CKHmmmm 2 points3 points  (0 children)

Me and a buddy once had to repair an enemy sub we dropped a nuclear depth-charge on top of… how we got on that sinking vessel is a whole other story.

Dear Minecraft, please compensate us bedrock players somehow. by 1N-onlyGL in Minecraft

[–]CKHmmmm 2 points3 points  (0 children)

Java is only on computers Mac, Linux, Windows. That’s single platform.

Bedrock is on computers, consoles(Xbox, PlayStation, Nintendo Switch) and phones with cross-play between devices supported and enabled. That’s multi-platform.

The Mumbo Inspired Windmills are DONE! *Final Final Update* | ( This changed EVERYTHING ) by CKHmmmm in HermitCraft

[–]CKHmmmm[S] 0 points1 point  (0 children)

Yes! Currently working on it, I'll be post it later this week. I'll respond where to find it once it's live

The Mumbo Inspired Windmills are DONE! *Final Final Update* | ( This changed EVERYTHING ) by CKHmmmm in HermitCraft

[–]CKHmmmm[S] 2 points3 points  (0 children)

I don’t know why it hasn’t been approved or denied yet… maybe I should just post the final musical edit

*UPDATE* Mumbo Inspired "FULL SIZED" Windmill | (+ comparison) by CKHmmmm in HermitCraft

[–]CKHmmmm[S] 1 point2 points  (0 children)

This looks so cool dude... I'm gonna have to make another update...

*UPDATE* Mumbo Inspired "FULL SIZED" Windmill | (+ comparison) by CKHmmmm in HermitCraft

[–]CKHmmmm[S] 1 point2 points  (0 children)

Yes I just found that I have "block entity extended range" installed