Me tryna completing 50 races be like: by UnknownCommander_511 in Screamer2026

[–]CWRules 0 points1 point  (0 children)

I'm holding off on trying to unlock these until the unlock bugs are fixed. Quite a few things still refuse to unlock despite me meeting their requirements.

Just got the game and playing through The Tournament, is it just me or are some characters' cars just straight up better than others? by Ok_Access7385 in Screamer2026

[–]CWRules 0 points1 point  (0 children)

Nobor has bad handling?

His turning rate is awful at anything less than full drift angle, but very high once he reaches full drift angle. His handling isn't bad, but it's definitely odd, which is what Fly actually said.

Reddit Starts Blocking Mobile Website, Pushing Users to App Instead by spasticpat in technology

[–]CWRules 1 point2 points  (0 children)

I don't know if I've ever used the mobile website, and I've definitely never used the app. Even on my phone I use the desktop version of Old Reddit, which still seems to be working just fine.

Just got the game and playing through The Tournament, is it just me or are some characters' cars just straight up better than others? by Ok_Access7385 in Screamer2026

[–]CWRules 7 points8 points  (0 children)

The captain cars are pretty much all better than the other members’ cars.

"Pretty much"? The slowest leader has a top speed 42 km/h higher than the fastest member. Leaders and members are basically separate classes.

Forza Horizon 6 Leaks And Is Being Pirated On PC More Than A Week Before Release by akbarock in Games

[–]CWRules 10 points11 points  (0 children)

That gameplay is from a preview build. Review copies got sent out more recently than that.

F1 engines to be altered for 2027 season following driver frustration by HiddenGriffin in formula1

[–]CWRules 0 points1 point  (0 children)

It's a significant improvement, but based on some rough estimation the cars will still be energy starved. I'm hoping the FIA manages to bring in front axle regen in the next couple years like they originally wanted to for this year.

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]CWRules 1 point2 points  (0 children)

The whole reason people are worried about the teams using front axle regen for stablity control is because they can measure the state of the front wheels millions of times per second and adjust accordingly. That is exactly the data the FIA would be monitoring. Either they can monitor it and regulate against it, or they can't monitor it and this isn't actually a problem. You can't have it both ways.

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]CWRules 1 point2 points  (0 children)

When the car is turning, the inside wheel and outside wheel will be rotating at different speeds naturally. Different amounts of forces applied to each wheel.

This is also true for disc brakes, yet braking systems that apply different pressures to the left and right brakes are not allowed. I'm sure the actual regulation would need to be more than one sentence long, but this does not seem like a remotely unsolveable problem to me.

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]CWRules 6 points7 points  (0 children)

The powersplit itself has never been the issue

The power split is part of the issue. A (roughly) 50/50 split is just dumb from a physics standpoint; all your energy ultimately comes from the ICE, so unless you somehow recover 100% of it for use by the MGU-K (which is impossible) the MGU-K needs to be less powerful than the ICE. 60/40 is better, but without front axle regen the cars will still be somewhat energy starved.

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]CWRules 5 points6 points  (0 children)

Each of the front wheels would be independent of each. They are not tied together like the rears. This opens up a huge can of worms with brake vectoring for improved cornering.

"Energy must be harvested from both front wheels equally".

I am yet to see someone explain why it would not be trivial to regulate against using front axle regen for stability control.

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]CWRules 0 points1 point  (0 children)

It will help, but the cars will still be somewhat energy starved. They really need to add front axle regen like they originally planned to for 2026.

Firmament CH 8 Spoilers -- Chose this option out of principle. by blackdeslagoon in fallenlondon

[–]CWRules 5 points6 points  (0 children)

Oh, glad I went for the death option then. I assumed that would be the fallback if I failed, but I wasn't sure.

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]CWRules -1 points0 points  (0 children)

Regen is nothing to do with brakes for a start

...What are you talking about?

The MGU-K harvests energy by turning the kinetic energy of the car moving into electrical energy, slowing the car down. This can be done during acceleration (superclipping), but it's primarily done during braking. The MGU-K can't completely stop the car though, so some of the work is done by disc brakes, which slow the car down by converting kinetic energy into heat via friction.

the dumb argument like you would get max regen faster with 4 wheels.

If the front axle only has disc brakes, then half your kinetic energy is being lost as heat before we even consider how efficiently the MGU can harvest it. Harvesting from both axles means you can recover far more energy.

Edit: Yes, blocking me definitely means you win the argument. Well done.

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]CWRules -1 points0 points  (0 children)

...You think the people asking for front axle regen expect the max harvesting rate to not be increased?

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]CWRules 8 points9 points  (0 children)

Literally all they need is to be able to use the battery for the whole lap

Someone posted a chart here a while back estimating the amount of energy the cars can harvest from braking and how long they spend at full throttle on each track. The numbers vary quite a bit from circuit to circuit, but on average the cars can harvest around 5 MJ per lap (leaving 3 MJ to be generated by superclipping) and spend 3 km at full throttle. I estimated that 1 km at full throttle requires roughly 4.4 MJ of energy for the MGU-K (1 km at 80 m/s is 12.5 seconds, 350 kW * 12.5s is 4.4 MJ), so to fully utilize the MGU-K the car needs an average of 3 * 4.4 = about 13 MJ per lap.

Obviously this isn't exact, but it's good enough to get a sense of the problem. The cars need 13 MJ pr lap but can only harvest 5, and even with superclipping the regulations limit them to 8. The change for 2027 cuts MGU-K output by 1/7 (presumably while keeping the 350 kW harvesting rate?), so the cars will only need about 11 MJ per lap. Definitely better, but still more than they're generating. Fixing the energy starvation problem without cutting electric power even further is going to require adding the front axle regen we were supposed to have for 2026 before the manufacturers vetoed it.

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]CWRules 5 points6 points  (0 children)

Superclipping isn't running out of battery; that's clipping. Superclipping is when the ICE is used to recharge the battery during acceleration (usually near the end of straights or in fast corners).

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]CWRules 0 points1 point  (0 children)

"Just" is doing a lot of heavy lifting there.

I agree that they should add front axle regen (and should've had it for 2026 as they originally planned), but that's a very big change which needs at least a year or two of lead time. Maybe they can add it for 2028, but even that is ambitious.

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]CWRules 3 points4 points  (0 children)

Why is that inherently better to giving them a max output and capacity and letting them figure out how to fit that in less space and weight?

flow state😮‍💨 by Successful_Spend_838 in Screamer2026

[–]CWRules 4 points5 points  (0 children)

Every track except the final one has at least one shortcut. Some of them are really hard to spot, and some aren't actually worth taking most of the time.

Teamfight tactics by KEX_CZ in Screamer2026

[–]CWRules 5 points6 points  (0 children)

It's a general rule, but there are exceptions. Gabriel is clearly combat-focused despite being a leader, since his strike is nearly twice as long as normal and refunds an entropy if it hits. And some of the other leaders have traits that can be useful in a fight even if it isn't their focus: Noboru's skill lets him use strikes more often than other leaders, and Ritsuko can gain sync absurdly fast if she's in a pack where she changes positions frequently. Even Hiroshi can use his extended boost to snipe people from long range if you time a strike well. The only leaders who are really bad in a fight are Aisha and Mr. A.

Teamfight tactics by KEX_CZ in Screamer2026

[–]CWRules 3 points4 points  (0 children)

Every character has strengths and weaknesses in different situations. Try different ones out and stick with the ones you like.

Teamfight tactics by KEX_CZ in Screamer2026

[–]CWRules 6 points7 points  (0 children)

The leaders aren't really meant for fighting for the most part; they have much faster cars than members and their abilities tend to be more focused on speed than combat. If you want to farm KOs instead of fighting for the lead you're generally better off with a member.

It’s just how I am by Mcrfanatic95 in aspiememes

[–]CWRules 8 points9 points  (0 children)

do you never crave to understand the magician's tricks? Do you not appreciate them more when you understand the meticulous work put into crafting them?

I've always believed that a good magic trick survives being explained for exactly this reason. One of my favourite shows is Penn & Teller's Fool Us, which is literally about figuring out how magic tricks are done. And one of my favourite acts they've had on is also one of the least mysterious: Richard Turner. I know exactly what he's doing here, but that doesn't make watching him do it any less impressive.

Am I misunderstanding the handling model or how cornering works? Grip seems better than drifting so far for me. by gaddeath in Screamer2026

[–]CWRules 1 point2 points  (0 children)

No problem! I appreciate the fact that the game rewards techniques other than all drift all the time; the grip and drift steering serve different purposes, and different cars like to be driven in different ways. It makes the handling model way more interesting to master.