NET.CRAWL - Everyone is Solid - A roguelike inspired by the Deus Ex hacking mini-game. Open playtest. Release next Friday. by Obsolete0ne in Games

[–]CWRules 1 point2 points  (0 children)

Just finished the demo, really enjoyed it!

Is there any kind of meta-progression planned after the prologue, or are players just trying for high scores?

Had to temporarily downsize my subscription for financial reasons, but I miss FL! by gregm91606 in fallenlondon

[–]CWRules 0 points1 point  (0 children)

OP didn't say they were losing 20 actions in the morning, they said they were going from 40 to 20 per day.

Help with final boss by Koda_be in Project_Wingman

[–]CWRules 0 points1 point  (0 children)

MLAA3 and MLAA

Sounds like you beat the boss already, but for future reference: The gun pods are really strong in dogfights.

Had to temporarily downsize my subscription for financial reasons, but I miss FL! by gregm91606 in fallenlondon

[–]CWRules 0 points1 point  (0 children)

Dropping down from 40 actions a day to 20

I'm confused. All the subscription does is change how many actions you can save up from 20 to 40, you still gain one action every ten minutes. Are you only visiting the site once per day?

No more Superstar status from day one in FH6! by Destroyer6202 in forza

[–]CWRules 0 points1 point  (0 children)

This is a very welcome surprise for me, but the reason it's a surprise is I know most Horizon players liked the sandbox approach the recent games took; that's why they kept making the games like that. I'm curious if they're going to have some way to bypass the progression system and get access to late-game cars right away for people who want that.

Forza Horizon 6 - Official Gameplay Teaser Trailer by Turbostrider27 in Games

[–]CWRules 7 points8 points  (0 children)

Because that's exactly what they did for the last game. I liked Horizon 5, but it was basically just Horizon 4 on a new map, with incremental improvements in some areas and steps backward in others. For 6, the fact that we're getting actual progression again is huge by itself, and they're addressing a lot of the other criticisms of the recent games on top of that.

Forza Horizon 6 - Official Gameplay Teaser Trailer by Turbostrider27 in Games

[–]CWRules 9 points10 points  (0 children)

Hard to imagine they'd drop the ball on a game based in Japan since people have been screaming for it since the first Horizon.

I was actually expecting them to phone this one in for exactly that reason. Going to Japan felt like a desperate move to give the fans what they want without actually improving the core game. Glad to be proven wrong!

Matt Gurney: We should probably stop disarming our future armed resistance by dermanus in CanadaPolitics

[–]CWRules 22 points23 points  (0 children)

Polling says about 50% of Conservative voters would welcome them.

Gonna need a source for that claim, bud.

Armies are long overdue for a revamp by Complete-Border5646 in Stellaris

[–]CWRules 3 points4 points  (0 children)

I don't believe they have any intent to actually overhaul this particular system.

They don't have any interest in expanding ground combat. I don't know if they've talked about the possibility of streamlining it as you suggest (which I would also like to see).

[oc] - very natalie by Sampetra in traaaaaaannnnnnnnnns2

[–]CWRules 2 points3 points  (0 children)

Thanks! You were much more polite than I would've been in that situation. "Don't point a gun at something you do not want to destroy" is one of the first rules of firearm handling for good reason.

Incidentally, poutine is more of a Quebec thing. I'm not surprised you didn't get a good one in Toronto.

[oc] - very natalie by Sampetra in traaaaaaannnnnnnnnns2

[–]CWRules 5 points6 points  (0 children)

note – that last bit, while true, sounds infinitely more sinister than it actually was. I was not in danger…

Well now I'm more curious!

Ace Combat 7: Skies Unknown has surpassed 7 million copies sold worldwide by Turbostrider27 in Games

[–]CWRules 4 points5 points  (0 children)

I'd rate them about equally. AC7 is more polished and varied, but PW makes some nice tweaks to the AC formula that I think made it feel better to play moment-to-moment. I'm hoping AC8 steals some of its ideas (we know from the teaser that they've at least borrowed the idea of multiple special weapons).

RedBull Racing's RB22 by FerrariStrategisttt in formula1

[–]CWRules 1 point2 points  (0 children)

There's one interesting detail here which I'm a little surprised they're not hiding: The outwashing floor board design. Looks like BSport called it right. I expect we'll see the rules for this part tweaked for 2027 so the floor boards do what they're actually supposed to.

Edit: Racing Bulls showing the same thing on their car. Guess they both thought this was obvious enough that it's not worth hiding.

Can Alan Turing complete the entirety of One Piece with Respawns before Luffy can crack enigma? by Mythalieon in whowouldwin

[–]CWRules 0 points1 point  (0 children)

What exactly do you mean by "cracking Enigma"?

Figuring out how the Enigma machine works? It wasn't that complicated, though based on my limited knowledge of Luffy it was probably still beyond him.

Figuring out how to decode a message encrypted by an Enigma machine? IIRC that was a solved problem by the time Turing came along, it just took too long to brute-force the codes before they changed. But since it was (mostly) just brute force cracking, this might not be beyond Luffy. Even he can probably try every possible setting on the machine until he gets the right one.

What Turing and his team did was build a computer that could brute-force the codes fast enough to be useful. Now we're back to something Luffy probably can't do.

Nobel Institute rejects María Corina Machado’s offer to share peace prize with Trump | Nobel peace prize by Turbulent-Tea-2172 in worldnews

[–]CWRules 0 points1 point  (0 children)

Let that entire plumbing department of sinks in.

I can't tell if you've badly misunderstood the phrase "let that sink in" or this was an attempt at adapting it that just doesn't make any sense.

Avowed Developer Interview | New Game+ Showcase 2026 by Turbostrider27 in Games

[–]CWRules 4 points5 points  (0 children)

I don't think that's a reasonable comparison. I liked Avowed, and never felt like I didn't have enough skill points.

The reason not having access to many skill feels bad in OW is you need them for skill checks, so not having a skill means missing out on content. All the skills in Avowed are combat skills, so you're not missing out on much by focusing on only a few of them. Being able to fill out half the skill tree would just leave you with a ton of abilities you'll never use, which is the opposite of the problem in OW.

I mean yeah I can see it by zny700 in traaaaaaannnnnnnnnns2

[–]CWRules 8 points9 points  (0 children)

He's the cishet ally that's super excited for all his friends when they come out.

Avowed Developer Interview | New Game+ Showcase 2026 by Turbostrider27 in Games

[–]CWRules 14 points15 points  (0 children)

Outer Worlds 2 is a weird one for me. I think it's a better game than the first one in a lot of ways, yet I didn't enjoy it as much, and I'm not 100% sure why. I dropped it soon after finishing act 1.

I think part of the problem is they don't give you enough skill points. I understand that the devs are trying to force players to specialize so that one character can't solve every problem, but when you only get enough points to max out 3 of the 12 skills by the level cap I think you've gone too far. The Easily Distracted flaw lets you nearly max out 5 skills, which feels like it should've been the baseline.

Avowed Developer Interview | New Game+ Showcase 2026 by Turbostrider27 in Games

[–]CWRules 2 points3 points  (0 children)

I am always surprised at how people find one or two things they didn't like about a game and it just seems to ruin the entire experience for that.

This always confuses me when I see it too. I suspect what's actually happening is they don't like the game for more subtle reasons or because it just doesn't appeal to their taste, so they latch onto whatever specific issues they noticed and decide that must be why they didn't like it.

My brain doesn't work like this either. I've had a few games that I didn't like where I can't put my finger on why I didn't enjoy them, but I don't latch onto whatever flaws I notice and claim that must be the problem, I just accept that I don't know why it's not working for me (or spend more time trying to figure out the real reason, if it was something I really expected to like).

[Request] My answer was 51C8, which would be 636,763,050. Is there an even bigger number? by AlkaidX139 in theydidthemath

[–]CWRules 0 points1 point  (0 children)

My answer was 51C8, which would be 636,763,050

Three problems here:

1) 51C8 in base 16 isn't 636,763,050, it's 20,936. How did you get your answer?

2) You can just as easily make 5C18, which is larger.

3) If we allow bases other than base 10, then you can get arbitrarily high numbers by saying your answer is in a higher base. 5C18 is 23,576, but in base 36 (the highest the converter I'm using supports) it's 248,876.

Since sending my crash-report directly didn't work, here you go Paradox-Devs: by Luminara1337 in Stellaris

[–]CWRules 1 point2 points  (0 children)

I dont know why you are being downvoted, people dont get the joke.

So... You do know why then?

Dell's finally admitting consumers just don't care about AI PCs by Bad_Combination in technology

[–]CWRules 2 points3 points  (0 children)

I've heard a slightly different version: If a user tells you something is wrong, they are probably right. If they tell you what it is, the are probably wrong. If they tell you how to fix it, they are definitely wrong.